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Algorithms

Algorithms—the hard part of map games. This is where all of them are placed. It is mandatory to follow all the rules and strictly follow the procedure, rules, and computation of an algorithm, both of which can be seen here. You can see every algorithm below.


It's vital that you use exactly this format when writing or computing an algorithm, as it helps organization tremendously.

Algorithm Archives

Principia Moderni IV Algorithm Archives
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1440-1449
1450-1459
1460-1469
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1500-1509
1510-1519
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1590-1599NW
1600-1609
1610-1619
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1650-1659NW
1660-1669
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1690-1699
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1790s-1830s
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Formatting

Name of War (Years of War) [Use Heading 2]

Front Name [Only use this if there is more front in the war] [Heading 3]

  • Year
    • Pre-War Stage
      • Side I Name (Attacking or Defending)
        • Result:
          • Population:
          • War Exhaustion:
          • Casus Belli:
          • Government:
      • Side II Name (Attacking or Defending)
        • Result:
          • Population:
          • War Exhaustion:
          • Casus Belli:
          • Government:
    • Battle Stage
      • (Battle or Siege Name)
        • Side I Name (Attacking or Defending)
          • Result:
            • Army/Navy Size:
            • Location:
            • Great General:
            • Blunder:
            • Attrition:
        • Side II Name (Attacking or Defending)
          • Result:
            • Army/Navy Size:
            • Location:
            • Great General:
            • Blunder:
            • Attrition:
  • Final Stage:
    • Side I Name
      • Cities Occupied:
      • Result:
    • Side I Name
      • Cities Occupied:
      • Result:
    • Overall Result:

Discussion [Heading 3]

Franco-Burgundian War

Land algo - 1836

  • First Campaign for Lorraine
    • France: 93
      • Troop morale: +5
      • Military quality: +25
      • Military Quantity: +30
      • Support: +23 heavy cavalry, medium artillery
      • Troops: +10
      • Chance: TBD
    • Burgundy: 95
      • Troop morale: +6
      • Military quality: +30
      • Military quantity: +25
      • Defensive fortifications: +7
      • Support: +23 heavy cavalry, medium artillery
      • Troops: +4
      • Chance: TBD
  • First Campaign for Somme
    • France: 93
      • Troop morale: +5
      • Military quality: +25
      • Military Quantity: +30
      • Support: +23 heavy cavalry, medium artillery
      • Troops: +10
      • Chance: TBD
    • Burgundy: 95
      • Troop morale: +6
      • Military quality: +30
      • Military quantity: +25
      • Defensive fortifications: +7
      • Support: +23 heavy cavalry, medium artillery
      • Troops: +4
      • Chance: TBD
  • National war effort timer - 1836
    • France: 175
      • Initial Positions and Allied Support: +15
      • Pop: +35
      • Industry: +35
      • National power: +15
      • Government type and support for government: +15
      • Military structure: +10
      • Naval power: +10
      • Fronts in the war: -5 (stalemates)
      • Morale: +10
      • Army morale: +20
    • Burgundy: 185
      • Initial Positions and Allied Support: +10
      • Pop: +25 (20,000,000)
      • Industry: +65
      • National power: +30
      • Government type and support for government: +10
      • Military structure: +15
      • Naval power: +15
      • Blockade: N/A
      • Fronts in the war: -5 (stalemates)
      • Morale: +10
      • Army morale: +10

Second Land Algo - 1837 

  • Second Campaign in Lorraine
    • France: 93
      • Troop morale: +5
      • Military quality: +25
      • Military Quantity: +30
      • Support: +23 heavy cavalry, medium artillery
      • Troops: +14
      • Chance: TBD
    • Burgundy: 106
      • Troop morale: +6
      • Military quality: +30
      • Military quantity: +25
      • Defensive fortifications: +7
      • Support: +23 heavy cavalry, medium artillery
      • Troops: +11
      • Chance: TBD
  • Second Campaign in Somme
    • France: 97
      • Troop morale: +5
      • Military quality: +25
      • Military Quantity: +30
      • Support: +23 heavy cavalry, medium artillery
      • Troops: +14
      • Chance: TBD
    • Burgundy: 108
      • Troop morale: +8
      • Military quality: +30
      • Military quantity: +25
      • Defensive fortifications: +7
      • Support: +23 heavy cavalry, medium artillery
      • Troops: +11
      • Chance: TBD

Third Land Algo - 1838

  • Third Campaign in Lorraine
    • France: 96
      • Troop morale: +5
      • Military quality: +25
      • Military Quantity: +30
      • Support: +23 heavy cavalry, medium artillery
      • Troops: +13
      • Chance: TBD
    • Burgundy: 105
      • Troop morale: +6
      • Military quality: +30
      • Military quantity: +25
      • Defensive fortifications: +7
      • Support: +23 heavy cavalry, medium artillery
      • Troops: +10
      • Chance: TBD
  • Third Campaign in Somme
    • France: 97
      • Troop morale: +5
      • Military quality: +25
      • Military Quantity: +30
      • Support: +23 heavy cavalry, medium artillery
      • Troops: +13
      • Chance: TBD
    • Burgundy: 107
      • Troop morale: +8
      • Military quality: +30
      • Military quantity: +25
      • Defensive fortifications: +7
      • Support: +23 heavy cavalry, medium artillery
      • Troops: +10
      • Chance: TBD
  • National war effort timer - 1838
    • France: 170
      • Initial Positions and Allied Support: +15
      • Pop: +35
      • Industry: +35
      • National power: +15
      • Government type and support for government: +15
      • Military structure: +10
      • Naval power: +10
      • Blockade: -5 (partial)
      • Fronts in the war: -5 (stalemates)
      • Morale: +10
      • Army morale: +20
    • Burgundy: 180
      • Initial Positions and Allied Support: +10
      • Pop: +25 (20,000,000)
      • Industry: +65
      • National power: +30
      • Government type and support for government: +10
      • Military structure: +15
      • Naval power: +15
      • Blockade: N/A
      • Fronts in the war: -5 (stalemates)
      • Morale: -10
      • Army morale: +10
  • Fourth Campaign in Southern Burgundy/ OTL Eastern France
    • France: 98
      • Troop morale: +5
      • Military quality: +25
      • Military Quantity: +30
      • Support: +16 medium cavalry, medium artillery
      • Troops: +22
      • Chance: TBD
    • Burgundy: 107
      • Troop morale: +8
      • Military quality: +30
      • Military quantity: +25
      • Defensive fortifications: +7
      • Support: +23 heavy cavalry, medium artillery
      • Troops: +10
      • Chance: TBD
  • Fourth Campaign in Somme
    • France: 98
      • Troop morale: +5
      • Military quality: +25
      • Military Quantity: +30
      • Support: +16 medium cavalry, medium artillery
      • Troops: +22
      • Chance: TBD
    • Burgundy: 107
      • Troop morale: +8
      • Military quality: +30
      • Military quantity: +25
      • Defensive fortifications: +7
      • Support: +23 heavy cavalry, medium artillery
      • Troops: +10
      • Chance: TBD
  • National War Effort Timer - 1839
    • France: 165
      • Initial Positions and Allied Support: +15
      • Pop: +35
      • Industry: +35
      • National power: +15
      • Government type and support for government: +15
      • Military structure: +10
      • Naval power: +10
      • Blockade: -5 (partial)
      • Fronts in the war: -5 (stalemates)
      • Morale: +10
      • Army morale: +5
    • Burgundy: 170
      • Initial Positions and Allied Support: +10
      • Pop: +25 (20,000,000)
      • Industry: +65
      • National power: +30
      • Government type and support for government: +10
      • Military structure: +15
      • Naval power: +15
      • Blockade: N/A
      • Fronts in the war: -5 (stalemates)
      • Morale: -10
      • Army morale: 0
  • Fifth Campaign in Southern Burgundy/ OTL Eastern France
    • France: 108
      • Troop morale: +5
      • Military quality: +25
      • Military Quantity: +30
      • Support: +16 medium cavalry, medium artillery
      • Troops: +32
      • Chance: TBD
    • Burgundy: 118
      • Troop morale: +8
      • Military quality: +30
      • Military quantity: +25
      • Defensive fortifications: +15
      • Support: +23 heavy cavalry, medium artillery
      • Troops: +13
      • Chance: TBD
  • Fifth Campaign in Somme
    • France: 108
      • Troop morale: +5
      • Military quality: +25
      • Military Quantity: +30
      • Support: +16 medium cavalry, medium artillery
      • Troops: +32
      • Chance: TBD
    • Burgundy: 118
      • Troop morale: +8
      • Military quality: +30
      • Military quantity: +25
      • Defensive fortifications: +15
      • Support: +23 heavy cavalry, medium artillery
      • Troops: +13
      • Chance: TBD
  • National War Effort Timer - 1840
    • France: 155
      • Initial Positions and Allied Support: +15
      • Pop: +35
      • Industry: +35
      • National power: +15
      • Government type and support for government: +15
      • Military structure: +10
      • Naval power: +10
      • Blockade: -5 (partial)
      • Fronts in the war: -5 (stalemates)
      • Morale: +10
      • Army morale: -5
    • Burgundy: 165
      • Initial Positions and Allied Support: +10
      • Pop: +25 (20,000,000)
      • Industry: +65
      • National power: +30
      • Government type and support for government: +10
      • Military structure: +15
      • Naval power: +15
      • Blockade: N/A
      • Fronts in the war: -5 (stalemates)
      • Morale: -10
      • Army morale: -5

Liberation of Hawaii

Battle of Ohahu

  • 1839
    • Pre-War Stage
      • Russian Empire (attacking)
        • Result: 90
          • Population: 31 million +45
          • Small Industry +10
          • Great Power +30
          • War Exhaustion: 0
          • Casus Belli: "Liberating" the Kingdom of Hawaii
          • Absolute Monarchy +5
      • Federation of Atzlan (defending)
        • Result: 10
          • Population: 10 million +11
          • Pre Industrial -10 (apparently)
          • War Exhaustion: 0
          • Regional Power +5
          • Casus Belli: Defending "conquered territory"
          • Democracy +5
    • Battle Stage
      • Battle of Ohahu
        • Russia
          • Result:-5
            • 10,000 +7
            • Location: Mountains near city -8
            • Great General: none
            • Blunder:-4
            • Attrition:
        • Atzlan
          • Result:+11.4
            • 2,000 +1.4
            • Location: Near major city in mountains +10
            • Great General:None
            • Blunder: 0
            • Attrition:
  • Battle Results
    • Russia
      • Cities Occupied: Honolulu
      • Result:85
    • Atzlan
      • Result:21.4
    • Overall Result: 25

The Prusso-Bohemian War

Land algo - 1841

First Campaign for Silesia

  • Prussia: 104
    • Troop morale: +5
    • Military quality: +30
    • Military Quantity: +30
    • Support: +23 heavy cavalry, medium artillery
    • Troops: +20
    • Chance: 4
  • Bohemia: 53
    • Troop morale: +4
    • Military quality: +20
    • Military quantity: +15
    • Support: +10 light cavalry, light artillery
    • Troops: +4
  • Chance: 4

First Siege of Prague

  • Prussia: 103
    • Troop morale: +5
    • Military quality: +30
    • Military Quantity: +30
    • Support: +23 heavy cavalry, medium artillery
    • Troops: +19
    • Chance: 4
  • Bohemia: 53
    • Troop morale: +6
    • Military quality: +20
    • Military quantity: +15
    • Support: +10 light cavalry, light artillery
    • Troops: +4
    • Chance: TBD

2nd Siege of Prague

  • Prussia: 102
    • Troop morale: +5
    • Military quality: +30
    • Military Quantity: +30
    • Support: +23 heavy cavalry, medium artillery
    • Troops: +18
    • Chance: 4
  • Bohemia: 51
    • Troop morale: +6
    • Military quality: +20
    • Military quantity: +15
    • Support: +10 light cavalry, light artillery
    • Troops: +2
    • Chance: TBD

Campaign for Brno

  • Prussia: 101
    • Troop morale: +5
    • Military quality: +30
    • Military Quantity: +30
    • Support: +23 heavy cavalry, medium artillery
    • Troops: +17
    • Chance: 4
  • Bohemia: 50
    • Troop morale: +6
    • Military quality: +20
    • Military quantity: +15
    • Support: +10 light cavalry, light artillery
    • Troops: +1
    • Chance: TBD

The Prusso-Saxonian War

Campaign of Verden

  • Prussia: 108
    • Troop morale: +5
    • Military quality: +30
    • Military Quantity: +30
    • Support: +23 heavy cavalry, medium artillery
    • Troops: +20
    • Chance: TBD
  • Saxony: 70
    • Troop morale: +8
    • Military quality: +20
    • Military quantity: +20
    • Defensive Fortifications: N/A
    • Support: +16 medium cavalry, medium artillery
    • Troops: +6
    • Chance: TBD


Siege of Hannover

  • Prussia: 108
    • Troop morale: +5
    • Military quality: +30
    • Military Quantity: +30
    • Support: +23 heavy cavalry, medium artillery
    • Troops: +20
    • Chance: TBD
  • Saxony: 79
    • Troop morale: +8
    • Military quality: +20
    • Military quantity: +20
    • Defensive Fortifications: +7
    • Support: +16 medium cavalry, medium artillery
    • Troops: +6
    • Chance: TBD


Siege of Leipzig

  • Prussia: 106
    • Troop morale: +5
    • Military quality: +30
    • Military Quantity: +30
    • Support: +23 heavy cavalry, medium artillery
    • Troops: +18
    • Chance: TBD
  • Saxony: 79
    • Troop morale: +8
    • Military quality: +20
    • Military quantity: +20
    • Defensive Fortifications: +7
    • Support: +16 medium cavalry, medium artillery
    • Troops: +6
    • Chance: TBD


Siege of Dresden

  • Prussia: 104
    • Troop morale: +5
    • Military quality: +30
    • Military Quantity: +30
    • Support: +23 heavy cavalry, medium artillery
    • Troops: +16
    • Chance: TBD
  • Saxony: 88
    • Troop morale: +8
    • Military quality: +20
    • Military quantity: +20
    • Defensive Fortifications: +15
    • Support: +16 medium cavalry, medium artillery
    • Troops: +9
    • Chance: TBD

