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ResourcesEdit

Focuses and IdeasEdit

Please place your nation's focuses and ideas here. Only choose from the ideas, focuses and ideologies available on the Rules page, and do not create your own.

Name Region Primary focus Secondary focus Primary idea Other ideas Ideology
United Kingdom Western Europe Commerce Exploration Defensive Gold standard;
Bill of Rights
Imperialism
France Western Europe Exploration Military Centralism Companies, Enlightenment Imperialism
Spain Western Europe Commerce Culture Expansion Trade unions;
Enlightenment
Imperialism
Prussia Western Europe
Portugal Western Europe Commerce Military Expansion Self-Governance
Centralism
Imperialism
Netherlands Western Europe Commerce Exploration Tech Competition National service; Enlightenment Capitalism
Russia Eastern Europe Military Culture

Emancipation Manifesto

Centralism Liberalism
Kingdom of Araucanía and Patagonia South America Culture Military Great Banner Defensive Nationalism
Toucouleur Empire North/Central Africa Commerce Military N/A N/A N/A
British Raj India Commerce Military Tech Competition  Capitalism
Italy Western Europe Commerce Military Manifest Destiny  Enlightenment; Supply and Demand Nationalism
Great Korean Empire East Asia Commerce Military Manifest Destinity Enlightenment Nationalism
Hawaii Pacific Islands Military Culture N/A N/A Liberalism (as of 1872)
Austrian Empire Western Europe Military Commerce Manifest Destiny Great Banner;

National service

Nationalism
Ottoman Empire Middle East Culture Military Defensive Imperialism
Mexico North America Military Culture Defensive Expansion Imperialism
Guianese Federation South America Commerce Military Defensive Imperialism
Persian Empire Middle East Culture Religion National Service Great Banner Nationalism
Papal States Western Europe Religion Culture
United Confederation of Central America North America Culture Military Enlightenment Great Banner, Bill of Rights Liberalism
Denmark Europe Exploration Commerce Manifest Destiny Great Banner
Companies               
Nationalism
Australia Oceania Commerce Culture Trade unions Cultural unity Capitalism
Kingdom of Belgium Western Europe Commerce Culture Tech Competition Emancipation Manifesto, National Service Capitalism
Empire of Brazil South America Culture Commerce Bill of Rights Trade Unions Liberalism
Swiss Confederacy Western Europe Commerce Military Companies Gold Standard, Supply and Demand Capitalism
Westralia Oceania Commerce Military Great Banner Defensive Nationalism
United States of Colombia South America Culture Commerce Liberalism
Kingdom of Bora Bora Oceania Exploration Military N/A N/A Nationalism
Japanese empire East Asia Commerce Military Expansion Imperialism
Swiss Confederation Europe Commerce Culture Expansion Supply and Demand Capitalism

War algorithm templateEdit

Name of war (Year)
Parameter Attacker Parameter Defender
Location Location
Location bonus Location bonus
Tactical advantage Tactical advantage
Nuclear weapons Nuclear weapons
International support International support
Development Military Development Military
Technology Technology
Economy Economy
Industry Industry
Development total Infrastructure
Development total
Recent expansion Recent expansion
Motive Motive
Modifiers Modifiers
Chance Edit count Chance Edit count
UTC time UTC time
x x
Chance Chance
Age Age
Nation size Nation size
Participation Participation
Troops Troops
Theatres Theatres
Concurrent wars Concurrent wars
Recent wars Recent wars
Total Total
Focus bonus Focus bonus
GRAND TOTAL: GRAND TOTAL:
RESULT:

War algorithm requestsEdit

ATTENTION: If you believe that you have enough experience, you may skip this step and create the war algorithm yourself. Ensure that you follow all algorithm rules. The mods will then check your algorithm and approve it if they deem it accurate. Thank you.

Please format your requests like so:

==Name of conflict==
*Year start
*Belligerents
**Attacker
***Troop numbers
**Defender
***Troop numbers
*Reason for war
*Players of belligerents
**Username
***Edit count
**Username
***Edit count

Chilean occupation of AraucaniaEdit

Chile attack on Araucania and Patagonia. I though they would stop after the recovered Araucania, but if you say they continue in Argentine territories (aka Patagonia), I'm not gonna say the contrary. Zamarak500 (talk) 21:12, March 24, 2016 (UTC)

Hawaiian Invasion of TahitiEdit

My nation's (Hawaii's) invasion of the Kingdom of Tahiti. I have sent in 1,600 troops into Tahiti, in a surprise attack. --Orangebird "SPACESHIP!" --Benny in the Lego Movie (→My wall!←) 04:23, March 25, 2016 (UTC)

  • 1861.5
  • Kingdom of Hawaii vs Kingdom of Tahiti
    • Attacker: Hawaii
      • 1,600 troops
    • Defender: Tahiti
      • ??? troops (NPC nation)
  • Similar culture, but annexing nation
  • Players: Orangebird763 for Hawaii; NPC for Tahiti
    • Orangebird763
      • 467 edits
    • NPC
      • 500 edits

Second year

  • 1862
  • Kingdom of Hawaii vs Kingdom of Tahiti
    • Attacker: Hawaii
      • 2,200 troops
    • Defender: Tahiti
      • ??? troops (NPC nation)
  • Similar culture, but annexing nation
  • Players: Orangebird763 for Hawaii; NPC for Tahiti
    • Orangebird763
      • 478 edits
    • NPC
      • 500 edits

Ottoman Invasion of MacedoniaEdit

My nation is invading the Ottoman Empire at the moment. I've sent approx 100,000 men to defeat the nation once and for all! [[User:Awesome history 28]|Awesome history 28]

Toucouleur empire Invasion of MassinaEdit

The Toucouleur empire is invading Massina and sent 35,000 experienced and 30,000 inexperienced troops in a surprise jihad against them. Thisismacedon (talk) 14:06, March 25, 2016 (UTC)

  • 1862
  • Toucouleur empire vs Massina

  • Attacker: Toucouleur empire-65,000

  • Defender: Massina- 10,000

  • Taking territory of similar culture

  • Players: Toucouleur Empire Thisismacedon (talk) 20:19, March 26, 2016 (UTC), Massina- NPC

  • Thisismacedon (talk) 20:19, March 26, 2016 (UTC) - 336, 500 - NPC
  • Side note. In OTL the Toucouleur Empire conquered Massina in 3 months in 1862

Russian Conquest of KokandEdit

The Russian Empire (with an army of 800,000, probably about 200,000 involved) is invading Kokand in a surprise attack. The motivation is to promote our hegemony, and it began in 1861.5. In my turn, I assumed the Kokandi forces fled to their capital city and we are currently beseiging said city. Edit count found on User Page. Reximus | Talk to Me! 23:42, March 25, 2016 (UTC)

Japanese Civil WarEdit

  • 1862
  • Japanese Shogun vs Japanese Samurai

  • Attacker: Japanese Shogun (45,000)

  • Defender: Samurai (20,000)

  • To end the Samurai class

  • Players: Japan (Tokogawa) Nlenhardt (talk) 15:33, March 29, 2016 (UTC), Samurai (NPC)

  • Nlenhardt (talk) 15:33, March 29, 2016 (UTC)

Indian invasion of YunnanEdit

  • 1863
  • Indian Empire vs China

  • Attacker: Indian Empire (75,000)

  • Defender: China (?)

