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Total up your number of infantry and divide it by 100. Then you need to times it by the quality listed below:
0,3 - Guys with sticks
0,5 - Trained guys with sticks/non-trained guys with low quality weapons
0,7 - Militia (Generally low quality troops but OK)
0,9 - Paramilitary
1 - Reservists
1,25 - Full Time soldiers
1,4 - Full Time soldiers with battle experience
1,6 - Level 1 Special Forces (Royal Marines, Navy SEALs etc.)
1,75 - Level 2 Special Forces (SAS, Spetsnaz etc.)
Then tally this score up!
For tanks, divide the number you have by 3 and then times it by the quality below:
0,2 - Technical (Cars with MGs on top)
0,35 - Larger Technical/Out of Date Tank from WWI
0,5 - WWII Tank/10 Year old small Tank
0,75 - Gun Truck/Modern but lower quality Tank
1,25 - State of the Art
With this, it might not be clear. So use your own guess and I will double check. Once you have the score add it onto the infantry score.
For Aircraft, just times the number of them you have by one of the below:
0,1- Biplane of any form
0,45 - Interwar Monoplane or a Recon plane
0,6 - 1940- 1942 plane
0,7 - Monoplane after 1942
0.8 - Large Monoplane Bomber
0,95 - Jet Fighter
1,15 - State of the Art
+18 for a large aircraft carrier
+14 for a small aircraft carrier
+11 for a battleship
+9 for a battle cruiser
+7 for a heavy cruiser
+5 for a light cruiser
+3 for a destroyer or armed merchant ship
+1 for patrol craft
+1 for 3 gunboats
+1 for every large shore battery the defender has
-3 if they have been at sea for a while
-3 if they don't like their officers
-5 if they really don't like their officers
-6 for a press ganged crew
-2 for a freshly trained crew
+1 for a mixed trainer crew
+5 for a battle hardened crew
+5 if they believe in what they are doing
Then tally up the scores and add on these things:
-6 If you lost your last battle.
-5 If you are outnumbered by a large margin.
-4 For bad supplies,
+2 For good supplies.
+3 If you like your country or if you're defending a mildly good position.
+5 If you believe in your cause.
+7 If you're defending a good position.
+9 If you're fighting to death.
+11 If you're defending a great position.