Tejas conflict

1841

British Invasion from the East

  • Britain: 95
    • Morale: 5
    • Military quality: 30
    • Military quantity: 20
    • Support: 30
    • Troops: 10
  • Mehica: 73
    • Morale: 4
    • Military quality: 20
    • Military quantity: 20
    • Support: 23
    • Troops: 6

Kingdom of Savnnah invasion from the north

  • Savannah: 76
    • Morale: 5
    • Military quality: 20
    • Military quantity: 20
    • Support: 23
    • Troops: 8
  • Mehica: 73
    • Morale: 4
    • Military quality: 20
    • Military quantity: 20
    • Support: 23
    • Troops: 6

National War Effort Timer

  • Britain: 170
    • Initial Positions and Allied support. 10
    • Population: 25
    • Industry: 65
    • National Power:  30
    • Government Type and Support for Government: 10
    • Military structure: 10
    • Naval Power: 20
    • Blockaded:
    • Fronts in the War: 10
    • Population weariness or Morale:
    • Army Condition and Morale:
  • Savannah: 75
    • Initial Positions and Allied support. 10
    • Population: 15
    • Industry: 10
    • National Power: 5
    • Government Type and Support for Government: 10
    • Military structure: 5
    • Naval Power: 10
    • Blockaded:
    • Fronts in the War: 
    • Population weariness or Morale: 5
    • Army Condition and Morale: 5
  • Mehica: 90
    • Initial Positions and Allied support. -10
    • Population: 35
    • Industry: 20
    • National Power: 15
    • Government Type and Support for Government: 15
    • Military structure: 10
    • Naval Power: 10
    • Blockaded:
    • Fronts in the War: -15
    • Population weariness or Morale: 10
    • Army Condition and Morale:

1842

British invasion from the East

  • Britain: 95
    • Morale: 5
    • Military quality: 30
    • Military quantity: 20
    • Support: 30
    • Troops: 10
  • Mehica: 73
    • Morale: 4
    • Military quality: 20
    • Military quantity: 20
    • Support: 23
    • Troops: 6

Savannah invasion from the north

  • Savannah: 76
    • Morale: 5
    • Military quality: 20
    • Military quantity: 20
    • Support: 23
    • Troops: 8
  • Mehica: 73
    • Morale: 4
    • Military quality: 20
    • Military quantity: 20
    • Support: 23
    • Troops: 6

National war effort timer

  • Britain: 170
    • Initial Positions and Allied support. 10
    • Population: 25
    • Industry: 65
    • National Power:  30
    • Government Type and Support for Government: 10
    • Military structure: 10
    • Naval Power: 20
    • Blockaded:
    • Fronts in the War: 10
    • Population weariness or Morale:
    • Army Condition and Morale:
  • Savannah: 75
    • Initial Positions and Allied support. 10
    • Population: 15
    • Industry: 10
    • National Power: 5
    • Government Type and Support for Government: 10
    • Military structure: 5
    • Naval Power: 10
    • Blockaded:
    • Fronts in the War: 
    • Population weariness or Morale: 5
    • Army Condition and Morale: 5
  • Mehica: 80
    • Initial Positions and Allied support. -20
    • Population: 35
    • Industry: 20
    • National Power: 15
    • Government Type and Support for Government: 15
    • Military structure: 10
    • Naval Power: 10
    • Blockaded:
    • Fronts in the War: -15
    • Population weariness or Morale: 10
    • Army Condition and Morale:

Japanese Expedition to Makassar

1843 Siege of Makassar

  • Japan: 45
    • Morale: 8
    • Quality: 15
    • Quantity: 20
    • Troops: 2
  • Makassar/South Sulawesi: 28
    • Morale: 18
    • Quality: 5
    • Quantity: 5

War Timers

  • Japan: 90
    • Population: 35
    • Industry: 10
    • National Power: 15
    • Gov't Type and Support: 10
    • Military Structure: 10
    • Navy: 10
    • Fronts: 10
  • Makassar:-10
    • Population: 15
    • Industry: -10
    • National Power: 0
    • Gov't: 15
    • Military Structure: -5
    • Navy: -10
    • Fronts:-15

Mapuche-Argentine War

Mapuche-Aztlan Offensive, 1846

      • Mapuche + Aztlan (attacking) National War Effort Timer
        • Result: 87.5
          • Initial position/allied support: rushed to front/limited aid: +15
          • Population: 5 million (Mapuche) + 15 million (Aztlan) = +30
          • Pre-industrial: -10
          • Regional Power (Aztlan) + Small country (Mapuche) = +5
          • Supported democracy: +15
          • Small professional army + conscription = +10
          • Population morale: +5 (avg. between indifferent but supplied for Aztlan = 0, and nationalistic and well-supplied for Mapuche = +10)
          • Army morale: +17.5 (avg between high morale and well-supplied for Aztlan = +15, and zealots plus well-supplied for Mapuche =+20).
      • Argentine (defending) War Effort Timer
        • Result: 20
        • Initial position:+5 (on defensive; ongoing civil war meant troops were far away)
          • Population: 5 million +15
          • Pre-industrial: -10
          • Small country: 0
          • Democracy/constitutional monarchy not supported (civil war just happened and not resolved): -5
          • Small professional army + conscription: +10
          • Population nationalistic but ill-supplied (per civil war, Mapuche raids) = +5
          • Army morale: strong morale, ill supplied = 0 (scorched earth policy by Mapuche against counterattack).
    • Battle Stage
      • Battle of Bahia Blanca
        • Allies
          • Result: 69.5
            • Troop morale: +5.5 (avg between aiding kinsmen and aiding ally)
            • Quality: medium +15
            • Quantity: moderate +20
            • Fortification: none
            • Support: light artillery but medium cavalry = +8 +5
            • Troops: +16 (160k)
            • Chance:
            • Casualties:
        • Argentine
          • Result: 51
            • Troop morale: +3 (territory owned less than 20 yrs)
            • Quality: medium +15
            • Quantity: moderate +20
            • Fortification: none
            • Support: light artillery + cavalry + +10
            • Troops: +3 (30k; invaded middle of country, not area of major military activity; also, ongoing civil war in north and war against natives farther south distracts Argentine troops).
            • Chance:
            • Casualties:

Argentine Counterattack, 1847

  • 1847
      • Mapuche + Aztlan (defending) National War Effort Timer
        • Result: 92.5
          • Initial position/Allied support: well prepared + good aid = +20
          • Population: 5 million (Mapuche) + 15 million (Aztlan) = +30
          • Pre-industrial: -10
          • Regional Power (Aztlan) + Small country (Mapuche) = +5
          • War Exhaustion: 0
          • Supported democracy: +15
          • Small professional army + conscription = +10
          • Population morale: +5 (avg. between indifferent but supplied for Aztlan = 0, and nationalistic and well-supplied for Mapuche = +10)
          • Army morale: +17.5 (avg between high morale and well-supplied for Aztlan = +15, and zealots plus well-supplied for Mapuche =+20).
      • Argentine (attacking) War Effort Timer
        • Result: 15
        • Initial position: -10 (loss on one front)
          • Population: 5 million +15
          • Pre-industrial: -10
          • Small country: 0
          • Democracy/constitutional monarchy not supported (civil war just happened and not resolved): -5
          • Small professional army + conscription: +10
          • Population nationalistic but ill-supplied (per civil war, Mapuche raids) = +5
          • Army morale: strong morale, ill supplied = 0 (scorched earth policy by Mapuche against counterattack).
          • Fronts: losing on one: -15
    • Battle Stage
      • Second Battle of Bahia Blanca
        • Allies (defending)
          • Result: 71.5
            • Troop morale: +5.5 (avg between aiding kinsmen and aiding ally)
            • Quality: medium +15
            • Quantity: moderate +20
            • Fortification: +15 (built per 1846 Mapuche turn in preparation for counterattack)
            • Support: light artillery but medium cavalry = +8 +5
            • Troops: +16 (160k)
            • Chance:
            • Casualties:
        • Argentine (counterattacking)
          • Result: 58
            • Troop morale: +3 (territory owned less than 20 yrs)
            • Quality: medium +15
            • Quantity: moderate +20
            • Fortification: none
            • Support: light artillery + cavalry: +10
            • Troops: +10.
            • Chance:
            • Casualties:

Resumed Allied Offensive, 1847 (w/ Brazil involved)

  • 1847
      • Mapuche + Aztlan + Brazil (attacking) National War Effort Timer
        • Result: 119.5
          • Initial position/Allied support: well prepared + good aid = +20
          • Population: 5 million (Mapuche) + 15 million (Aztlan) + Brazil (9 million) = 25 + 15 + 15 = 55
          • Pre-industrial: -10
          • Regional Power (Aztlan) + regional power (Brazil) + Small country (Mapuche) = +10
          • War Exhaustion: 0
          • Supported democracy: +15
          • Small professional army + conscription = +10
          • Population morale: +2.5 (avg. between indifferent but supplied for Aztlan and Brazil = 0, and nationalistic and well-supplied for Mapuche = +10)
          • Army morale: +16.5 (avg between high morale and well-supplied for Aztlan = +15, and zealots plus well-supplied for Mapuche =+20).
      • Argentine (defending) War Effort Timer
        • Result: -40
        • Initial position: -30 (alone on more than one front, multiple enemies)
          • Population: 5 million +15
          • Pre-industrial: -10
          • Small country: 0
          • Democracy/constitutional monarchy not supported (civil war just happened and not resolved): -5
          • Small professional army + conscription: +10
          • Population weary (2 years in, ill-supplied): -10
          • Army morale: strong morale, ill supplied = 0 (scorched earth policy by Mapuche against counterattack).
          • Fronts: losing on one: -15
    • Battle Stage: I think it's irrelevant now, b/c Argentine war effort timer has fallen below 0, resulting in the collapse of its war effort.

Discussion

Uhhh, no! Aztec has not yet gotten through the blockade your territory in Patagonia. Also, if you bothered to read my turn, I clearly said the 2 sides teamed up. I think the mods will agree that this is clearly biased, and that it is due for a make over. Also, I am the one who needs to do my own nation in war algos! Colgan dog (talk) 02:00, March 2, 2018 (UTC)

There is, for reasons based on the game's rules and plausibility, no blockade, for the reasons that I outlined on the main game pace. If you have other issues with elements of the algo, then let's discuss them; what, precisely, do you think is wrong? Krasnoyarsk2 (talk) 02:14, March 2, 2018 (UTC)

For now, it looks fine to me. Person might talk about it later if it's needed. SolaceEaSw (talk) 03:33, March 2, 2018 (UTC)

Egyptian Invasion of the Sinai

1849

Battle of Suez City

  • Egypt:70.75
    • Morale: 5
    • Military quality: 26.75
    • Military quantity: 10
    • Support: 25
    • Troops: +4 [40,000]
  • Arabia:51
    • Morale: 4
    • Military quality: 20
    • Military quantity: 15
    • Support: 10
    • Troops: 20,000

National War Effort Timer

  • Egypt: 65
    • Initial Positions and Allied support: +15 [Organized Rush]
    • Population: +15 [7 Million]
    • Industry: -10 [Pre-Industry]
    • National Power: +5 [Regional]
    • Government Type and Support for Government: +10 [LCM With Support]
    • Military structure:-5 [Weak Army]
    • Naval Power:+5 [Small Navy]
    • Blockaded: 0
    • Fronts in the War: +10 [Winning on one Front]
    • Population weariness or Morale:+10 [Population behind war]
    • Army Condition and Morale: +10 [Good Morale and Well Supplied]
  • Arabia: 10
    • Initial Positions and Allied support: +5 [Disorderly Rush]
    • Population: +45 [67 Million]
    • Industry: -10 [Pre-Industrial]
    • National Power: +5 [Regional]
    • Government Type and Support for Government: +10 [LCM with Support]
    • Military structure:-5 [Weak Army]
    • Naval Power: 5 [Small Navy]
    • Blockaded: -15 [Absolute Blockade]
    • Fronts in the War: -15 [Losing on a front]
    • Population weariness or Morale: -10 [Population is War Weary]
    • Army Condition and Morale: -5 [Wavering Morale]

Discussion

The Egyptian Royal Army, along with their belkan allies, defeat the Arabian Army, and swiftly take over the Sinai fully. British and Egyptian ships chase off Arabian ships, and secure ports in the Sinai.

Belkan Invasion of Samothrace

1848

Battle of the Ionian Coast

  • Belka:
    • Morale: 10
    • Military quality: 30
    • Military quantity: 30 
    • Support: 45
    • Troops: 800,000
    • Total: 195
  • Samothrace and Krete:
    • Morale: 4
    • Military quality: 20
    • Military quantity: 15
    • Support: 10
    • Troops: 120,000 
    • Total: 61

National War Effort Timer

  • Belka
    • Initial Positions and Allied support. 20
    • Population: 45
    • Industry: 35
    • National Power: 30
    • Government Type and Support for Government: 15
    • Military structure: 30
    • Naval Power: 15
    • Blockaded: N/A
    • Fronts in the War: 0 first algo stalemate
    • Population weariness or Morale: 10
    • Army Condition and Morale: 15
  • Samothrace and Krete:
    • Initial Positions and Allied support. 20
    • Population: 15
    • Industry: 10
    • National Power: 5
    • Government Type and Support for Government: 15
    • Military structure: 0
    • Naval Power: 5
    • Blockaded: -20
    • Fronts in the War: 0 (first algo)
    • Population weariness or Morale: 10
    • Army Condition and Morale: 10

Discussion

Belka Crushes Samothrace and Krete in the opening engagements

1848

Battle of the Nicaea

  • Belka:
    • Morale: 10
    • Military quality: 30
    • Military quantity: 30 
    • Support: 45
    • Troops: 800,000
    • Total: 195
  • Samothrace and Krete:
    • Morale: 4
    • Military quality: 20
    • Military quantity: 15
    • Support: 10
    • Troops: 120,000 
    • Total: 61

National War Effort Timer

  • Belka
    • Initial Positions and Allied support. 20
    • Population: 45
    • Industry: 35
    • National Power: 30
    • Government Type and Support for Government: 15
    • Military structure: 30
    • Naval Power: 15
    • Blockaded: N/A
    • Fronts in the War: 0 first algo stalemate
    • Population weariness or Morale: 10
    • Army Condition and Morale: 15
  • Samothrace and Krete:
    • Initial Positions and Allied support. 20
    • Population: 15
    • Industry: 10
    • National Power: 5
    • Government Type and Support for Government: 15
    • Military structure: 0
    • Naval Power: 5
    • Blockaded: -20
    • Fronts in the War: 0 (first algo)
    • Population weariness or Morale: 10
    • Army Condition and Morale: 10