  • To take the provience of Yunnan

  • Players: Indian Empire (Person67), China (NPC)

  • Person67 (talk) 16:06, March 29, 2016 (UTC)

Korean Invasion of ManchuriaEdit

*1863.5

Spanish Invasion of MaguindanaoEdit

  • 1864
  • Spain vs Sultanate of Maguindanao

  • Attacker: Spain (25,000)

  • Defender: Sultanate of Maguindanao

  • To expend the colony of Spanish Philippines and to eliminate Islam out of Philippines

  • Players: Spain (Eric4e), Sultanate of Maguindanao (NPC)

  • Emperor Eric XV of Sweden - Sugar Rush Art Eric von Schweetz T C IM] Flag of Sweetmany

German Confederation WarEdit

  • 1867
  • German South Confederation {Bavaria, Wurttemberg, Saxony, Baden, Hesse, Baden, Reuss-Greiz, Schaumburg-Lippe, Saxe-Meiningen, Nassau, Frankfurt and Liechtenstein, Lead by Austria}, Ottoman Empire, Russian Empire, Swiss Confederation, Belgium, Denmark vs North German Confederation{Mecklenburg-Schwerin, Mecklenburg-Strelitz, Oldenburg, Anhalt, Saxe-Altenburg, Saxe-Coburg and Gotha, Lippe, Schwarzburg, Waldeck, Bremen, Hamburg, Hanover and Lübeck, Lead by Prussia}

  • Attacker: South German Confederation {Austria (800.000 troops), Bavaria, Wurttemberg, Saxony (50.000 troops), Baden, Hesse, Baden, Reuss-Greiz, Schaumburg-Lippe, Saxe-Meiningen, Nassau, Frankfurt, Liechtenstein}, Russian Empire (600.000 troops), Swiss Confederacy (20.000 troops), Belgium (12000 troops), Denmark (10.000 troops), Ottoman Empire (100.000 troops)


    • MOD: In 1917, the strength of the Austrian Army was 575,000. The available human resources to Austria would undoubtedly have been less in 1867. 800,000 troops are implausible.
    • What are you even talking about we both know that during WW1 Austria had 7,800,000 troops fighting, if you don't believe me then check it here , while also in War of 1866 Prussian-Austrian War of 1866 Austria and her allies had close to 600.000 troops, and i have deployed a number close to OTL even though that i have significantly improved Austria from OTL.~Wrto12
  • Defender: North German Confederation{Prussia, Mecklenburg-Schwerin, Mecklenburg-Strelitz, Oldenburg, Anhalt, Saxe-Altenburg, Saxe-Coburg and Gotha, Lippe, Schwarzburg, Waldeck, Bremen, Hamburg, Hanover and Lübeck}

  • Attacking to enforce political hegemony, Economic gain, Taking territory of similar culture but not part of nation (Silesia), Pre-emptive strike, Taking back territory recently held by nation but since lost (Silesia), Aiding Ideological/Religious Kinsmen who are being oppressed (Nationalists that favored the Greater German Solution/our supporters in general and Catholics)

  • Players: Austria (Wrto12), Russia (Reximus55), Saxony (Blocky858) , Swiss Confederation (Emperor Romanus), Ottoman Empire (AH28), Belgium (Krystocat), Denmark (Belialoftheillusions), Prussia (NPC), Hanover (NPC), Hesse (NPC), Baden (NPC) , Reuss-Greiz (NPC), Schaumburg-Lippe (NPC), Saxe-Meiningen (NPC), Nassau (NPC), Frankfurt (NPC) , Liechtenstein (NPC), Mecklenburg-Schwerin (NPC) , Mecklenburg-Strelitz (NPC), Oldenburg (NPC), Anhalt (NPC), Saxe-Altenburg (NPC), Saxe-Coburg and Gotha (NPC), Lippe (NPC), Schwarzburg (NPC), Waldeck (NPC), Bremen (NPC), Hamburg (NPC), Hanover (NPC), Lübeck (NPC), Bavaria (NPC), Wurttemberg (NPC)

German Confederation War, Rhineland FrontEdit

  • Year start -- 1865.5
  • Belligerents -- German South Confederation {Bavaria, Wurttemberg, Saxony, Baden, Hesse, Baden, Reuss-Greiz, Schaumburg-Lippe, Saxe-Meiningen, Nassau, Frankfurt and Liechtenstein, Lead by Austria}, Ottoman Empire, Russian Empire, Swiss Confederation, Belgium, Denmark Kingdom of the Netherlands VS North German Confederation{Mecklenburg-Schwerin, Mecklenburg-Strelitz, Oldenburg, Anhalt, Saxe-Altenburg, Saxe-Coburg and Gotha, Lippe, Schwarzburg, Waldeck, Bremen, Hamburg, Hanover and Lübeck, Lead by Prussia}
    • Attacker -- South German Confederation {(Austria ??? troops ), Bavaria, Wurttemberg, Saxony (50.000 troops), Baden, Hesse, Baden, Reuss-Greiz, Schaumburg-Lippe, Saxe-Meiningen, Nassau, Frankfurt, Liechtenstein}, Russian Empire (600.000 troops), Swiss Confederacy (20.000 troops), Belgium (17000 troops), Denmark (10.000 troops), Ottoman Empire (100.000 troops), Kingdom of the Netherlands (60,000 troops, the Netherlands has 40k on it's mainland, so they might count too) (I believe it is only Belgian and Austrian troops invading Rhineland though?)
    • Defender -- Defender: North German Confederation{Prussia, Mecklenburg-Schwerin, Mecklenburg-Strelitz, Oldenburg, Anhalt, Saxe-Altenburg, Saxe-Coburg and Gotha, Lippe, Schwarzburg, Waldeck, Bremen, Hamburg, Hanover and Lübeck}
  • Reason for war -- Aiding an ally in combating an enemy, possible territory gain, attempting to end the nearby conflict quickly. Allies reasons: Attacking to enforce political hegemony, Economic gain, Taking territory of similar culture but not part of nation (Silesia), Pre-emptive strike, Taking back territory recently held by nation but since lost (Silesia), Aiding Ideological/Religious Kinsmen who are being oppressed (Nationalists that favored the Greater German Solution/our supporters in general and Catholics)
  • Players of belligerents -- Austria (Wrto12), Russia (Reximus55), Saxony (Blocky858) , Swiss Confederation (Emperor Romanus), Ottoman Empire (AH28), Belgium (Krystocat), Denmark (Belialoftheillusions), Kingdom of the Netherlands (Andreas.martonosy), Prussia (NPC), Hanover (NPC), Hesse (NPC), Baden (NPC) , Reuss-Greiz (NPC), Schaumburg-Lippe (NPC), Saxe-Meiningen (NPC), Nassau (NPC), Frankfurt (NPC) , Liechtenstein (NPC), Mecklenburg-Schwerin (NPC) , Mecklenburg-Strelitz (NPC), Oldenburg (NPC), Anhalt (NPC), Saxe-Altenburg (NPC), Saxe-Coburg and Gotha (NPC), Lippe (NPC), Schwarzburg (NPC), Waldeck (NPC), Bremen (NPC), Hamburg (NPC), Hanover (NPC), Lübeck (NPC), Bavaria (NPC), Wurttemberg (NPC)
    • Username Krystocat
      • Edit count 65, it should be at least
    • Username N/A
      • Edit count

All of that should be correct, at least, but some of that info may not apply, I'm not sure how it works entirely--

Toucouleur Invasion of KongEdit

  • Year: 1870.5
  • Toucouleur empire vs Kong
  • Attacker: Toucouleur empire-80,000, associated vassals: 30,000
  • Defender: Kong-15,000
  • Taking territory of similar culture
  • Players: Toucouleur Empire(365 edits), NPC(500 edits)

French invasion on ChinaEdit

We plan to liberate South China as an independent Empire, which would be a French client state, although under local rule. rescue the catholics under persecution and get some land. Thank you, V.M.PersonalCoA Victor Molinaro(talk) V.M.PersonalCoA2 13:34, April 21, 2016 (UTC)

  • 1873.5
  • French Empire vs Republic of China
    • Attacker: France
      • 100,000 regular troops and 100,000 national guard, up to 200,000 men
    • Defender: Republic of China
      •  ? troops in the southern front
  • Reason for war: Economic Gain, Pre-emptive strike and Aiding social/moral/ideological/religious kinsmen who are being opressed
  • Players: VictorMolinaro for France, NPC for China
    • VictorMolinaro
      • 920 edicts
    • NPC
      • 500 edicts

Jutland invasion of Northern German EmpireEdit

We plan to defeat the threat of the German empire and the Socialist Ideals it holds because they are a great threat to us as we have been attacked. We also plan to liberate any former scandinavian counties. --Blason comte fr AnjouBy the grace of god Count of maine, Forcalquier, Anjou, and Provence, prince of albania and his highness the dauphin of France Belial. 01:54, April 29, 2016 (UTC)

  • 1876.5
  • Union of Jutland vs The German Empire
    • Attacker:Jutland
      • 100,000 men sent to invade, 30,000 home guard, 20,000 reserves up to 150,000 men
  • Internatonial support (For Jutland): South Germany,Netherland
  • Defender: German Empire
    • 55,000 troops in the Northern Front
  • Reasons for war: Pre-emptive strike, Freeing of Culture similar people i.e Oldenburg and Pomerania, Economic Gain, Protecting way of Life, stopping a threatening system i.e socialism, enforcing hegemony/
  • Players: Belialoftheillusions for Jutland, IstocnoSarajevo for the German Empire
    • Belialoftheillusions
      • 173 edits
    • IstocnoSarajevo
      • 1,267 edits

French invasion of ToucouleourEdit

Thank you, V.M.PersonalCoA Victor Molinaro(talk) V.M.PersonalCoA2 13:34, April 21, 2016 (UTC)

  • 1878.5
  • French Empire vs Toucouleour Empire
    • Attacker: France
      • 50,000 regular troops through land; another 50,000 through sea plus another 100,000 national guard on sea (Total 200,000)
    • Defender: Toucouleour(along with the entierity of the anti-colonial league which total 15 nations)
      • 330,000 troops 
  • Reason for war: Economic Gain, Pre-emptive strike and Aiding Ally (would local rebelious tribes be counted? if not please cross this last motive)
  • Toucouleur Empire: Defending nation proper from possibly fatal attack.
  • Players: VictorMolinaro for France, Thisismacedon for Toucouleour
    • VictorMolinaro
      • 1041 edicts
    • Thisismacedon
      • 397 edicts