1850

Battle of the Krete

  • Belka:
    • Morale: 10
    • Military quality: 30
    • Military quantity: 30 
    • Support: 45
    • Troops: 400,000
    • Total: 155
  • Samothrace and Krete:
    • Morale: 4
    • Military quality: 20
    • Military quantity: 15
    • Support: 10
    • Troops: 40,000 
    • Total: 53

National War Effort Timer

  • Belka
    • Initial Positions and Allied support. 20
    • Population: 45
    • Industry: 35
    • National Power: 30
    • Government Type and Support for Government: 15
    • Military structure: 30
    • Naval Power: 15
    • Blockaded: N/A
    • Fronts in the War: 0 first algo stalemate
    • Population weariness or Morale: 10
    • Army Condition and Morale: 15
  • Samothrace and Krete:
    • Initial Positions and Allied support. 20
    • Population: 15
    • Industry: 10
    • National Power: 5
    • Government Type and Support for Government: 15
    • Military structure: 0
    • Naval Power: 5
    • Blockaded: -20
    • Fronts in the War: 0 (first algo)
    • Population weariness or Morale: 10
    • Army Condition and Morale: 10

Discussion

Belka crushes Samothrace once again and wiped out much of the army

Franco-Maghrebian War

Land algo

  • Battle in Algeria
    • France: 102.5
      • Troop morale: +2
      • Military quality: +30
      • Military Quantity: +25
      • Support: +38 heavy cavalry, medium artillery, heavy naval support
      • Troops: +7.5
      • Chance: -
    • Maghreb: 47.5
      • Troop morale: +8
      • Military quality: +10
      • Military quantity: +10
      • Defensive fortifications: +7
      • Support: +10 light cavalry, light artillery
      • Troops: +2.5
      • Chance:
    • Resut: France takes Algeria
  • Battle in Morocco
    • France: 102.5
      • Troop morale: +2
      • Military quality: +30
      • Military Quantity: +25
      • Support: +38 heavy cavalry, medium artillery, heavy naval support
      • Troops: +7.5
      • Chance: -
    • Maghreb: 47.5
      • Troop morale: +8
      • Military quality: +10
      • Military quantity: +10
      • Defensive fortifications: +7
      • Support: +10
      • Troops: +2.5
    • Result: France takes Morocco
  • National war effort timer
    • France: 175
      • Initial Positions and Allied Support: +15
      • Pop: +35
      • Industry: +35
      • National power: +15
      • Government type and support for government: +15
      • Military structure: +10
      • Naval power: +10
      • Fronts in the war: +10
      • Morale: +10
      • Army morale: +20
    • Maghreb: -20
      • Initial Positions and Allied Support: -15
      • Pop: +15
      • Industry: -10
      • National power: 0
      • Government type and support for government: +5
      • Military structure: 0
      • Naval power: +5
      • Blockade: -5
      • Fronts in the war: -20
      • Morale: +5
      • Army morale: 0

Discussion

France occupies western Maghreb without any major problems in the way.

The Napoleonic Incident

land algo

  • Battle on The Border
    • Prussia: 107
      • Troop morale: +4
      • Military quality: +30
      • Military Quantity: +25
      • Support: +38 heavy cavalry, medium artillery, heavy naval support
      • Troops: +10
      • Fortification: +25
      • Chance: -
    • Napoleonic Force: 29
      • Troop morale: +7
      • Military quality: +10
      • Military quantity: +10
      • Defensive fortifications: 0
      • Support: +10 light cavalry, light artillery
      • Troops: +2
      • Chance: N/A
      • Result: The Prussian Army defeats Napoleon and captures him and his army

Belkan National War Effort timer

  • Positioning: +20 (well positioned)
  • Population: +45 (60 mil)
  • Industry: +35 (large base)
  • National Power: +30 (great power)
  • Govt type: +10 (constitutional monarchy)
  • Mil Structure: +20 (large with conscription pool)
  • Navy Structure: +15 (ability to fight across multiple oceans and large)
  • Blockaded: +0 not
  • Front: start of a war
  • Morale: +15 (high morale well supplied)

Total: 190: Belka can fight for 8-10 years

Burgundian National War Effort timer

  • Burgundy: 185
    • Initial positions and allied support: 20
    • Population: 35
    • Industry: 35
    • National power: 30
    • Government: 10
    • Military structure: 20
    • Naval power: 20
    • Blockaded: n/a
    • Fronts: 0
    • Population weariness and morale: 15


Scandinavian National War Effort timer

  • Positioning: +20 (well positioned)
  • Population: +15 (9 million)
  • Industry: -10 (pre-industrial society)
  • National Power: +15 (middle power)
  • Government Type: +10 (limited constitutional monarchy)
  • Mil Structure: ´+10 (small professional with conscription pool)
  • Navy Structure: +10 (medium-sized navy)
  • Blockaded: +0 not
  • Front: start of a war
  • Morale: +15 (high morale well supplied)

Total: 85

French National War Effort Timer

  • Position: +20 (well positioned)
  • Population: +35 (35,500,000)
  • Industry: +35 (large industrial base)
  • National Power: +30 (great power)
  • Government Type: +15 (democracy supported)
  • Military Structure: +20 (large army, large conscription pool)
  • Navy Structure: +15 (large navy)
  • Blockade: +0 not yet 
  • Front: start of war
  • Morale: +20 (nationalistic, no shortage of supplies)
    • Total: 190, France can fight for 8-10 years

Franco-Iberian Front

  • Invasion of northern Iberia
    • France: 82
      • Troop morale: +5
      • Military quality: +25
      • Military quantity: +25
      • Support: +23 (heavy artillery, medium cavalry)
      • Troops: +10
      • Location: -6
      • Chance:
    • Iberia: 87.5
      • Troop morale: +6
      • Military quality: +25
      • Military quantity: +20
      • Defensive fortifications: +20
      • Troops: +12
      • Location: +4.5
      • Chance:
    • Result: Stalemate, but the French retreat as ordered.
  • Invasion of Sardinia
    • France: 86.5
      • Troop morale: +5
      • Military quality: +25
      • Military quantity: +25
      • Support: +23 (heavy artillery, medium cavalry)
      • Troops: +7.5
      • Location: +1
      • Chance:
    • Iberia: 81.5
      • Troop morale: +6
      • Military quality: +25
      • Military quantity: +20
      • Defensive fortifications: +20
      • Troops: +6
      • Location: +4.5
      • Chance:
    • Result: Sardinia is stuck in stalemate, but the French advance. 
  • National War Timer Effort
    • France: 208
      • Initial positions: +15
      • Population: +35
      • Industry: +35
      • National power: +30
      • Government: +15
      • Military structure: +30
      • Naval power: +15
      • Fronts: 0
      • Blockade: -7
      • Civilian moral: +20
      • Army moral: +20
    • Iberia: 155
      • Initial positions: +20
      • Population: +35
      • Industry: +20
      • National power: +15
      • Government: +15
      • Military structure: +10
      • Naval power: +15
      • Fronts: 0
      • Civilian moral: +10
      • Army moral: +15
  • Invasion of Aquitania:1856
    • Iberia: 150.5
      • Troop morale: +5 (Aiding an Ally)
      • Chance:
      • Location: -2.5 (Near a city, Near the coast)
      • Troops: +65
      • Support: +38 (Medium artillery, Heavy cavalry, Heavy Fleet)
      • Military quantity: +20
      • Military quality: +25
    • France: 156
      • Chance: 
      • Location: +5 (Near a City, Near the Coast)
      • Troops: +50 (I am assuming that the French keep some troops to defend the eastern Pyrenees)
      • Defensive fortifications: +16 (Trenches)
      • Support: 30 (heavy artillery, heavy cavalry)
      • Military quantity: +25
      • Military quality: +25
      • Troop morale: +6
    • Result: Minor Iberian Victory, French Army forced loses a little ground.
  • Invasion of Aquitania:1857
    • Iberia: 150.5
      • Troop morale: +5 (Aiding an Ally)
      • Chance:
      • Location: -2.5 (Near a city, Near the coast)
      • Troops: +65
      • Support: +38 (Medium artillery, Heavy cavalry, Heavy Fleet)
      • Military quantity: +20
      • Military quality: +25
    • France: 179
      • Chance: 
      • Location: +5 (Near a City, Near the Coast)
      • Troops: +72 (I am assuming that the French keep some troops to defend the eastern Pyrenees)
      • Defensive fortifications: +16 (Trenches)
      • Military quantity: +25
      • Support: 30 (heavy artillery, heavy cavalry)
      • Military quality: +25
      • Troop morale: +6
    • Result: French overwhelm the Iberian and Belkan forces, causing them to retreat. 

Belkan Eastern Front

Battle of the Frontier

  • Invasion of the Austrian Frontier.
    • Belka: 177
      • Troop morale: +7 (enforming hegemony)
      • Military quality: +30
      • Military quantity: +30
      • Support: +30 (heavy artillery and heavy cav)
      • Troops: +80
      • Location: +2 (populated border) 
      • Chance:
    • Germania: 74
      • Troop morale: +7 (hegemony)
      • Military quality: +20
      • Military quantity: +20
      • Defensive fortifications: 0
      • Troops: +25
      • Location: +2 (populated Border. 
      • Chance:


  • Result: Belkan armies smash through the lines forcing a Austrian retreat in good order post haste.

Battle of Graz

  • Battle near Graz.
    • Belka: 173.5
      • Troop morale: +7 (enforming hegemony)
      • Military quality: +30
      • Military quantity: +30
      • Support: +30 (heavy artillery and heavy cav)
      • Troops: +80
      • Location: -3.5 (city of Graz)
      • Chance:
    • Germania: 76
      • Troop morale: +7 (hegemony)
      • Military quality: +20
      • Military quantity: +20
      • Defensive fortifications: 0
      • Troops: +25
      • Location: +4 (near graz)
      • Chance:
  • Result: Belkan troops decisively crush the Germanian army at Graz and fan out across Austria having taken initiative and now pushing on Vienna and Tyrol.

Battle for the Encirclement of Vienna

  • Encirclement at Vienna
    • Belka: 172.5
      • Troop morale: +7 (enforcing hegemony)
      • Military quality: +30
      • Military quantity: +30
      • Support: +30 (heavy artillery and heavy cav)
      • Troops: +80
      • Location: -4.5 (capital city of Vienna)
      • Chance:
    • Germania: 105
      • Troop morale: +7 (hegemony)
      • Military quality: +20
      • Military quantity: +20
      • Support: +16
      • Defensive fortifications: 0
      • Troops: +30
      • Location: +12 (defending vienna)
      • Chance:

Result: Belkan troops begin the full encirclement and surrender at Vienna

Battle for the Encirclement of Vienna

  • Encirclement at Vienna
    • Belka: 172.5
      • Troop morale: +7 (enforcing hegemony)
      • Military quality: +30
      • Military quantity: +30
      • Support: +30 (heavy artillery and heavy cav)
      • Troops: +80
      • Location: -4.5 (capital city of Vienna)
      • Chance:
    • Germania: 105
      • Troop morale: +7 (hegemony)
      • Military quality: +20
      • Military quantity: +20
      • Support: +16
      • Defensive fortifications: 0
      • Troops: +30
      • Location: +12 (defending vienna)
      • Chance:

Result: Belkan troops fully encircle Vienna

Seizure of Vienna

  • Siezure of Vienna
    • Belka: 172.5
      • Troop morale: +7 (enforcing hegemony)
      • Military quality: +30
      • Military quantity: +30
      • Support: +30 (heavy artillery and heavy cav)
      • Troops: +80
      • Location: -4.5 (capital city of Vienna)
      • Chance:
    • Germania: 95
      • Troop morale: +7 (hegemony)
      • Military quality: +20
      • Military quantity: +20
      • Support: +16
      • Defensive fortifications: 0
      • Troops: +20
      • Location: +12 (defending vienna)
      • Chance:

Results: after 3 decidedly favorable Belkan battles, Vienna falls to the Belkan Empire


Battle for Warsaw

  • Battle for Warsaw
    • Belka/Russia: 108.5
      • Troop morale: +7 (enforcing hegemony)
      • Military quality: +30
      • Military quantity: +30
      • Support: +16 (medium artillery and medium cav)
      • Troops: +60
      • Location: -4.5 (capital city of warsaw)
      • Chance:
    • Polans: 74
      • Troop morale: +7 (hegemony)
      • Military quality: +15
      • Military quantity: +15
      • Support +10
      • Defensive fortifications: 0
      • Troops: +15
      • Location: +12 (defending vienna)
      • Chance:

Result: The Belko-Russian force makes some gains towards warsaw.

Battle for Warsaw

  • Battle for Warsaw
    • Belka/Russia: 108.5
      • Troop morale: +7 (enforcing hegemony)
      • Military quality: +30
      • Military quantity: +30
      • Support: +16 (medium artillery and medium cav)
      • Troops: +60
      • Location: -4.5 (capital city of warsaw)
      • Chance:
    • Polans: 74
      • Troop morale: +7 (hegemony)
      • Military quality: +15
      • Military quantity: +15
      • Support +10
      • Defensive fortifications: 0
      • Troops: +15
      • Location: +12 (defending vienna)
      • Chance:

Result: The Belko-Russian force makes solid gains into Warsaw seizing major portions of the city.

Battle for Warsaw

  • Battle for Warsaw
    • Belka/Russia: 108.5
      • Troop morale: +7 (enforcing hegemony)
      • Military quality: +30
      • Military quantity: +30
      • Support: +16 (medium artillery and medium cav)
      • Troops: +60
      • Location: -4.5 (capital city of warsaw)
      • Chance:
    • Polans: 74
      • Troop morale: +7 (hegemony)
      • Military quality: +15
      • Military quantity: +15
      • Support +10
      • Defensive fortifications: 0
      • Troops: +15
      • Location: +12 (defending vienna)
      • Chance:

Result: The Belko-Russian force finally seizes the city center and the center of government capitulating the Polish resistance in the city.