WarsEdit

American Civil WarEdit

Northern FrontEdit

American Civil War (1863)
Parameter Britannia Parameter United States
Location +10 (Neighbour) Location +15 (In country)
Location bonus +4 (Well-known) Location bonus +4 (Well-known)
Tactical advantage +2 (Attacker) Tactical advantage +5 (Defender)
Nuclear weapons N/A Nuclear weapons N/A
International support +3 (CSA belligerent) +3 (Austria belligerent) +3 (Portugal belligerent) = 9 International support 0 (Mexico belligerent, but not against Britannia)
Development Military +4.17 (A-Grade, 4 nations) Development Military +3.33 (B-Grade, 4 nations)
Technology +4.17 (A-Grade, 4 nations) Technology +3.33 (B-Grade, 4 nations)
Economy +3.33 (A-Grade, 4 nations) Economy +3 (B-Grade, 4 nations)
Industry +3.33 (A-Grade, 4 nations) Industry +3.33 (A-Grade, 4 nations)
Infrastructure +1.67 (A-Grade, 4 nations)
Recent expansion –3 (Some expansion) Recent expansion –3 (Some expansion)
Motive +3 (Economic gain) +2 (Aiding ally) +3 (Culture) +6 (Hegemony) = +14 Motive +9 (Defend pos. fatal)
Modifiers +3 (Democracy) Modifiers
Chance Edit count 1137 Chance Edit count 659
UTC time 11:08 UTC time 11:08
x 446.49886 x 258.78869
Chance 6 Chance 9
Age 0 (Old, est. 1583) Age +5 (Mature, est. 1776)
Nation size +15 (Very large) Nation size +10 (Large)
Participation +5 (Active) Participation 0 (Moderate)
Troops 3 (30,000) Troops 0.6 (6,000)
Theatres –5 (2 theatres) Theatres –5 (2 theatres)
Concurrent wars 0 Concurrent wars 0
Recent wars 0 Recent wars 0
Total 78 Total 67.26
Focus bonus +5% (Dreadnoughts) Focus bonus 0
GRAND TOTAL: 78.9 GRAND TOTAL: 67.26
RESULT: 54%
American Civil War (1863.5)
Parameter Britannia Parameter United States
Location +10 (Neighbour) Location +15 (In country)
Location bonus +4 (Well-known) Location bonus +4 (Well-known)
Tactical advantage +2 (Attacker) Tactical advantage +5 (Defender)
Nuclear weapons N/A Nuclear weapons N/A
International support +3 (CSA belligerent) +3 (Austria belligerent) +3 (Portugal belligerent) = 9 International support 0 (Mexico belligerent, but not against Britannia)
Development Military +4.17 (A-Grade, 4 nations) Development Military +3.33 (B-Grade, 4 nations)
Technology +4.17 (A-Grade, 4 nations) Technology +3.33 (B-Grade, 4 nations)
Economy +3.33 (A-Grade, 4 nations) Economy +3 (B-Grade, 4 nations)
Industry +3.33 (A-Grade, 4 nations) Industry +3.33 (A-Grade, 4 nations)
Infrastructure +1.67 (A-Grade, 4 nations)
Recent expansion –3 (Some expansion) Recent expansion –3 (Some expansion)
Motive +3 (Economic gain) +2 (Aiding ally) +3 (Culture) +6 (Hegemony) = +14 Motive +9 (Defend pos. fatal)
Modifiers +3 (Democracy) Modifiers
Chance Edit count 1137 Chance Edit count 659
UTC time 11:08 UTC time 11:08
x 446.49886 x 258.78869
Chance 6 Chance 9
Age 0 (Old, est. 1583) Age +5 (Mature, est. 1776)
Nation size +15 (Very large) Nation size +10 (Large)
Participation +5 (Active) Participation 0 (Moderate)
Troops 2.85 (28,500) Troops 0.54 (5,400)
Theatres –5 (2 theatres) Theatres –5 (2 theatres)
Concurrent wars 0 Concurrent wars 0
Recent wars 0 Recent wars 0
Total 77.85 Total 67.2
Focus bonus +5% (Dreadnoughts) Focus bonus 0
GRAND TOTAL: 81.74 GRAND TOTAL: 67.2
RESULT: 55%
American Civil War (1864)
Parameter Britannia Parameter United States
Location +10 (Neighbour) Location +15 (In country)
Location bonus +4 (Well-known) Location bonus +4 (Well-known)
Tactical advantage +2 (Attacker) Tactical advantage +5 (Defender)
Nuclear weapons N/A Nuclear weapons N/A
International support +3 (CSA belligerent) +3 (Austria belligerent) +3 (Portugal belligerent) = 9 International support 0 (Mexico belligerent, but not against Britannia)
Development Military +4.17 (A-Grade, 4 nations) Development Military +3.33 (B-Grade, 4 nations)
Technology +4.17 (A-Grade, 4 nations) Technology +3.33 (B-Grade, 4 nations)
Economy +3.33 (A-Grade, 4 nations) Economy +3 (B-Grade, 4 nations)
Industry +3.33 (A-Grade, 4 nations) Industry +3.33 (A-Grade, 4 nations)
Infrastructure +1.67 (A-Grade, 4 nations)
Recent expansion –3 (Some expansion) Recent expansion –3 (Some expansion)
Motive +3 (Economic gain) +2 (Aiding ally) +3 (Culture) +6 (Hegemony) = +14 Motive +9 (Defend pos. fatal)
Modifiers +3 (Democracy) +5 (Troop morale high) Modifiers +3 (Democracy)
Chance Edit count 1176 Chance Edit count 659
UTC time 03:02 UTC time 03:02
x 1847.25648 x 1035.15478
Chance 6 Chance 9
Age 0 (Old, est. 1583) Age +5 (Mature, est. 1776)
Nation size +15 (Very large) Nation size +10 (Large)
Participation +5 (Active) Participation 0 (Moderate)
Troops 2.71 (27,075) Troops 0.53 (5,346)
Theatres –5 (2 theatres) Theatres –5 (2 theatres)
Concurrent wars 0 Concurrent wars 0
Recent wars 0 Recent wars 0
Total 74.71 Total 51.19
Focus bonus +5% (Dreadnoughts) Focus bonus 0
GRAND TOTAL: 78.45 GRAND TOTAL: 51.19
RESULT: 61%: Downgrade by one in military for US, 25% US troop numbers destroyed. Britain makes moderate gains into US territory
American Civil War (1864.5)
Parameter Britannia Parameter United States
Location +10 (Neighbour) Location +15 (In country)
Location bonus +4 (Well-known) Location bonus +4 (Well-known)
Tactical advantage +2 (Attacker) Tactical advantage +5 (Defender)
Nuclear weapons N/A Nuclear weapons N/A
International support +3 (CSA belligerent) +3 (Austria belligerent) +3 (Portugal belligerent) = 9 International support 0 (Mexico belligerent, but not against Britannia)
Development Military +4.17 (A-Grade, 4 nations) Development Military +1.67 (C-Grade, 4 nations)
Technology +4.17 (A-Grade, 4 nations) Technology +3.33 (B-Grade, 4 nations)
Economy +3.33 (A-Grade, 4 nations) Economy +3 (B-Grade, 4 nations)
Industry +3.33 (A-Grade, 4 nations) Industry +3.33 (A-Grade, 4 nations)
Infrastructure +1.67 (A-Grade, 4 nations)
Recent expansion –3 (Some expansion) Recent expansion 0 (No expansion)
Motive +3 (Economic gain) +2 (Aiding ally) +3 (Culture) +6 (Hegemony) = +14 Motive +9 (Defend pos. fatal)
Modifiers +3 (Democracy) +5 (Troop morale high) Modifiers +3 (Democracy) –5 (Troop morale low)
Chance Edit count 1223 Chance Edit count 659
UTC time 12:55 UTC time 12:55
x 768.43356 x 414.06101
Chance 6 Chance 1
Age 0 (Old, est. 1583) Age +5 (Mature, est. 1776)
Nation size +15 (Very large) Nation size +5 (Modest)
Participation +5 (Active) Participation –5 (Inactive)
Troops 2.71 (27,075) Troops 0.40 (4,009)
Theatres –5 (2 theatres) Theatres –5 (2 theatres)
Concurrent wars 0 Concurrent wars 0
Recent wars 0 Recent wars 0
Total 82.71 Total 46.23
Focus bonus +5% (Dreadnoughts) Focus bonus 0
GRAND TOTAL: 86.85 GRAND TOTAL: 45.4
RESULT: 66%: Attacker causes great damage (-25%, downgrade by one in military if damage continuous for one more turn, downgrade by one in industry and infrastructure) to defender troop numbers, infrastructure and industry. Attacker makes moderate gains in defender territory.
American Civil War (1865)
Parameter Britannia Parameter United States
Location +10 (Neighbour) Location +15 (In country)
Location bonus +4 (Well-known) Location bonus +4 (Well-known)
Tactical advantage +2 (Attacker) Tactical advantage +5 (Defender)
Nuclear weapons N/A Nuclear weapons N/A
International support +3 (CSA belligerent) +3 (Austria belligerent) +3 (Portugal belligerent) = 9 International support 0 (Mexico belligerent, but not against Britannia)
Development Military +4.17 (A-Grade, 4 nations) Development Military +1.67 (C-Grade, 4 nations)
Technology +4.17 (A-Grade, 4 nations) Technology +3.33 (B-Grade, 4 nations)
Economy +3.33 (A-Grade, 4 nations) Economy +3 (B-Grade, 4 nations)
Industry +3.33 (A-Grade, 4 nations) Industry +2.5 (B-Grade, 4 nations)
Infrastructure +0.83 (B-Grade, 4 nations)
Recent expansion –3 (Some expansion) Recent expansion 0 (No expansion)
Motive +3 (Economic gain) +2 (Aiding ally) +3 (Culture) +6 (Hegemony) = +14 Motive +9 (Defend pos. fatal)
Modifiers +3 (Democracy) +5 (Troop morale high) Modifiers +3 (Democracy) –5 (Troop morale low)
Chance Edit count 1223 Chance Edit count 659
UTC time 13:05 UTC time 13:05
x 768.43356 x 414.06101
Chance 6 Chance 1
Age 0 (Old, est. 1583) Age +5 (Mature, est. 1776)
Nation size +15 (Very large) Nation size +5 (Modest)
Participation +5 (Active) Participation –5 (Inactive)
Troops 2.71 (27,075) Troops 0.30 (3,006)
Theatres –5 (2 theatres) Theatres –5 (2 theatres)
Concurrent wars 0 Concurrent wars 0
Recent wars 0 Recent wars 0
Total 82.71 Total 43.63
Focus bonus +5% (Dreadnoughts) Focus bonus 0
GRAND TOTAL: 86.85 GRAND TOTAL: 43.63
RESULT: 67%: Attacker causes great damage (-25%, downgrade by one in military, downgrade by one in industry and infrastructure if damage continuous for one more turn) to defender troop numbers, infrastructure and industry. Attacker makes moderate gains in defender territory.
American Civil War (1865.5)
Parameter Britannia Parameter United States
Location +10 (Neighbour) Location +15 (In country)
Location bonus +4 (Well-known) Location bonus +4 (Well-known)
Tactical advantage +2 (Attacker) Tactical advantage +5 (Defender)
Nuclear weapons N/A Nuclear weapons N/A
International support +3 (CSA belligerent) +3 (Austria belligerent) +3 (Portugal belligerent) = 9 International support 0 (Mexico belligerent, but not against Britannia)
Development Military +4.17 (A-Grade, 4 nations) Development Military +0.83 (D-Grade, 4 nations)
Technology +4.17 (A-Grade, 4 nations) Technology +3.33 (B-Grade, 4 nations)
Economy +3.33 (A-Grade, 4 nations) Economy +3 (B-Grade, 4 nations)
Industry +3.33 (A-Grade, 4 nations) Industry +2.5 (B-Grade, 4 nations)
Infrastructure +0.83 (B-Grade, 4 nations)
Recent expansion –3 (Some expansion) Recent expansion 0 (No expansion)
Motive +3 (Economic gain) +2 (Aiding ally) +3 (Culture) +6 (Hegemony) = +14 Motive +9 (Defend pos. fatal)
Modifiers +3 (Democracy) +5 (Troop morale high) Modifiers +3 (Democracy) –5 (Troop morale low)
Chance Edit count 1223 Chance Edit count 659
UTC time 13:15 UTC time 13:15
x 768.43356 x 414.06101
Chance 6 Chance 1
Age 0 (Old, est. 1583) Age +5 (Mature, est. 1776)
Nation size +15 (Very large) Nation size +5 (Modest)
Participation +5 (Active) Participation –5 (Inactive)
Troops 2.71 (27,075) Troops 0.23 (2,254)
Theatres –5 (2 theatres) Theatres –5 (2 theatres)
Concurrent wars 0 Concurrent wars 0
Recent wars 0 Recent wars 0
Total 82.71 Total 42.72
Focus bonus +5% (Dreadnoughts) Focus bonus 0
GRAND TOTAL: 86.85 GRAND TOTAL: 42.72
RESULT: 67%: Attacker causes great damage (-25%, downgrade by one in industry and infrastructure, downgrade by one in military if damage continuous for one more turn) to defender troop numbers, infrastructure and industry. Attacker makes moderate gains in defender territory.