Battle of Mihostov Fields

  • Battle for Mihostov
    • Belka/Russia: 137
      • Troop morale: +7 (enforcing hegemony)
      • Military quality: +30
      • Military quantity: +30
      • Support: +30 (medium artillery and medium cav)
      • Troops: +40
      • Location: 0 (decisive battle)
      • Chance:
    • Czechia: 98
      • Troop morale: +7 (hegemony)
      • Military quality: +20
      • Military quantity: +20
      • Support +16
      • Defensive fortifications: 0
      • Troops: +35
      • Location: +0 Decisive
      • Chance:

Result: Belkan Troops take a small lead against the Czech troops, ready to engage for yet another battle

Battle of Mihostov Fields

  • Battle for Mihostov
    • Belka/Russia: 137
      • Troop morale: +7 (enforcing hegemony)
      • Military quality: +30
      • Military quantity: +30
      • Support: +30 (medium artillery and medium cav)
      • Troops: +40
      • Location: 0 (decisive battle)
      • Chance:
    • Czechia: 98
      • Troop morale: +7 (hegemony)
      • Military quality: +20
      • Military quantity: +20
      • Support +16
      • Defensive fortifications: 0
      • Troops: +35
      • Location: +0 Decisive
      • Chance:

Results: Belkan troops finally take a decisive victory at the Fields of Mihostov but rest and resupply for the final push on Prague


Battle of Prague

  • Battle of Prague
    • Belka: 129.5
      • Troop morale: +7 (enforcing hegemony)
      • Military quality: +30
      • Military quantity: +30
      • Support: +30 (medium artillery and medium cav)
      • Troops: +40
      • Location: -4.5 (decisive battle)
      • Chance:
    • Czechia: 95
      • Troop morale: +7 (hegemony)
      • Military quality: +20
      • Military quantity: +20
      • Support +16
      • Defensive fortifications: 0
      • Troops: +20
      • Location: +12 Capital
      • Chance:

Results: The Belkan troops do not make major gains into prague but setup for final pushes into the city continue

Battle of Prague

  • Battle of Prague
    • Belka: 129.5
      • Troop morale: +7 (enforcing hegemony)
      • Military quality: +30
      • Military quantity: +30
      • Support: +30 (heavy artillery and heavy cav)
      • Troops: +40
      • Location: -4.5 (taking capital)
      • Chance:
    • Czechia: 90
      • Troop morale: +7 (hegemony)
      • Military quality: +20
      • Military quantity: +20
      • Support +16
      • Defensive fortifications: 0
      • Troops: +15
      • Location: +12 Capital
      • Chance:

Results: The Belkan troops breach Prague in a dramatic fashion and after a week of intense street by street fighting take the city.

Fourth Russo-Polish War

Battle of Lodz

  • Battle for Lodz
    • Russia: 112
      • Troop morale: +7 (enforcing hegemony)
      • Military quality: +25
      • Military quantity: +25
      • Support: +30 (medium artillery and medium cav)
      • Troops: +25 (guessing)
      • Location: 0 (decisive battle)
      • Chance:
    • Poland: 63
      • Troop morale: +7 (hegemony)
      • Military quality: +15
      • Military quantity: +15
      • Support +10
      • Defensive fortifications: 0
      • Troops: +4 (guessing)
      • Location: +12 (defending Lodz)
      • Chance:

Results: Russians slam into the Polish held city.

Battle of Lodz

  • Battle for Lodz
    • Russia: 112
      • Troop morale: +7 (enforcing hegemony)
      • Military quality: +25
      • Military quantity: +25
      • Support: +30 (medium artillery and medium cav)
      • Troops: +25 (guessing)
      • Location: 0 (decisive battle)
      • Chance:
    • Poland: 63
      • Troop morale: +7 (hegemony)
      • Military quality: +15
      • Military quantity: +15
      • Support +10
      • Defensive fortifications: 0
      • Troops: +4 (guessing)
      • Location: +12 (defending Lodz)
      • Chance:

Result: The Russians capture the city and their 30,000 defenders.

Franco-Burgundian Front

Battle of the Strait of Dover

Battle of the Strait of Dover

  • France: 230
    • Troop morale: +5
    • Military quality: +25
    • Military Quantity: +30
    • Ships: 170 (two first-rates, eight frigates)
    • Chance:
  • Burgundy: 1,175
    • Troop morale: +5
    • Military quality: +30
    • Military quantity: +25
    • Ships: 1,115 (23 first-rates, 27 second rates
    • Chance:
  • Result: escorting French warships sunk or captured, troop transports sunk or captured
  • RIP -Solace

French Invasion

Battle of Sint Quintin

  • Burgundy: 135
    • Morale: 6
    • Military quality: 30
    • Military quantity: 20
    • Fortifications: 25 (Sint Quintin strat fort)
    • Support: 30
    • Troops: 20
    • Location: 4
  • France: 84.5
    • Morale: 5
    • Military quality: 25
    • Military quantity:25
    • Support: 23
    • Troops: 10
    • Location: -3.5
  • Result: French forces repulsed

Invasion of Ducal Burgundy

  • Burgundy: 135
    • Morale: 6
    • Military quality: 30
    • Military quantity: 20
    • Fortifications: 25 (Dijon strat fort)
    • Support: 30
    • Troops: 20
    • Location: 4
  • France: 84.5
    • Morale: 5
    • Military quality: 25
    • Military quantity:25
    • Support: 23
    • Troops: 10
    • Location: -3.5
  • Result: French forces repulsed

Battle of Troyes (Aube)

  • Burgundy: 135
    • Morale: 6
    • Military quality: 30
    • Military quantity: 20
    • Fortifications: 25 (Troyes strat fort)
    • Support: 30
    • Troops: 20
    • Location: 4
  • France: 84.5
    • Morale: 5
    • Military quality: 25
    • Military quantity:25
    • Support: 23
    • Troops: 10
    • Location: -3.5
  • Result: French forces repulsed

Battle of Reims (Grand Est)

  • Burgundy: 125
    • Morale: 6
    • Military quality: 30
    • Military quantity: 20
    • Fortifications: 20
    • Support: 30
    • Troops: 15
    • Location: 4
  • France: 84.5
    • Morale: 5
    • Military quality: 25
    • Military quantity:25
    • Support: 23
    • Troops: 10
    • Location: -3.5
  • Result: French forces repulsed

Alsace Campaign

Battle of Alsace

  • Burgundy: 94
    • Morale: 7
    • Military quality: 30
    • Military quantity: 20
    • Support: 30
    • Troops: 5
    • Location: 2
  • France: 67
    • Morale: 4
    • Military quality: 25
    • Military quantity: 25
    • Support: 10
    • Troops: 1
    • Location: 2
  • Result: Alsatian forces retreat from the border, Burgundian forces pursue them towards Strasbourg

Battle of Strasbourg

  • Burgundy: 87.5
    • Morale: 7
    • Military quality: 30
    • Military quantity: 20
    • Support: 30
    • Troops: 5
    • Location: -3.5
  • France: 68.5
    • Morale: 4
    • Military quality: 25
    • Military quantity: 25
    • Support: 10
    • Troops: 1
    • Location: 4
  • Result: Alsatian forces defeated, Strasbourg falls, Burgundy occupies Alsace


Operation: Sigismund

Normandy Offensive

  • Burgundy: 152
    • Morale: 5
    • Military quality: 30
    • Military quantity: 20
    • Support: 45
    • Troops: 50
    • Location: 2
  • France: 115
    • Morale: 6
    • Military quality: 25
    • Military quantity: 25
    • Fortifications: 15
    • Support: 30
    • Troops: 12
    • Location: 2
  • Burgundy: 142
    • Morale: 5
    • Military quality: 30
    • Military quantity: 20
    • Support: 45
    • Troops: 40
    • Location: 2
  • France: 112.6
    • Morale: 6
    • Military quality: 25
    • Military quantity: 25
    • Fortifications: 15
    • Support: 30
    • Troops: 9.6
    • Location: 2
  • Result: Burgundy breaks through into Normandy

Battle of Le Harve

  • Burgundy: 128.5
    • Morale: 5
    • Military quality: 30
    • Military quantity: 20
    • Support: 45
    • Troops: 32
    • Location: -3.5
  • France: 103.68
    • Morale: 5
    • Military quality: 25
    • Military quantity: 25
    • Support: 30
    • Defenses: 7
    • Troops: 7.68
    • Location: 4
  • Burgundy: 122.1
    • Morale: 5
    • Military quality: 30
    • Military quantity: 20
    • Support: 45
    • Troops: 25.6
    • Location: -3.5
  • France: 103.14
    • Morale: 6
    • Military quality: 25
    • Military quantity: 25
    • Support: 30
    • Troops: 6.14
    • Defenses: 7
    • Location: 4
  • Result: French army defeated, Upper Normandy occupied by Burgundy.

National War Timer - 1857

  • France: 95
    • Position: +5
    • Population: +35
    • National Power: +30
    • Government: +15
    • Military Structure: +20
    • Naval Power: +15
    • Blockade: -15
    • Front: -15
    • Population weariness: +5
    • Army weariness: 0
  • Burgundy: 160
    • Position: +15
    • Population: +25
    • National Power: +30
    • Government: +10
    • Military Structure: +20
    • Naval Power: +15
    • Front: +10
    • Population weariness: +10
    • Army weariness: +10

Anglo-Burgundian Rhine Campaign

Battle of Emmerich

  • Britain/Burgundy: 141
    • Morale: 7
    • Military quality: 30
    • Military quantity: 25
    • Support: 45
    • Troops: 32
    • Location: 2
  • Rhineland: 56.3
    • Morale: 4
    • Military quality: 20
    • Military quantity: 20
    • Support: 10
    • Troops: .3
    • Location: 2
  • Result: Anglo-Burgundian forces break through the border and advance down the Rhine

Battle of Duisburg

  • Britain/Burgundy: 135.5
    • Morale: 7
    • Military quality: 30
    • Military quantity: 25
    • Support: 45
    • Troops: 32
    • Location: -3.5
  • Rhineland: 58.14
    • Morale: 4
    • Military quality: 20
    • Military quantity: 20
    • Support: 10
    • Troops: .14
    • Location: 4
  • Result: Rhenish defenders overrun, Duisburg captured, Anglo-Burgundian forces advance down the Rhine

Battle of Duisburg

  • Britain/Burgundy: 133.6
    • Morale: 7
    • Military quality: 30
    • Military quantity: 25
    • Support: 45
    • Troops: 30.1
    • Location: -3.5
  • Rhineland: 58.14
    • Morale: 4
    • Military quality: 20
    • Military quantity: 20
    • Support: 10
    • Troops: .14
    • Location: 4
  • Result: Rhenish defenders overrun, Duisburg captured, Anglo-Burgundian forces advance down the Rhine

Battle of Düsseldorf

  • Britain/Burgundy: 135.5
    • Morale: 7
    • Military quality: 30
    • Military quantity: 25
    • Support: 45
    • Troops: 32
    • Location: -3.5
  • Rhineland: 58.3
    • Morale: 4
    • Military quality: 20
    • Military quantity: 20
    • Support: 10
    • Troops: .3
    • Location: 4
  • Result: Rhenish forces destroyed , Düsseldorf captured, Anglo-Burgundian forces continue marching.

German-Prussian Front

Battle of Wolfsburg

  • Prussia: 81.6
    • Troop morale: +10
    • Military quality: +20
    • Military Quantity: +20
    • Support: +23 heavy cavalry, medium artillery
    • Troops: +8.6
    • Fortification: -
    • Chance: -
  • Kingdom of Germans: 81
    • Troop morale: +8
    • Military quality: +20
    • Military quantity: +20
    • Defensive fortifications: -
    • Support: +23 heavy cavalry, medium artillery
    • Troops: +10
    • Chance: -

Result: Wolfsburg falls to Prussia. This is too close of a battle for call. You are in stalemate -Sol

Battle of Stade

  • Prussia: 78
    • Troop morale: +10
    • Military quality: +20
    • Military Quantity: +20
    • Support: +27 heavy cavalry, medium artillery
    • Troops: +5
    • Fortification: -
    • Chance: -
  • Kingdom of Germans: 86
    • Troop morale: +8
    • Military quality: +20
    • Military quantity: +20
    • Defensive fortifications: +7
    • Support: +23 heavy cavalry, medium artillery
    • Troops: +8
    • Chance: -

Result: Stade is captured by Prussia. Stalemate, but the Rhineland pushes back the Prussians.

Battle of Hannover

  • Prussia: 81
    • Troop morale: +10
    • Military quality: +20
    • Military Quantity: +20
    • Support: +23 heavy cavalry, medium artillery
    • Troops: +8
    • Fortification: -
    • Chance: -
  • Kingdom of Germans: 88
    • Troop morale: +8
    • Military quality: +20
    • Military quantity: +20
    • Defensive fortifications: +7
    • Support: +23 heavy cavalry, medium artillery
    • Troops: +10
    • Chance: -

Result: Hanover is captured by Prussia. Stalemate.

Battle of Liepzig

  • Prussia: 85
    • Troop morale: +10
    • Military quality: +20
    • Military Quantity: +20
    • Support: +23 heavy cavalry, medium artillery
    • Troops: +12
    • Fortification: -
    • Chance: -
  • Kingdom of Germans: 88
    • Troop morale: +8
    • Military quality: +20
    • Military quantity: +20
    • Defensive fortifications: 7
    • Support: +23 heavy cavalry, medium artillery
    • Troops: +10
    • Chance: -

Result: Liepzig is captured by Prussia. Stalemate.

1857

Battle of Wolfsburg

  • Prussia: 79.6
    • Troop morale: +10
    • Military quality: +20
    • Military Quantity: +20
    • Support: +23 heavy cavalry, medium artillery
    • Troops: +6.8
    • Fortification: -
    • Chance: -
  • Kingdom of Germans: 79
    • Troop morale: +8
    • Military quality: +20
    • Military quantity: +20
    • Defensive fortifications: -
    • Support: +23 heavy cavalry, medium artillery
    • Troops: +8
    • Chance: -
    • Result: Decisive Victory

Battle of Stade

  • Prussia: 83
    • Troop morale: +10
    • Military quality: +20
    • Military Quantity: +20
    • Support: +27 heavy cavalry, medium artillery
    • Troops: +10
    • Fortification: -
    • Chance: -
  • Kingdom of Germans: 84
    • Troop morale: +8
    • Military quality: +20
    • Military quantity: +20
    • Defensive fortifications: +7
    • Support: +23 heavy cavalry, medium artillery
    • Troops: +8
    • Chance: -
    • Result: Stalemate goes on.