Southern FrontEdit

American Civil War(1864.5)
Parameter Condederate States of America Parameter United States of America
Location

+10(Neighbour)

Location +15(In country)
Location bonus

+4(Well known)

Location bonus

+4(Well known)

Tactical advantage

+2(Attacker)

Tactical advantage +5(Defender)
Nuclear weapons 0 Nuclear weapons 0
International support

+3 (Austria)

+3 (France)

+3 (Britain)

International support
Development Military +6 Development Military +3
Technology +6 Technology +6
Economy +5,4 Economy +5,4
Industry +3 Industry +6

Total:

20,4

Infrastructure:

Total:

+3

23,4

Recent expansion 0 Recent expansion 0
Motive

+10 (Defending nation from attack that will wipe out nation and culture)

+6 (Attacking to enforce political hegemony)

+6 (Aiding Ideological Kinsmen who are being oppressed)

Motive

+6 (Attacking to enforce political hegemony)

+5 (Defending heartland from attack)

Modifiers

+5 (Troop morale high) 

+3 (Democratic Government)

Modifiers

-10 (Multiple concurrent wars)

-2 (War not supported by the people)

+3 (Democratic Government)

-2 (per defeat) Defeat suffered within the previous two years.

Chance Edit count ??? Chance Edit count ???
UTC time ??? UTC time

???

x ??? x  

???

Chance  ??? Chance  ???
Age Young Nation (5 years old) -5 Age Mature Nation (90 years old) +5
Nation size +10 (Large) Nation size +10 (Large)
Participation +5 (User active) Participation -5 (User not active)
Troops 25 (250,000 troops) Troops 30 (300,000 troops)
Theatres 0 Theatres -5 (2 theatres)
Concurrent wars 0 Concurrent wars

-4(Britain)

Recent wars 0 Recent wars 0
Total 110,4 Total 78,4
Focus bonus Focus bonus
GRAND TOTAL:110,4 GRAND TOTAL:78,4

RESULT: 58,47% USA causes minimal damage (-5%) to CSA troop numbers, but cannot stop attack. CSA causes moderate damage (-10%, downgrade by one in military and infrustracture if damage continuous for two more turns) to USA troop numbers and infrastructure. CSA makes minimal gains in defender territory.


Still needs to be checked, gonna do a Mexican algo later. ~Wrto12

Technically the CSA is the attacker, not the defender, as they initiated the Civil War by attacking Fort Sumter. And even if the US were the attacker, you need to place the attacker side on the right place. The attacker is always on the left. Also, it's impossible to get to values of 100s of thousands. Please check again. Thanks. ~Tim

That algo is BS. non democratic government, war not supported by people. The Union is large the CSA is small. again the confederates attacker fort sumter. The union army is a bit bigger than the confederates and since only 6,000 troops were posted to the north it is safe to assume that the Union would outnumber the confederates a bit more. The motive is a lot stronger considering they are freeing black people (kinsmen) and (defending heartland from attack). When was there a mention of guirella warfare. The CSA user is not very active if you look at how often he posts. Person67 (talk) 08:47, April 2, 2016 (UTC) 

Guys the algo was edited, i didn't edit it and i didn't have time to fix it. I have not add not democratic gov motive and some other stuff. War is not supported by the people, check mod events. CSA player is active, when the USA player has to post for more than 8 turns now. CSA isn't small check algo, even though the CSA is half the size of the USA, they cannot be placed as small nation, considering that modest size nation example is Sweden, the CSA is like 5 times bigger from Sweden. Motive is not of freeing black people, as this was merely a pretext for the Northern States to destroy the Southern economy and have good relationships with the rest of the world (by abolishing slavery), but i am adding defending heartland from attack, even though Rex told me there should be only one motive for each side. I didn't add the non- democratic gov and i erased it. I am also gonna erase the guerilla warfare. Wrto12 (talk) 11:51, April 2, 2016 (UTC)

Also i have 200,000 troops fighting side by side with the Confederate forces, troops are ok. Wrto12 (talk) 12:13, April 2, 2016 (UTC)

Just realized that after Texas seceded from the CSA, Mexico has no borders with the CSA ans CSA has no Navy, so the war should be over or it should have stopped, so i edited the algo accordingly. Wrto12 (talk) 13:44, April 2, 2016 (UTC)

Mexican WarEdit

Mexican War(1865)
Parameter France Parameter Mexico
Location

-5(Far away)

Location +15(In country)
Location bonus

-2(Little known)

Location bonus

+4(Well known)

Tactical advantage

+2(Attacker)

+6 (Surprise)

Tactical advantage +5(Defender)
Nuclear weapons 0 Nuclear weapons 0
International support

+3 (Austria)

+3 (Portugal)

International support
Development Military +7,5 Development Military +3,75
Technology +9,375 Technology +3,75
Economy +6,75 Economy +3,75
Industry +7,5 Industry +3,75

Total:

31,125

Infrastructure:

Total:

+0,375

15,375

Recent expansion 0 Recent expansion 0
Motive

+6 (Attacking to enforce political hegemony)

+6 (Aiding Ideological (Monarchists) Kinsmen who are being oppressed)

+2 (Aiding Ally(Austria))

+3 (Economic gain)

Motive

+9 (Defending nation proper from possibly fatal attack)

Modifiers

+5 (Troop morale high) 

-2 (Non-democratic Governmen)

Modifiers

-10 (Multiple concurrent wars)

-2 (War not supported by the people)

+3 (Democreatic Government)

-2 (per defeat) Defeat suffered within the previous two years.

Chance Edit count ??? Chance Edit count ???
UTC time ??? UTC time

???

x ??? x  

???

Chance  ??? Chance  ???
Age Young Nation (13 years old) -5 Age Maturing nation (65 years old) +0
Nation size 0 (Medium) Nation size +10 (Large)
Participation +5 (User active) Participation -5 (User not active)
Troops 35 (350,000 troops) Troops 10 (100,000 troops)
Theatres 0 Theatres -5 (Confederate Front)
Concurrent wars 0 Concurrent wars

-4(CSA)

Recent wars 0 Recent wars 0
Total 93,125 Total 43,375
Focus bonus Focus bonus
GRAND TOTAL:93,125 GRAND TOTAL:43,375

RESULT: 68,22% France causes great damage (-25%, downgrade by one in military, infrastructure and industry if damage continuous for one more turn) to Mexican troop numbers, infrastructure and industry. France makes moderate gains in defender territory.


Mexican algo done. ~Wrto12

Umm, Portugal is helping you too.~Tao64

My bad, fixed it~Wrto12

Toucouleur Invasion of KongEdit

Toucouleur Empire Invasion Of Kong (1870.5)
Parameter Attacker Parameter Defender
Location +10 Location +15
Location bonus +4 Location bonus +4
Tactical advantage +8 Tactical advantage +5
Nuclear weapons 0 Nuclear weapons 0
International support +3,+3,+3,+3 International support 0
Development Military +1 Development Military +3.33
Technology +0.5 Technology +3.33
Economy +0.5 Economy +3.33
Industry +0.5 Industry +3.33
Infrastructure -6.66
Recent expansion 0 Recent expansion 0
Motive +3(Economic Gain), +3 (Taking territory of similar culture but not part of nation), +3 (Taking territory of similar culture but not part of nation), +2(Aiding Ally) Motive +9 (defending nation proper)
Modifiers -2 Modifiers -5,-2
Chance Edit count 365 Chance Edit count 500
UTC time 8:38 UTC time 7:31
x 143.33516482 x 1570.79632679
Chance +6 Chance +2
Age -5 Age +5
Nation size 0 Nation size -10
Participation 0 Participation 0 (NPC Nation)
Troops
11
Troops 1.0
Theatres 0 Theatres -5,-6
Concurrent wars 0 Concurrent wars 0
Recent wars -2, -2 Recent wars 0
Total 53.5 Total 19.66
Focus bonus 0 Focus bonus 0
GRAND TOTAL: 53.5 GRAND TOTAL: 19.66
RESULT: 73.16% Toucouleur makes gains reducing their troops to 7500 downgrading their industry, economy and military by one
Toucouleur Empire Invasion Of Kong (1871)
Parameter Attacker Parameter Defender
Location +10 Location +15
Location bonus +4 Location bonus +4
Tactical advantage +8 Tactical advantage +5
Nuclear weapons 0 Nuclear weapons 0
International support +3,+3,+3,+3 International support 0
Development Military +1 Development Military +0.66
Technology +0.5 Technology +0.66
Economy +0.5 Economy +0.66
Industry +0.5 Industry +0.66
Infrastructure -6.66
Recent expansion 0 Recent expansion 0
Motive +3(Economic Gain), +3 (Taking territory of similar culture but not part of nation), +3 (Taking territory of similar culture but not part of nation), +2(Aiding Ally) Motive +9 (defending nation proper)
Modifiers -2 Modifiers -5,-2
Chance Edit count 369 Chance Edit count 500
UTC time 11:59 UTC time 12:01
x 128.805298797 x 1570.79632679
Chance +9 Chance +2
Age -5 Age 0
Nation size 0 Nation size -10
Participation 0 Participation 0 (NPC Nation)
Troops
11
Troops 1.0
Theatres 0 Theatres -5,-6
Concurrent wars 0 Concurrent wars 0
Recent wars -2, -2 Recent wars 0
Total 53.5 Total 19.66
Focus bonus 0 Focus bonus 0
GRAND TOTAL: 56.5 GRAND TOTAL: 8.23
RESULT: 87% Toucouleur makes gains reducing their troops to 2000 downgrading their industry, economy and military by one
Toucouleur Empire Invasion Of Kong (1871.5)
Parameter Attacker Parameter Defender
Location +10 Location +15
Location bonus +4 Location bonus +4
Tactical advantage +8 Tactical advantage +5
Nuclear weapons 0 Nuclear weapons 0
International support +3,+3,+3,+3 International support 0
Development Military +1 Development Military +0.66
Technology +0.5 Technology +0.66
Economy +0.5 Economy +0.66
Industry +0.5 Industry +0.66
Infrastructure -6.66
Recent expansion 0 Recent expansion 0
Motive +3(Economic Gain), +3 (Taking territory of similar culture but not part of nation), +3 (Taking territory of similar culture but not part of nation), +2(Aiding Ally) Motive +9 (defending nation proper)
Modifiers -2 Modifiers -5,-2,-2
Chance Edit count 371 Chance Edit count 500
UTC time 11:33 UTC time 11:35
x 388.510291494 x 314.159265359
Chance +9 Chance +6
Age -5 Age 0
Nation size 0 Nation size -10
Participation 0 Participation 0 (NPC Nation)
Troops
11
Troops 0.19
Theatres 0 Theatres -5,-6
Concurrent wars 0 Concurrent wars 0
Recent wars -2, -2 Recent wars 0
Total 53.5 Total 10.17
Focus bonus 0 Focus bonus 0
GRAND TOTAL: 56.5 GRAND TOTAL: 10.17
RESULT: 84% Toucouleur finally crushes the enteriety of Kong's military forcing them to surrender

Toucouleur invasion of MossiEdit

Toucouleur Empire Invasion Of Mossi (1865)
Parameter Attacker Parameter Defender
Location +10 Location +15
Location bonus +4 Location bonus +4
Tactical advantage +8 Tactical advantage +5
Nuclear weapons 0 Nuclear weapons 0
International support +3,+3,+2 International support 0
Development Military +2.22 Development Military +3.33
Technology +1.11 Technology +3.33
Economy +1.11 Economy +3.33
Industry +1.11 Industry +3.33
Infrastructure -6.66
Recent expansion -5 Recent expansion 0
Motive +3(Economic Gain), +3 (Taking territory of similar culture but not part of nation), +3 (Taking territory of similar culture but not part of nation) Motive +9 (defending nation proper)
Modifiers -2 Modifiers -5,-2
Chance Edit count 353 Chance Edit count 500
UTC time 7:28 UTC time 7:31
x 138.62277584 x 1570.79632679
Chance +7 Chance +2
Age -5 Age -15
Nation size 0 Nation size -10
Participation +5 Participation 0 (NPC Nation)
Troops 8.5 Troops 1.0
Theatres 0 Theatres -5,-6
Concurrent wars 0 Concurrent wars 0
Recent wars -2, -2 Recent wars 0
Total 51.05 Total 9.66
Focus bonus 0 Focus bonus 0
GRAND TOTAL: 51.05 GRAND TOTAL: 9.66
RESULT: 84% Toucouleur makes massive gains reducing their troops to 2500