Battle of Hannover

  • Prussia: 88
    • Troop morale: +10
    • Military quality: +20
    • Military Quantity: +20
    • Support: +23 heavy cavalry, medium artillery
    • Troops: +15
    • Fortification: -
    • Chance: -
  • Kingdom of Germans: 86
    • Troop morale: +8
    • Military quality: +20
    • Military quantity: +20
    • Defensive fortifications: +7
    • Support: +23 heavy cavalry, medium artillery
    • Troops: +8
    • Chance: -
    • Result: Stalemate.

Battle of Liepzig

  • Prussia: 95
    • Troop morale: +10
    • Military quality: +20
    • Military Quantity: +20
    • Support: +23 heavy cavalry, medium artillery
    • Troops: +22
    • Fortification: -
    • Chance: -
  • Kingdom of Germans: 86
    • Troop morale: +8
    • Military quality: +20
    • Military quantity: +20
    • Defensive fortifications: 7
    • Support: +23 heavy cavalry, medium artillery
    • Troops: +8
    • Chance: -
    • Result: Stalemate 4 life

1858

Battle of Stade

  • Prussia: 177
    • Troop morale: +10
    • Military quality: +20
    • Military Quantity: +20
    • Support: +27 heavy cavalry, medium artillery
    • Troops: +34
    • Fortification: -
    • Chance: -
  • Kingdom of Germans: 82
    • Troop morale: +8
    • Military quality: +20
    • Military quantity: +20
    • Defensive fortifications: +7
    • Support: +23 heavy cavalry, medium artillery
    • Troops: +6
    • Chance: -
    • Result: Combined Prussian, Russian, and Belkan Forces result in a complete and crushing victory against the armies in Stade paving the way for a future push.

Battle of Hanover

  • Prussia: 85
    • Troop morale: +10
    • Military quality: +20
    • Military Quantity: +20
    • Support: +23 heavy cavalry, medium artillery
    • Troops: +12
    • Fortification: -
    • Chance: -
  • Kingdom of Germans: 82
    • Troop morale: +8
    • Military quality: +20
    • Military quantity: +20
    • Defensive fortifications: +7
    • Support: +23 heavy cavalry, medium artillery
    • Troops: +6
    • Chance: -
    • Result: Victory

Battle of Leipzig

  • Prussia: 90.4
    • Troop morale: +10
    • Military quality: +20
    • Military Quantity: +20
    • Support: +23 heavy cavalry, medium artillery
    • Troops: +17.6
    • Fortification: -
    • Chance: -
  • Kingdom of Germans: 84
    • Troop morale: +8
    • Military quality: +20
    • Military quantity: +20
    • Defensive fortifications: 7
    • Support: +23 heavy cavalry, medium artillery
    • Troops: +6
    • Chance: -
    • Result: Victory

Discussion

This algo is likely due to change as there is probably going to be somethings wrong but don't worry! I'll fix it at some point as the war continues. Just dm me on discord or something since I have no life and just linger online daily.

I made some well needed adjustments to better level the playing field for the Kingdom of the Germans. Basically, you are stalemated in conflict. No wins have been made, and thus you have no made any advancements in the Kingdom of the Germans. SXLΔCΞ | talk to me if needed

Burgundian-Scandinavian invasion of French Nigeria

Land algo

  • Landing invasion
    • French Nigeria: 56
      • Troop morale: +8
      • Military quality: +15 (colonial standard)
      • Military quantity: +10
      • Defensive fortifications: +7
      • Support: +5
      • Troops: +10
      • Location: +1
    • Scando-Burgundian forces: 66
      • Troop morale: +7
      • Military quality: +20 (Burgundian troops gives +5 advantage)
      • Military quantity: +15
      • Support: +20 (heavy naval, light artillery)
      • Troops: +2 (Scandi), +4 (Burgundy + industrial vs pre-industrial bonus)
      • Location: -3 (attacking coast w/ naval superiority)
    • Result: League forces make headway into Benin, Burgundian forces take over command afterwards
  • Landing invasion
    • French Nigeria: 56
      • Troop morale: +8
      • Military quality: +15 (colonial standard)
      • Military quantity: +10
      • Defensive fortifications: +7
      • Support: +5
      • Troops: +10
      • Location: +1
    • Scando-Burgundian forces: 93
      • Troop morale: +7
      • Military quality: +30
      • Military quantity: +20
      • Support: +30 (heavy naval, heavy artillery)
      • Troops: +2 (Scandi), +4 (Burgundy + industrial vs pre-industrial bonus)
      • Location: -3 (attacking coast w/ naval superiority)
    • Result: significant allied victory


  • Landing invasion
    • French Nigeria: 56
      • Troop morale: +8
      • Military quality: +15 (colonial standard)
      • Military quantity: +10
      • Defensive fortifications: +7
      • Support: +5
      • Troops: +10
      • Location: +1
    • Scando-Burgundian forces: 93
      • Troop morale: +7
      • Military quality: +30
      • Military quantity: +20
      • Support: +30 (heavy naval, heavy artillery)
      • Troops: +2 (Scandi), +4 (Burgundy + industrial vs pre-industrial bonus)
      • Location: -3 (attacking coast w/ naval superiority)
    • Result: Allied victory, French Benin loses control of the coast

National war timer

  • French Nigeria: 120
    • Initial positions: +20
    • Population: +15
    • Industry: +10
    • National power: +30 (under France)
    • Government: +5
    • Military structure: +15
    • Naval power: +5
    • Fronts: 0
    • Population weariness: +10
    • Army condition: +10
  • Scandinavia: 60
    • Initial positions: +15
    • Population: +15
    • Industry: -10
    • National power: +5
    • Government: +10
    • Military structure: +5
    • Naval power: +5
    • Fronts: 0
    • Population weariness: +10
    • Army condition: +10

Second Sino-Japanese War

National war timer

  • China-Korea - +110 (5-7 years)
    • initial positions - +15 (rushed in organized fashion)
    • population - +65 (exceeds 100m)
    • industry - -10 (pre-industrial)
    • national power - +15 (middle power)
    • government - +5 (absolute monarchy, supported by people)
    • military structure - +10 (large army w/ mass conscription)
    • naval power - +5 (small navy)
    • fronts - +0 (beginning of war)
    • population weariness - +5 (supportive, ill-supplied)
    • army condition - +0 (strong morale, ill-supplied)
  • Japan - +105 (5-7 years)
    • initial position - +15 (rushed in organized fashion)
    • population - +35 (21-45m; Japanese pop rn around 35m)
    • industry - -10 (pre-industrial)
    • national power - +15 (middle power)
    • government - +10 (constitutional monarchy, supported by people)
    • military structure - +5 (professional army)
    • naval power - +10 (medium navy)
    • fronts - +0 (beginning of war)
    • population weariness - +10 (supportive, well-supplied)
    • army condition - +15 (strong morale, well-supplied)

Defense of Busan

  • China-Korea (defending) - +92
    • troop morale - +8 (defending heartland from possibly fatal attack)
    • military quality - +15 (medium)
    • military quantity - +30 (huge)
    • defensive fortifications - +25 (strategic fortress)
    • troops - +2 (20k)
    • location - +12 (defending well-fortified city)
    • chance -
  • Japan (attacking) - +41
    • troop morale - +5 (pre-emptive attack)
    • military quality - +20 (sub-top quality)
    • military quantity - +10 (small?)
    • support - +5 (light naval fleet support?)
    • troops - +1 (10k)
    • chance -

Japanese invasion of Busan repelled.

Recapture of Jeju

  • China-Korea (counter-offensive) - +67
    • troop morale - +10 (taking back recently lost territory)
    • military quality - +15 (medium)
    • military quantity - +30 (huge)
    • support - +10 (light naval + artillery support)
    • troops - +2 (20k)
    • chance -
  • Japan (defending) - +34
    • troop morale - +3 (defending territory shortly-held)
    • military quality - +20 (sub-top quality)
    • military quantity - +10 (small?)
    • defensive fortifications - +0 (N/A)
    • troops - +1 (10k)
    • chance -

Jeju (re)captured by China-Korea.

Punitive expedition to Fukuoka (1857)

  • China-Korea (attacking) - +58
    • troop morale - +2 (gains)
    • military quality - +15 (medium)
    • military quantity - +30 (huge)
    • support - +10 (light naval + artillery support)
    • troops - +1 (10k)
    • chance -
  • Japan (defending) - +46
    • troop morale - +8 (defending possibly fatal attack)
    • military quality - +20 (sub-top quality)
    • military quantity - +10 (small?)
    • defensive fortifications - +0 (N/A)
    • troops - +0 (N/A)
    • chance -

Fukuoka is captured.

Indian mutiny

Battle outside of Mumbai

  • Britain: 110.5
    • Morale: 4
    • Quality: 30
    • Quantity: 25
    • Support: 40
    • Troops: 10.5
    • Location: 1
  • Rebels: 59
    • Morale: 7
    • Quality: 10
    • Quantity: 10
    • Support: 16
    • Troops: 12
    • Location: 4
  • Result: British defeat Batty Khan


Casulities: 20,000 dead or wounded on the British side. 60,000 dead, wounded or captured on the rebel side.


Siege of Hyderbad 

  • Britain: 87
    • Morale: 4
    • Quality: 30
    • Quantity: 25
    • Support: 30
    • Troops: 6
    • Location: -8
  • Rebels: 56
    • Morale: 7
    • Quality: 10
    • Quantity: 10
    • Support: 16
    • Troops: 1
    • Location: 12
  • Result: British make gains
  • Britain: 87
    • Morale: 4
    • Quality: 30
    • Quantity: 25
    • Support: 30
    • Troops: 6
    • Location: -8
  • Rebels: 56
    • Morale: 7
    • Quality: 10
    • Quantity: 10
    • Support: 16
    • Troops: 1
    • Location: 12
  • Result: British make gains
  • Britain: 87
    • Morale: 4
    • Quality: 30
    • Quantity: 25
    • Support: 30
    • Troops: 6
    • Location: -8
  • Rebels: 56
    • Morale: 7
    • Quality: 10
    • Quantity: 10
    • Support: 16
    • Troops: 1
    • Location: 12
  • Result: British almost have it.

National War timer

  • Britain: 155
    • Initial positions and allied support: 10
    • Population: 35
    • Industry: 35
    • National Power: 30
    • Government type and support for government:  10
    • Military strucutre: 5
    • Naval power: 20
    • Fronts in the war: 0
    • Population morale: 5
    • Army condition and morale: 5
  • Rebels: 45
    • Initial positions and allied support: 10
    • Population: 35
    • Industry: -10
    • National Power: 5
    • Government type and support for government:  10
    • Military strucutre: -5
    • Naval power: -10
    • Blockade: -15
    • Fronts in the war: 0
    • Population morale: 5
    • Army condition and morale: 10

Person67 (talk) 21:02, April 1, 2018 (UTC)

War on the Lower Kongo

Battle of The Beach

  • Prussia: 58.3
    • Troop morale: +2
    • Military quality: +20
    • Military Quantity: +20
    • Support: +16 medium cavalry, medium artillery
    • Troops: +.3
    • Fortification: -
    • Chance: -
  • Lower Kongo: 28.8
    • Troop morale: +8
    • Military quality: +5
    • Military quantity: +5
    • Defensive fortifications: -
    • Support: +10 light cavalry, light artillery
    • Troops: +.8
    • Chance: -
    • Result: Victory

Battle of The Jungles

  • Prussia: 58.2
    • Troop morale: +2
    • Military quality: +20
    • Military Quantity: +20
    • Support: +16 medium cavalry, medium artillery
    • Troops: +.2
    • Fortification: -
    • Chance: -
  • Lower Kongo: 29
    • Troop morale: +8
    • Military quality: +5
    • Military quantity: +5
    • Defensive fortifications: -
    • Support: +10 light cavalry, light artillery
    • Troops: +1
    • Chance: -
    • Result: Victory

Battle of The Heartland

  • Prussia: 58.1
    • Troop morale: +2
    • Military quality: +20
    • Military Quantity: +20
    • Support: +16 medium cavalry, medium artillery
    • Troops: +.1
    • Fortification: -
    • Chance: -
  • Lower Kongo: 28.6
    • Troop morale: +8
    • Military quality: +5
    • Military quantity: +5
    • Defensive fortifications: -
    • Support: +10 light cavalry, light artillery
    • Troops: +.6
    • Chance: -
    • Result: Victory

French colonization of Mali

  • First land battle
    • France: 98.5
      • Troop morale: 2
      • Military quality: 25
      • Military quantity: 25
      • Support: 45
      • Location: 1
      • Troops: .5
    • Mali: 33
      • Troop morale: 8
      • Military quality: 5
      • Military quantity: 5
      • Support: 5
      • Location: 1
      • Troops: 10
    • Result: Mali troops are overwhelmed and retreat disorderly, suffering large casualties.
  • Second land battle
    • France: 83.4
      • Troop morale: +2
      • Military quality: 25
      • Military quantity: 25
      • Support: 30
      • Location: 1
      • Troops: .4
    • Mali: 31
      • Troop morale: 8
      • Military quality: 5
      • Military quantity: 5
      • Support: 5
      • Location: 1
      • Troops: 8
    • Result: Mali troops are overwhelmed and retreat disorderly, suffering large casualties.
  • Third land battle - Siege of the Capital City
    • France: 83.3
      • Troop morale: 2
      • Military quality: 25
      • Military quantity: 25
      • Support: 30
      • Location: 1
      • Troops: .3
    • Mali: 28
      • Troop morale: 8
      • Military quality: 5
      • Military quantity: 5
      • Support: 5
      • Location: 1
      • Troops: 5
    • Result: Mali is effectively defeated with the siege of their capital city.
  • National War Timer
    • France: 185
      • Position: 15
      • Population: 35
      • Industry: 20
      • National Power: 30
      • Government: 15
      • Military structure: 20
      • Naval power: 15
      • Fronts: 20
      • Population weariness: 10
      • Army condition: 15
    • Mali: -130
      • Position: -30
      • Population: 25
      • Industry: -10
      • National Power: 0
      • Government: 5
      • Military structure: -5
      • Naval power: -10
      • Fronts: -40
      • Population weariness: -15
      • Army condition: -50
    • End Result: Mali becomes a colony of France.

War with Punjab and Rajput

War with Punjab

  • Britian: 76.5
    • Morale: 2
    • Quality: 15
    • Quantity: 25
    • Support: 30
    • Troops: 9
    • Location: -4.5
  • Punjab: 55
    • Morale: 8
    • Quality: 10
    • Quantity: 10
    • Support: 10
    • Troops: 5
    • Location: 12

War with Western Rajput

  • Britian: 76.5
    • Morale: 2
    • Quality: 15
    • Quantity: 25
    • Support: 30
    • Troops: 9
    • Location: -4.5
  • Western Rajput: 55
    • Morale: 8
    • Quality: 10
    • Quantity: 10
    • Support: 10
    • Troops: 5
    • Location: 12

Iberian War for the Senegay

Battle for the Capital

  • Iberia: 75.3
    • Troop morale: +2
    • Military Quality: +30 (Top)
    • Military Quantity: +20 (Moderate)
    • Support: +23 (Heavy cavalry:15, Medium artillery:8)
    • Troops: +.3
    • Fortification: -
    • Chance: -
  • Senegay: 28.3
    • Troop morale: +8
    • Military quality: +5
    • Military quantity: +5
    • Defensive fortifications: -
    • Support: +10 light cavalry, light artillery
    • Troops: +.3
    • Chance: -
    • Result:

Conquistador Wars-Dakar, Guinea, Diafanu

Battle for Dakar 1861

  • Iberia: 68.15
    • Troop morale: +2
    • Military Quality: +30 (Top)
    • Military Quantity: +20 (Moderate)
    • Support: +16 (Heavy cavalry:8, Medium artillery:8)
    • Troops: +.15
    • Fortification: -
    • Chance: -
  • Dakar: 28.4
    • Troop morale: +8
    • Military quality: +5
    • Military quantity: +5
    • Defensive fortifications: -
    • Support: +10 light cavalry, light artillery
    • Troops: +.4
    • Chance: -
    • Result: Conquistadors seize the city and begin ravaging the nation.

Battle for Guinea 1861

  • Iberia: 68.2
    • Troop morale: +2
    • Military Quality: +30 (Top)
    • Military Quantity: +20 (Moderate)
    • Support: +16 (Heavy cavalry:8, Medium artillery:8)
    • Troops: +.2
    • Fortification: -
    • Chance: -
  • Dakar: 28.2
    • Troop morale: +8
    • Military quality: +5
    • Military quantity: +5
    • Defensive fortifications: -
    • Support: +10 light cavalry, light artillery
    • Troops: +.2
    • Chance: -
    • Result: Conquistadors ravage the nation.

Battle for Diafanu 1862

  • Iberia: 68.35
    • Troop morale: +2
    • Military Quality: +30 (Top)
    • Military Quantity: +20 (Moderate)
    • Support: +16 (Heavy cavalry:8, Medium artillery:8)
    • Troops: +.35
    • Fortification: -
    • Chance: -
  • Dakar: 29
    • Troop morale: +8
    • Military quality: +5
    • Military quantity: +5
    • Defensive fortifications: -
    • Support: +10 light cavalry, light artillery
    • Troops: +1
    • Chance: -
    • Result: Conquistadors ravage the nation.

Belkan war for Zayir

Battle for the Coast

  • Belka: 152.5
    • Troop morale: +2
    • Military Quality: +30 (Top)
    • Military Quantity: +30 (Top)
    • Support: +90 (Heavy cavalry:30, Heavy artillery:30, Heavy Naval:+30)
    • Troops: +.5
    • Fortification: -
    • Chance: -
  • Zayir: 28.9
    • Troop morale: +8
    • Military quality: +5
    • Military quantity: +5
    • Defensive fortifications: -
    • Support: +10 light cavalry, light artillery
    • Troops: +.9
    • Chance: -
    • Result: Belkan forces obliterate the Native state and push on the Capital in earnest

Battle for the Capital

  • Belka: 122.2
    • Troop morale: +2
    • Military Quality: +30 (Top)
    • Military Quantity: +30 (Top)
    • Support: +60 (Heavy cavalry:30, Heavy artillery:30)
    • Troops: +.5
    • Fortification: -
    • Chance: -
  • Zayir: 28.9
    • Troop morale: +8
    • Military quality: +5
    • Military quantity: +5
    • Defensive fortifications: -
    • Support: +10 light cavalry, light artillery
    • Troops: +.9
    • Chance: -
    • Result: Belkan forces seize much of the Capital in a flash strike

Battle for the Capital Episode II

  • Belka: 122.2
    • Troop morale: +2
    • Military Quality: +30 (Top)
    • Military Quantity: +30 (Top)
    • Support: +60 (Heavy cavalry:30, Heavy artillery:30)
    • Troops: +.5
    • Fortification: -
    • Chance: -
  • Zayir: 28.9
    • Troop morale: +8
    • Military quality: +5
    • Military quantity: +5
    • Defensive fortifications: -
    • Support: +10 light cavalry, light artillery
    • Troops: +.9
    • Chance: -
    • Result: Belkan forces fully seize the capital and take Zayir almost completely over.

Burgundian Invasion of Mane

  • Battle of Pepel
    • Burgundy: 102.5
      • Morale: 2
      • Military Quality: 30
      • Military Quantity: 25
      • Support: 45
      • Troops: .5
    • Mane: 19
      • Morale: 8
      • Military Quality: 5
      • Military Quantity: 5
      • Support: 0
      • Troops: 1
  • Battle of Bo
    • Burgundy: 87.5
      • Morale: 2
      • Military Quality: 30
      • Military Quantity: 25
      • Support: 30
      • Troops: .5
    • Mane: 19
      • Morale: 8
      • Military Quality: 5
      • Military Quantity: 5
      • Support: 0
      • Troops: 1

British- Burgundy war with Cina

Allied storming of Guanzhgou 

  • Allies: 102
    • Morale: 2
    • Quality: 30
    • Quantity: 25
    • Support: 45
    • Troops: 4
    • Location: -4
  • China: 68
    • Morale: 6
    • Quality: 15
    • Quantity: 30
    • Support: 10
    • Troops: 3
    • Location: 4

Result: Guanzhgou falls to the British

Chinese counterattack

  • Allies: 110
    • Morale: 2
    • Quality: 30
    • Quantity: 25
    • Support: 45
    • Troops: 4
    • Location: 4
  • China: 77
    • Morale: 6
    • Quality: 15
    • Quantity: 30
    • Support: 10
    • Troops: 20
    • Location: -4

Result: Chinese counterattack fails

Complaints and Upgrades

Changes to Current Map

This is the section where you add expansion, complaints, or changes for the map in the PMIV Map Game. Please make it easy to understand for the mapmaker the expansion that you committed. This means including the name of your nation, and maybe an OTL location, and sometimes a reference map. Note, color requests will not be granted, as we already follow a color scheme.

Requested Changes/Errors for Next Version

Japan owns all of Papua New Guinea, including the French Ports, which we purchased from them along with Java and "the entirety of French Indonesia except the island of Denpassar". 
PMIV 1850 Indonesia

This is what it should look like

Mod Event Complaint

When complaining, please include the year of the event that you are complaining about.


Concentrations

The Concentration system is new to Pm4. In this system, nations will either pick a concentration between the Army or the Navy, as no nations, with some extreme exceptions, could afford both at this period in time. How it will work is this:

  1. Nations will pick a concentration, assuming they have a choice. Nations that are landlocked can only pick Army, while nations like Genoa or OTL Venice can only pick Navy. You will need to recive mod approval for which ever you pick
  2. Your concentration can be officially changed every 30 years, although the mods may change it via event depending on the actions of your nations or wars you get involved in. An example of this would be something along the lines of the Spanish Armada. After a destruction like that, Spain would have to switch from Naval to Army because its prized navy was destroyed. Events like that can and will force changes in your concentraction.
  3. Your concentration will give you a 10% boost in the respective algorithim as long as it is changed without mod event.
  4. Simply add it to the table below to declare it (Add more rows if needed)
  5. If the cell with your concentration is green, that means you are currently getting the bonus. If it is red it was forced to change by a mod event. If it is gray it was never approved in the first place.

EDIT:Since there was some confusion on chat, I will explain. In AP Euro one of the thigns we discussed was what led to the rise of France and England as two of the dominant powers in Europe, and what made the two nations different. One of the things brought up is how even France, which during the rise of nation states, was among the richest and most powerful nations in Europe and the world. However, even they could not afford a powerful army and navy, so they where forced to choose between the two. France picked their army, and England picked their navy. Both nations had capable Armies and Navies, but the French navy was noticably weaker than the English navy and the English army was noticably weaker than the French Army. This doesn't mean you can't develop both, but at this time, nations focused on one, often at expense of the other.

Explanations of lack of Approval

Feel free to dispute it in a civil manner, and if it gets out of hand you will get a three day game ban.

Discussion

Nation Concentration Year Changed Can be changed normally in: Mod Approval
Castile Naval 1410 1440 ~Edge
Flag of the king of Joseon Korea Naval 1602 1632 ~Wolves
Cyprus   Naval   1410 1440 ~Edge
Gurkani Sultanate Army 1410 1440 ~Edge
Hungary  Army 1410 1440 ~Edge
Ottoman Empire Naval 1410 1440 ~Edge
Mayapan Army 1410 1440 ~Edge
Flag of the Benin Empire Benin Naval 1467 1507 ~Wolves
Epirus Army 1410 1440 ~Edge
Tondo Naval 1410 1440 ~Edge
Ancient Flag of Burgundy Burgundy Naval 1410 1440 ~Edge
Knights Hospitaller Naval 1410 1440 ~Edge
Sakha Army 1410 1440 ~Edge
Teutonic Order Army 1410 1440 ~Edge
Aragon Naval 1410 1440 ~Edge
Austria Army 1410 1440 ~Edge
Roman Empire Naval 1410 1440 ~Edge
Grand Boyardom of Russia Army 1410 1440 ~Edge
Kingdom of Scotland Naval 1410 1440 ~Edge

Khmer Empire

Naval 1480 1510 ~Wolves
Kingdom of Denmark Army 1440 1480 ~Wolves
Empire of Dravidia Army 1795 1835 ~Wolves
Kingdom of France Army 1410 1440 ~Edge
Bohemia Army 1411 1441 ~Edge
Ethiopia Army

1411

1441 ~EDge
Japan Naval 1411 1441 ~Edge
Flag of the Papal States (pre 1808) Papal States Army

1411

1441 ~MP with some other supporters
Norway Naval 1411 1411 ~Edge

Egypt

Army

1412 1442 ~Edge
Cologne Army 1412 1442 ~Edge
Sweden Army 1412 1442 ~Edge
Pomerania Navy 1412 1442 ~Nate
Flag of the Duchy of Milan (1450) Milan Army 1414 1444 ~Edge
Chimu Army 1415 1445

~Edge

Mogadishu Mogadishu Navy 1416 1446 ~Nate
Ragusa Navy 1419 1449 -Rex
Tibet Army 1421 1451

~Nate

Assam Army 1424 1454 -Rex
Totonacapan Army 1427 1457 -Rex
Chimu Empire Army 1435 1465 -Rex
Earldom of Desmond  Army 1440 1470 -Edge
Portugal Navy 1439 1469 -Skyboi

NaplesFlag Naples

Navy 1440 1470 -Joshboi
Kongo Army 1443 1473 ~Nate
Rwanda Army 1443 1473 ~Nate
Tarascan Empire Army 1441 1471 ~Nate
Croatia Army 1444 1474 ~Nate
Poland-Lithuania Army 1445 1475 ~Nate
Moldavia Army 1445 1475 ~Nate
Aztec Army 1455 1485 ~Nate
Iravati Navy 1457 1487 ~Nate
Aryavarta Army 1462 1492 ~Wolves
Belka Army 1641 1671 -
England Naval 1492 1522 -Rex
Veneto(Venice) Naval (locked) (locked) (locked into Naval as per Rules)
Serbia Army 1557 1587 ~Wolves
Oman Navy 1557 1587 ~Wolves
Prussia Army 1574 1604 ~Wolves
Pontus Navy 1574 1604
Kiev Army 1585 1615 ~Wolves

Thuringia

Army 1613 1577 ~Wolves

Colonization and Contact Confirmation

In order for you to colonize or explore another region of the world, you must be confirmed through this process.

  1. You must follow all rules laid out in the rules page.
  2.  You must show two things to colonize: Capability and Motivation. If you lack one, you can not colonize
  3.  Your reasons must be confirmed by 3 mods. Even if you have waited 15 turns for an answer, it does not matter. Pester a mod into giving you a yes or no.
    1. Mods can say no. If one of them says no don't try and pretend they ignored it.
  4. You can only seek to confirm the nation you play as and nothing more.
  5. When seeking confirmation, you want to include the date you would begin colonizing. If you want to do it right away, put the turn of your request.
    1. If a mod finds this date to be too early or too late even, they should inform the player as such. Not every nation colonized at once so if you decide to try in jump in right away, even if you have the means and the motive to do so, you may be rejected because of the date.

Message me with any questions or concerns. Add more rows as needed.

IF YOU DO NOT HAVE ANY VOTES, IT MEANS YOU CANNOT COLONIZE OR EXPLORE. DO NOT TAKE SILENCE AS APPROVAL.

Nation Date Start Confirmation
Iberia 1500 Auto-confirmed
Burgundy 1500 Auto Confirmed
England Early 1500s Confirmed by mods
France 1530s and 1540s Confirmed by mods
Norway 1530s and 1550s-60s Confirmed by mods
Sweden 1600s to 1610s Confirmed by mods
Russia 1730s and mid to late 18th century Confirmed by mods
Nation Target area Target time Purpose Mod 1 Mod 2 Mod 3 Notes
Japan Northern CA-Southern Oregon 1796-1800 To faciliate trade with the new born Atzlan nation and state and secure the Arcadian west coast for the Japanese people before total Russian and Atzlan colonization 
Venice 1648 Engaging in profitable colonial ventures, spreading the word of our lord, Jesus Christ to the heathens
Africa (Morocco) Scraw Wolves Cal
Two Sicilies Puerto Rico 1565

Boost of National Pride/

Lands for Brother of Prince General

Do it later and I will vote. ~Wolves
Hospitaller Caribbean, Florida 1568-1570 Converting the heathens, Land, restoring the order to former glory Scraw Cal ~Wolves
Crete West, Southern Africa, possibly Laurentia and Arcadia. 1700-1710 Establish dominance in a part of the world, spread Greek Orthodoxy and/or Hellenism, find profitable locations, create new opportunities for our people, Seek Trade throughout the world.
Russia Alaska/ West Coast in general 1680-84 Take more land for Russia, show Russian naval prestige in the Pacific, more fur, convert people to something other than Catholicism, actually settle the West Coast, counter-balancing Iberians power on the west coast Nate scraw ~Wolves
Swahili Small trade ports in East Coast and West Coast 1690-1700 Faciliate commercial activity between Swahili, Arcadia and Laurentia. 
Bengal Islands across the indian Ocean and Africa 1690-1694 To gain more influence in the Indian Ocean and also to have trading post and stops and also to spread Islam and gain more goods to sell to trade partners besides the cash crops that occur naturally in the territory that I own.

Access for Landlocked polities

Requiring 2/3 approval of mods, which currently means 3 mods.

Tier Upgrade

When requesting an upgrade, use the following format:

*Nation (player)
**Current tier and tier you would like to be upgraded to
**Provide reasoning
**Mod response here

Economic Tier Upgrade

  • Britain (Person)
    • Tier 4 to Tier 5
    • I now have an intergrated country free of internal trade barriers, I have been out of war for some time and I haven't had any fighting in my own land in longer, I have a developed taxation and borrowing system, my population has gorwn, I have some colonies which produce cash crops and furs, the canals and roads allow internal trade and I gaining an agricultral surplus. Privateering brings some money in and France, Iberia, Burgundy all have been at war recently or currently.
    • Mod response here
  • Swahili Fallacyman (talk)
    • Tier 3 to Tier 4
    • Swahili is one of the dominant trade powers in the Indian Ocean. From the Arab-Indian Company, Swahili and Caliphate has dominated trade in the Indian Ocean, particularly in the West Indian Ocean. Swahili dominance on commerce had led to the develop of several banks in major cities of Swahili, as well as the formation of the World's first stock exchange, which trades shares on voyages. Introduction of Arcadian crops by Akida has led to increased variety and output of agricultural good in Swahili, and also made Swahili one of the largest cash crop and food crop supplier in the Indian Ocean. Supply of contracted servants from the interior of Africa and also hydraulic engineering funded by banks had led to mass scale plantation farming in Swahili, further increasing output. This has further benefitted trade, as increased demand for these Arcadian foods and spices made Swahili merchants one of the largest merchant force in the Indian Ocean. Technological cooperation with the Caliphate and England had led to more productive production methods, helping Swahili transition towards processed goods too. The develop of processed goods, coupled with the high supply of raw materials, meant that Swahili gained respectable textile, ceramics, sugar refining, papermaking and glass industries. Due to the high demand of merchants, Swahili shipbuilding is one of the most developed shipbuilding industry in the world, producing a merchant fleet of more than 2,000 ships. The conquest of Zimbabwe and colonial expansion also brought to Swahili multiple minerals, which further builds onto the Swahili economy.
    • Mod Response:

Tech Tier Upgrade

Discussion

What’s Argentine’s Economic Tier? And what does this mean for my very slow industrialization process that belka is helping me with? ~~The History Nerd

Industrialization

Do not industrialise without moderator permission, industrialising counts as building railways, factories, mass shipbuilding or anything the mods deem to be industrialising. You will receive a strike. To industrialise you must receive permission from 2 mods and you should fit these requirements: Industralising takes time, the date you are approved for is only the begining, it is a decades long proccess of buildup.

  1. Have a region or your whole country being densely populated.
  2. Have an agricultural surplus in both yield and efficiency with explanations as to why your agriculture is good.
  3. Have deposits of natural resources such as coal, iron and wood with rivers also being useful.
  4. Extended technological contact with Europe. (not just any contact, technological contact there is a difference in that you basically need Europeans helping you)
  5. Law and order with no civil wars or anarchy. 
  6. Preferably being a small nation in size and population in comparison to your neighbours. 

Britain, Burgundy, Belka, Rhineland, Prussia and any colonies they may hold can industrialise already. Everyone else:

  •  Nation name:
    • What year you think you should start industralising:
    • Why you fit the requirements:
    • Signature of 2 moderators: 
  •  Nation name: Iberia
    • What year you think you should start industralising:1845-6 (Same as OTL)
    • Why you fit the requirements:
      • 1. Iberia has severaly moderately dense regions, notably: the Mediteranean Coast, the South of Iberia, and the Galacian and Asturian Regions
      • 2. Iberia has a large ammount of arable land with modern-european agricultural technology
      • 3. Iberia has several deposites of minerals including: Iron, Tin, Lead, Mercury, and many others. The region around Toledo in central Iberia has historically (Since the ~100BCEs) been a major iron producing region. There are also coal deposites in the region South of Toledo and also in Asturias/Northern Castile. 
      • 4.... Iberia is in Europe
      • 5. By 1845, Iberia will have had 5 years of peace under a new pro-professional class government, barring Mod intervention of course. 
      • 6. Definitely smaller and less powerful than France in population and military might.
    • Signature of 2 moderators: 
    • Person67 (talk) 18:00, February 19, 2018 (UTC)
    • Solace
  • Nation name: Swiss Confederation
    • 1847 (First Swiss Railroad OTL)
      • Densely populated and economically powerful cities
      • I'll admit arable land is sort of limited, but agricultural tech is European
      • A tiny bit of iron, some wood, but strong rivers counterbalance lack of some resources
      • in Europe
      • no civil war or anarchy
      • small compared to all its neighbors lol
      • had proto-factories at this point (OTL)
      • industrialization would mainly occur in cities
      • good banking and credit industry for capital, industry is subsidized, low regulation
    • User:Person67
    • Solace
  •  Nation name: Argentine (This is why I was doing slow industrializing, but now, if I have to modernize, I’ll have to make this request that I know won’t pass)
    • Year: 1857 (this is when Argentina OTL built their first railway)
    • I am a very stable country
    • It wasn’t to long ago that argentine was a colony of Europeans (1780), so obviously most of mine agriculture tools are European/based on European tools.
    • I’ll admit, I’m not THAT rich with natural resources, but I do have plenty of rivers, and, judging by my research, yes, Argentina does have a huge amount of coal (752 million tonnes).
    • I am releativly small compared to Brésil, and my capital is densely Pact, Along with the northern region of my Country, as cities like New Vichy and Paton are Pact with People and are the main economic centers of Argentine.
    • Like I said, my country used to be Europe when the French owned it, so of course most of my imports and exports are going to be European related, plus, belka is sending support to me, so yeah.
    • My agriculture is great! My farms feed the nation, many families in the south own farms and contribute to the economy this way! I have European tools, French foods we like to raise, and we mostly adopt French style of agriculture.
    • Mod Signature 1:
    • Mod Signature 2:
    • I am inclined to rule against so early on. Lack of population density and cities. Person67 (talk) 16:57, February 21, 2018 (UTC)
  •  Nation name: Ethiopian Empire 
    • 1855-1860
    • Active trips of government officals to Europe.
    • A lot trade up the Nile
    • Unifed country
    • Best colleges in perhaps all of Africa
    • A quiet a few workshops, and above average urban population (For Africa)
    • Centralised Bank
    • Agriculture is vast
    • (Not sure if this really matters but back in the 1820's I very agressviely researched steam power)
    • Signature of 2 moderators: 
    • Signature of 2 moderators: 
  • Nation name: French Republic
    • 1843
    • European Power
    • Large coal deposits
    • Seine, Loire, Bordeaux, Lyon Rivers
    • Already slightly industrialized
    • Densily populated; Largest to Second Largest population in Western Europe
      • Signatures:
        • Person67 (talk) 18:00, February 19, 2018 (UTC)
        • Scraw 22:49, March 20, 2018 (UTC)
  • Nation Name: Japan
    • 1860 (1868 was OTL, but in OTL Japan was completely isolated and feudal before that and my Japan has been colonizing things and a trade empire for quite some time)
    • Why I fit the Requirements:
      • My country's population has been booming and, due to it being a small island, it is densely populated.
      • Massive colonial plantations provide excess grain and spices along with trade with other nations. Also, fisheries provide a large amount of food.
      • Tin, Copper, and Gold in the Japanese East Indies.
      • Rubber in Japanese East Indies as well.
      • Extended technological contact with Europe.
      • Law and order with no civil wars or anarchy. 
      • A small nation in size and population in comparison to my neighbours (China and Russia).
    • Signatures of 2 Mods:
      • Not sure where your getting European tech from, other than that 1860 is fine oncer you find some help. Person67 (talk) 16:57, February 21, 2018 (UTC)
      • Solace what he said ^
        • I now have European technology from Burgundy.
  •  Russia
    • 1850-1865 (the time Russia got its first major railroads up)
    • I have large concentration of people around Tsaritsyn and the Novgorod-St.Petersberg area. Large rivers connected by canals link the country along with the Trans-Siberian Road. Ukraine is the breadbasket of Russia with large amounts of crop yields. Technological contact with Europe is sufficient with mainly weapon and naval developments coming from Burgundy and Belka. And Russia is of coarse bountiful in resources. And has a heavy arms industry.
    • Signature of 2 moderators: 
  • China-Korea
    • 1862-onwards (structural reforms initially, intensifying by the 1880s, completed by the 1920s/1930s)
    • Yangtze River valley (which historically was the most industrialized region in the world until the mid-18th century), Yellow river valley, Korean peninsula, Pearl River delta
    • China has an agricultural surplus (though admittedly, must be maintained through industrialization), due to the large input of labor and utilization of all idle land, with lands unsuitable for rice or wheat being grown with root crops such as sweet potatoes. As a result, in wetter regions, there may be two or three harvests annually. Furthermore, guano imported overseas is used to improve soil fertility and stimulate growth in wheat, millet, and non-rice grains.
    • Coal in Manchuria and Inner Mongolia, gold in Korea, large reserves of iron and timber
    • China has extensive trading relations w/ Europe (mainly France, Britain, Russia), with France having a port (Macau) and Britain until recently having a port (Hong Kong)
    • by 1860s, the current civil conflict will cease
    • China irl pursued a semi-successful industrialization campaign in 1862, despite its large size. Also, until the 1920s/1930s, industrialization will be limited to cities and will be applied mainly to the military (not commercial)
    • Signatures:
  • Swahili
    • 1868
    • I have Somalia, the Swahili Heartland, Ibo region, and Aliwa-Rowzi being densely populated.
    • I have massive farmland, a developed irrigation system and one of the forefront in agricultural technology due to Swahili's focus upon it.
    • There are many jungles in the Swahili Heartland, water power in Somalia and much coal in the Aliwa-Rowzi region.
    • Ever since the first European expedition across the Cape, Swahili had long been a connection between the East and West. Furthermore, our embassies in Europe also function as technological sharing areas, commercial hubs and archives of publications in the East and West.
    • Law and Order for more than 40 years since the Swahili Civil War
    • Special: Swahili has a thriving financial industry based on trans-Indian Ocean trade and the establishment of multiple banks dating from the 17th century. There are also multiple madrassahs, forming a powerful university system that had led to the independent development of calculus and multiple other advancements.
    • It will happen but I don't think your going to be doing that early due to limited competition and I am unsure on what minerals you have plus no help. Person.  


  • Bresil: 
    • OTL Rio De Jenero (idk how to spell) is densly populated, as well as the Ugaray basin. 
    • I plan to industrialized by 1856
    • Bresil would have modern farming technology
    • Bresil has deposits of coal, iron, copper, etc
    • The Ugaray river is navigatable 
    • Maybe not smaller than neighbors, but still not stronger than Europe

Mod response:

  • Scandinavia: 
    • Large populated area in southern Sweden and Denmark between Riksdale and Copenhagen, as well as Jutland. 
    • Agricultural surplus in the south, around Jutland and in southern Sweden. 
    • Large resources of iron in Sweden. 
    • Smaller population than most neighbours. 
    • No civil war
    • In Europe
    • Plan from 1855 - 1870. 
    • Signatories: 
      • Person67 (talk) 23:00, March 24, 2018 (UTC)
      • Scraw 23:17, March 24, 2018 (UTC)

Information and Resources

Maps

Current Map

1830
PMIV 1830

Reference Maps

Map and List of Regions

PMIV Regions Identified
Land
#Arcadia Pacific North (APN)#Arcadia North Arctic (ANA)#Arcadia Pacific South (APS)#Arcadia Central Rockies (ACR)#Arcadia Central Mississippi (ACM)#Arcadia Great Lakes (AGL)#Arcadia Northeastern (ANE)#Arcadia Southeastern Atlantic (ASA)#Arcadia Gulf of Mexico (AGM)#Arcadia Mexico Central (AMC)#South Arcadia Pacific (SAP)#South Arcadia Caribbean (SAC)#Laurentia Atlantic Northeast (LAN)#Laurentia Central Amazon (LCA)#Laurentia Pacific North (LPN)#Laurentia Central North (LCN)#Laurentia Atlantic Central (LAC)#Laurentia Central South (LCS)#Laurentia Pacific South (LPS)#Laurentia Atlantic South (LAS)#Arctic Greenland Iceland (AGI) 22. Europe North Sea (ENS)
23. Europe Atlantic North (EAN)
24. Europe Atlantic South (EAS)
25. Europe Arctic (EA)
26. Europe Central Baltic (ECB)
27. Europe Central (EC)
28. Europe Eastern (EE)
29. Europe Mediterranean West (EMW)
30. Europe Mediterranean East (EMA)
31. Europe Black Sea (EBS)
32. Africa North West (ANW)
33. Africa Sahara West (ASW)
34. Africa Sahara East (ASE)
35. Africa Red Sea (ARS)
36. Arabia Central Desert (ACD)
37. Africa West Atlantic (AWA)
38. Africa West Guinea (AWG)
39. Africa Central (AC)
40. Africa East Horn (AEH)
41. Africa West Central (AWC)
42. Africa East Central (AEC)
43. Africa West South (AWS)
44. Africa East South (AES)
45. Asia North and Siberia (ANS)
46. Asia Caspian Sea (ACS)
47. Asia Central Turkestan (ACT)
48. Asia India North (AIN)
49. Asia Arabian Sea (AAS)
50. Asia India South (AIS)
51. Asia Bay of Bengal (ABB)
52. Asia Central Himalayas (ACH)
53. Asia Central China (ACC)
54. Asia Far East (AFE)
55. Asia South China (ASC)
56. Asia South Pacific (ASP)
57. South China Sea (SCS)
58. Asia Indonesia Pacific (AIP)
59. Asia Java Sea (AJS)
60. Australia West (AW)
61. Australia South (AS)
62. Australia East (AE)
63. Asia Persian Gulf (APG)
colspan="4" Water
Atlantic
A, B, C, D, E
Pacific
G, H, J, K, P, Q, R
Southern
F, L
Indian
M, N, O

Algo

For the algo please see the Rules and Algorithm page for everything you need. Rules and Algo page

General Discussion

Leaves of Absence

Other

Jin dynasty split into China proper + Korea (1848). Under personal union.

800px

Second Argentine War

Battle of the Salado River (1858)

      • Argentine (attacking) National War Effort Timer
        • Result: 95
          • Initial position/allied support: rushed to front/limited aid: +15
          • Population: 6 million+ (Argentine) + 15 
          • Small industry: +10
          • Regional power:: +5 (French protectorate)
          • Supported democracy: +15
          • Small professional army= +5
          • Population morale:+10
          • Army morale:+20 (Lost a major war against three Laurentian powers 10 years ago and is now finally regaining the land lost)
          • Front: War just begun: =+0
          • Argentine War Effort can last 4 years
      • Bresil (defending) War Effort Timer
        • Result: 50
        • Initial position:+5 (on defensive; ongoing civil war meant troops were far away)
          • Population: 17 million+ (Bresil)= +25
          • Small Industry:  +10
          • Middle Power: +15
          • Democracy/constitutional monarchy not supported (In the middle of civil war): -5
          • Small professional army: +5 (In civil war, not stable enough to yield a large conscription pool)
          • Population nationalistic but ill-supplied (per civil war) = +5
          • Army morale: strong morale, ill supplied = 0 (In the middle of civil war).
          • Front: War just began= +0
          • Bresil War Effort can last 2 years
    • Battle Stage
      • Crossing of the Salado River
        • Argentine
          • Result: +72
            • Troop morale: +10 (Taking back territory recently lost)
            • Quality: medium +15 (French protectorate) 
            • Quantity: Modest +15
            • Fortification: N/A offensive
            • Support: light artillery w/ light cavalry = +5 +5= +10
            • Troops: +20 (200k)
            • Chance:1272= 2/3.14= 0.63694267515 x 2= 1.27388535032= +1
            • Casualties:200,000 x .05= 10,000. 200,000-10,000= 190,000
            • Location: Near river: +1
        • Bresil
          • Result: 46
            • Troop morale: +3 (territory owned less than 20 yrs)
            • Quality: medium +15
            • Quantity: modest +15 (Laurentia standard per the algo)
            • Fortification: none
            • Support: light artillery + cavalry + +10
            • Troops: +2 (20k;Bresil in the middle of a massive civil war, standard border troops, troops caught off guard).
            • Chance:150= 0/3.14= 0 x 2= 0= +0
            • Casualties:20,000 -1,000 =19.000
            • Location: Near river +1 
          • Final result: 72/46= 1.5652173913= 156.5217%, Stalemate in favor of Argentine, both forces incur 5% casulties, Argentine requires another victory to cross the Salado River

Second Battle of the Salado River [1]

      • Argentine (attacking) National War Effort Timer
        • Result: 105
          • Initial position/allied support: rushed to front/limited aid: +15
          • Population: 6 million+ (Argentine) + 15 
          • Small industry: +10
          • Regional power:: +5 (French protectorate)
          • Supported democracy: +15
          • Small professional army= +5
          • Population morale:+10
          • Army morale:+20 (Lost a major war against three Laurentian powers 10 years ago and is now finally regaining the land lost)
          • Argentine War Effort can last 5 years
          • Front: +10 (winning front)
      • Bresil (defending) War Effort Timer
        • Result: +25
        • Initial position: -10
          • Population: 17 million+ (Bresil)= +25 
          • Small Industry:  +10
          • Middle Power: +15 (Bresil) 
          • Democracy/constitutional monarchy not supported (In the middle of civil war): -5
          • Small professional army: +5 (In civil war, not stable enough to yield a large conscription pool)
          • Population nationalistic but ill-supplied (per civil war) = +5
          • Army morale: strong morale, ill supplied = 0 (In the middle of civil war).
          • Bresil War Effort can last 1 year
          • Front: -15 (Losing front) 
    • Battle Stage
      • 2nd Crossing of the Salado River (1858)
        • Argentine
          • Result: +71
            • Troop morale: +10 (Taking back territory recently lost)
            • Quality: medium +15 (French protectorate) 
            • Quantity: Modest +15
            • Fortification: N/A offensive
            • Support: light artillery w/ light cavalry = +5 +5= +10
            • Troops: +19 (190k)
            • Chance:1272= 2/3.14= 1.27388535032= +1
            • Casualties: 190,000 x .06= 11,400. 190,000 -11,400= 178,600
            • Location: Near river: +1
        • Bresil
          • Result: 45.9
            • Troop morale: +3 (territory owned less than 20 yrs)
            • Quality: medium +15
            • Quantity: modest +15 (Laurentia standard per the algo)
            • Fortification: none
            • Support: light artillery + cavalry + +10
            • Troops: +1.9 (19k;Bresil in the middle of a massive civil war, standard border troops, troops caught off guard).
            • Chance:150= 0/3.14= 0 x 2= 0= +0
            • Casualties: 19,000 x .3 = 5,400. 19,000 - 5,700= 13,300
            • Location: Near river +1 
        • Final result: 71/45.9= 1.54684095861 +  1.5652173913= 3.11205834991= 311% Battle Tier II, Argentine has successfully crossed the Salado in a decisive battle, Argentine loses 6% of forces while Bresil loses 30% of forces  
    • ===Campagne des Trois-Rivières (Campaign of Three Rivers) ===
        • Argentine (attacking) National War Effort Timer
          • Result: 105
            • Initial position/allied support: rushed to front/limited aid: +15
            • Population: 6 million+ (Argentine) + 15 
            • Small industry: +10
            • Regional power:: +5 (French protectorate)
            • Supported democracy: +15
            • Small professional army= +5
            • Population morale:+10
            • Army morale:+20 (Lost a major war against three Laurentian powers 10 years ago and is now finally regaining the land lost)
            • Argentine War Effort can last 5 years
            • Front: +10 (winning front)
        • Bresil + Mapuache (defending) War Effort Timer
          • Result: +62.5
          • Initial position: -10 Losing Front
            • Population: 17 million+ (Bresil)= +25 + 15 (Mapuche: 5 million) = +40 
            • Small Industry:  +10
            • Middle Power: +15 (Bresil) +5 (Regional power Mapuche) = +20
            • Democracy/constitutional monarchy not supported (In the middle of civil war): -5
            • Small professional army: +5 (In civil war, not stable enough to yield a large conscription pool)
            • Population nationalistic but ill-supplied (per civil war) = +7.5 (Average for ill supplied Bresil (+5) and Mapuche standing behind the war effort +10) )
            • Army morale: strong morale,  +10 (Average between Bresil ill supply from being in the middle of civil war and zealous Mapuche).
            • Mapuchean intervention save Bresil, allowing the Bresilian War Effort to last 2 years once again
            • Front: -15 (Losing front) 
      • Battle Stage
        • Campagne des Trois-Rivières: Salado Front (Third Battle of Salado)  
          • Argentine
            • Result: +70.86
              • Troop morale: +10 (Taking back territory recently lost)
              • Quality: medium +15 (French protectorate) 
              • Quantity: Modest +15
              • Fortification: N/A offensive
              • Support: light artillery w/ light cavalry = +5 +5= +10
              • Troops: +17.86 (178,600)
              • Chance:1274= 4/3.14= 1.27388535032 x 2 = +2.54777070064 = +2 
              • Casualties:178,600 x .06= 10,716. 178,600 - 10,716= 167,884
              • Location: Near river: +1
          • Bresil
            • Result: +52
              • Troop morale: +3 (territory owned less than 20 yrs)
              • Quality: medium +15
              • Quantity: modest +15 (Laurentia standard per the algo)
              • Fortification: none
              • Support: light artillery + cavalry + +10
              • Troops: +8 (80k;Extensive territory, expected to be circa this number).
              • Chance:150= 0/3.14= 0 x 2= 0= +0
              • Casualties:80,000 x .3 = 24,000. 80,000 -24,000= 56,000
              • Location: Near river +1 
            • Final outcome: 1.30357142857 + 3.11205834991= 4.4747506576= 447.475% Decisive Argentine victory, the entirety of the Salado is secured. Argentines are successful but have to stop their 1858 offensive and go on the defensive for 1859 due to high casulties, defensive fortifications are being built. Argentines lose 6% while Bresil loses 30%

Defense/Siege of Rosario 

The Battle of Parané 

    • Argentine (Defending) National War Effort Timer
      • Result: 110
        • Initial position/allied support: rushed to front/limited aid: +20
        • Population: 6 million+ (Argentine) + 15 
        • Small industry: +10
        • Regional power:: +5 (French protectorate)
        • Supported democracy: +15
        • Small professional army= +5
        • Population morale:+10
        • Army morale:+20 (Lost a major war against three Laurentian powers 10 years ago and is now finally regaining the land lost)
        • Argentine War Effort can last 5 years - 2 years (1858 start) = 3 years left 
        • Front: +10 (winning front)
    • Bresil + Mapuache (Attacking) War Effort Timer
      • Result: +57.5
      • Initial position: -10 Losing Front
        • Population: 17 million+ (Bresil)= +25 + 15 (Mapuche: 5 million) = +40 
        • Small Industry:  +10
        • Middle Power: +15 (Bresil) +5 (Regional power Mapuche) = +20
        • Limited Constitutional monarchy not supported (Just finished civil war 1 year ago): -10
        • Small professional army: +5 (In civil war, not stable enough to yield a large conscription pool)
        • Population nationalistic but ill-supplied (per recent civil war) = +7.5 (Average for ill supplied Bresil (+5) and Mapuche standing behind the war effort +10) )
        • Army morale: strong morale,  +10 (Average between Bresil ill supply from just being out of civil war and zealous Mapuche)
        • Front: -15 (Losing front) 
        • Mapuchean intervention save Bresil, allowing the Bresilian War Effort to last 2 years once again - 2 (1858 start) = 0 years, final year Bresil and Mapuche can fight the war
  • Battle Stage
    • Battle of the Outskirts  
      • Argentine 
        • Result: +86
          • Troop morale: +8 (Defending heartland from possibly fatal attack)
          • Quality: medium +15 (French protectorate) 
          • Quantity: Modest +15
          • Fortification: +20 (heavy entrenchment) 
          • Support: Light artillery w/ Medium cavalry = +5 +8= +13
          • Troops: +5 (50,000)
          • Chance:1282= 2/3.14= .6269 x 2 = +1.273888 = +1 
          • Casualties:50,000 x .05= 50,000 -2,500 = 47,500
          • Location:  +9  (Near Heavily Fortified city)
      • Bresil
        • Result: +51.5
          • Troop morale: +7 (enforcing hegemony)
          • Quality: medium +15
          • Quantity: modest +15 (Laurentia standard per the algo)
          • Fortification: none
          • Support: light artillery + cavalry + +10
          • Troops: +7 (70k).
          • Chance:152= 2/3.14= .6269 x 2= 1.273888= +1
          • Casualties:70,000 x .05 = 70,000 -3,500= 66,500
          • Location: Near city -3.5 
        • Final outcome: 86/51.5=  1.66990291262= 166.99=167% stalemate in favor of Argentine, no Bresilian advancements made, more Bresilian troops are needed to conquer the outskirts (I'm allowing for Falcon to redo his initial invading troop numbers in a higher quantity so this battle will have less algos if the muds allow it)

2nd Battle of the Outskirts  

  • Argentine 
    • Result: +86.75
      • Troop morale: +8 (Defending heartland from possibly fatal attack)
      • Quality: medium +15 (French protectorate) 
      • Quantity: Modest +15
      • Fortification: +20 (heavy fortifications) 
      • Support: Light artillery w/ Medium cavalry = +5 +8= +13
      • Troops: +4.75 (47,500)
      • Chance:1284= 4/3.14= 1.273885 x 2 = 2.54777 = +2
      • Casualties: 47,500 x .06= 47,500 - 2,850= 44,650
      • Location:  +9  (Near Heavily Fortified city)
  • Bresil
    • Result: +59.5
      • Troop morale: +7 (enforcing hegemony)
      • Quality: medium +15
      • Quantity: modest +15 (Laurentia standard per the algo)
      • Fortification: none
      • Support: (medium artillery) +8 + 5 (light cavalry) = +13
      • Troops: +12 (120k).
      • Chance:152= 2/3.14= .6269 x 2= 1.273888= +1
      • Casualties:120,000 x .30 = 120,000 -36,000= 84,000
      • Location: Near city -3.5 
    • Final outcome: 1.45798319328= 1457.98% + 166.99% = 312.788% Battle Tier 2 casulties (Argentine Victory) 
  • 3rd Battle of the Outskirts  
  • Argentine 
    • Result: +87.465
      • Troop morale: +8 (Defending heartland from possibly fatal attack)
      • Quality: medium +15 (French protectorate) 
      • Quantity: Modest +15
      • Fortification: +20 (heavy fortifications) 
      • Support: Light artillery w/ Medium cavalry = +5 +8= +13
      • Troops: +4.4650 (44,650)
      • Chance:1286= 6/3.14= 1.9108 x 2 = 3.821656 = +3
      • Casualties:  44,650 x .06 = 44.650 - 2,679= 41,971
      • Location:  +9  (Near Heavily Fortified city)
  • Bresil
    • Result: +77.5
      • Troop morale: +7 (enforcing hegemony)
      • Quality: medium +15
      • Quantity: modest +15 (Laurentia standard per the algo)
      • Fortification: none
      • Support: (medium artillery) +8 + 5 (light cavalry) = +13
      • Troops: +30 (300k).
      • Chance:152= 2/3.14= .6269 x 2= 1.273889= +1
      • Casualties:300,000 x .30 = 300,000 -90,000 = 210,000
      • Location: Near city -3.5 
    • Final outcome:   +1.12858064516= 112.858%+ 1457.98% + 166.99% = 425.738% Battle Tier 2 casulties (Argentine Victory) Bresilians lose 30% of their Invading Force (90,000 troops), Argentine defends the outskirts at the loss of 6% of their troops