Hawaiian-Tahitian WarEdit

Hawaiian-Tahitian War (1861.5)
Parameter Attacker Parameter Defender
Location -7 Location +15
Location bonus +2 Location bonus +4
Tactical advantage +8 Tactical advantage +9
Nuclear weapons 0 Nuclear weapons 0
International support 0 International support 0
Development Military +3.33 Development Military +0.66
Technology +3.33 Technology +0.66
Economy +3.33 Economy +0.66
Industry +0.66 Industry +0.66
Infrastructure -6.66
Recent expansion 0 Recent expansion 0
Motive +3 (similar culture but not same nation proper) Motive +9 (defending nation proper)
Modifiers -2 Modifiers -2
Chance Edit count 467 Chance Edit count 500
UTC time 4:31 UTC time 4:31
x 1467.12376923 x 1570.79632679
Chance +6 Chance +2
Age 0 Age 0
Nation size -10 Nation size -10
Participation +5 Participation 0 (NPC Nation)
Troops 0.16 (1,600 troops) Troops 0.2 (assumed 2,000 troops)
Theatres 0 Theatres 0
Concurrent wars 0 Concurrent wars 0
Recent wars 0 Recent wars 0
Total 15.81 Total 24.98
Focus bonus 0 Focus bonus 0
GRAND TOTAL: 15.81 GRAND TOTAL: 24.98
RESULT: 38.76% - Attack repulsed; Hawaiian troops down by 5%
Hawaiian-Tahitian War (1862)
Parameter Attacker Parameter Defender
Location -7 Location +15
Location bonus +2 Location bonus +4
Tactical advantage +2 Tactical advantage +9
Nuclear weapons 0 Nuclear weapons 0
International support 0 International support 0
Development Military +3.33 Development Military +0.66
Technology +3.33 Technology +0.66
Economy +3.33 Economy +0.66
Industry +0.66 Industry +0.66
Infrastructure -6.66
Recent expansion 0 Recent expansion 0
Motive +3 (similar culture but not same nation proper) Motive +9 (defending nation proper)
Modifiers -2 Modifiers -2
Chance Edit count 467 Chance Edit count 500
UTC time 4:45 UTC time 4:45
x 293.424753845 x 314.159265359
Chance +5 Chance +6
Age 0 Age 0
Nation size -10 Nation size -10
Participation +5 Participation 0 (NPC Nation)
Troops 0.21 (2,100 troops) Troops 0.2 (assumed 2,000 troops)
Theatres 0 Theatres 0
Concurrent wars 0 Concurrent wars 0
Recent wars 0 Recent wars 0
Total 8.86 Total 27.18
Focus bonus (+10%) Focus bonus 0
GRAND TOTAL: 9.746 GRAND TOTAL: 27.18
RESULT: 36.926% - Attack repulsed; Hawaiian troops down by 5%
Hawaiian-Tahitian War (1864)
Parameter Attacker Parameter Defender
Location -7 (far) Location +15 (in home country)
Location bonus +4 (well-known) Location bonus +4 (well-known)
Tactical advantage +12 (attacker, surprise attack, amphibious deployment) Tactical advantage +6 (defender, island home, attacked by amphibious landing)
Nuclear weapons 0 Nuclear weapons 0
International support 0 International support 0
Development Military +3.33 Development Military +0.66
Technology +3.33 Technology +0.66
Economy +3.33 Economy +0.66
Industry +0.66 Industry +0.66
Infrastructure -6.66
Recent expansion 0 Recent expansion 0
Motive +3 (similar culture but not same nation proper) Motive +9 (defending nation proper)
Modifiers -2 (non-democratic) Modifiers -7 (non-democratic, troop morale low [strength less or equal to 50% of opponents])
Chance Edit count 545 Chance Edit count 500
UTC time 3:25 UTC time 3:25
x 342.43359 x 314.15926
Chance +9 Chance +5
Age 0 Age 0
Nation size -10 Nation size -10
Participation +5 Participation 0 (NPC Nation)
Troops 1.04 (10,400 troops) Troops 0.2 (assumed 2,000 troops)
Theatres 0 Theatres 0
Concurrent wars 0 Concurrent wars 0
Recent wars 0 Recent wars 0
Total 25.69 Total 17.98
Focus bonus 0 Focus bonus 0
GRAND TOTAL: 25.69 GRAND TOTAL: 17.98
RESULT: 58.82% - Hawaiian troops down by 5%; Tahitian troops down by 10%; Hawaii gains minor territory
Hawaiian-Tahitian War (1864.5)
Parameter Attacker Parameter Defender
Location +10 (neighboring country, now that one of the islands is occupied) Location +15 (in home country)
Location bonus +4 (well-known) Location bonus +4 (well-known)
Tactical advantage +2 (attacker) Tactical advantage +9 (defender, island home)
Nuclear weapons 0 Nuclear weapons 0
International support 0 International support 0
Development Military +3.33 Development Military +0.66
Technology +3.33 Technology +0.66
Economy +3.33 Economy +0.66
Industry +0.66 Industry +0.66
Infrastructure -6.66
Recent expansion -2 (insignificant) Recent expansion 0
Motive +3 (similar culture but not same nation proper) Motive +9 (defending nation proper)
Modifiers +3 (actually democratic) Modifiers -7 (non-democratic, troop morale low [strength less or equal to 50% of opponents])
Chance Edit count 553 Chance Edit count 500
UTC time 2:45 UTC time 2:45
x 347.46014 x 314.15926
Chance +4 Chance +6
Age 0 Age 0
Nation size -10 Nation size -10
Participation +5 Participation 0 (NPC Nation)
Troops 0.98 (9,880 troops) Troops 0.18 (assumed 1,800 troops)
Theatres 0 Theatres 0
Concurrent wars 0 Concurrent wars 0
Recent wars 0 Recent wars 0
Total 30.63 Total 22.16
Focus bonus 0 Focus bonus 0
GRAND TOTAL: 30.63 GRAND TOTAL: 22.16
RESULT: 58.02% - Hawaiian troops down by 5%; Tahitian troops down by 10%; Hawaii gains minor territory
Hawaiian-Tahitian War (1866)
Parameter Attacker Parameter Defender
Location +10 (neighboring country) Location +15 (in home country)
Location bonus +4 (well-known) Location bonus +4 (well-known)
Tactical advantage +2 (attacker) Tactical advantage +9 (defender, island home)
Nuclear weapons 0 Nuclear weapons 0
International support 0 International support 0
Development Military +3.33 Development Military +0 (Grade F?)
Technology +3.33 Technology +0.66
Economy +6.66 Economy +0.66
Industry +0.66 Industry +0 (Grade F?)
Infrastructure -6.66
Recent expansion -3 (some) Recent expansion 0
Motive +3 (similar culture but not same nation proper) Motive +9 (defending nation proper)
Modifiers +3 (democratic) Modifiers -7 (non-democratic, troop morale low [strength less or equal to 50% of opponents])
Chance Edit count 613 Chance Edit count 500
UTC time 2:59 UTC time 2:59
x 213.97736 x 174.53292
Chance +6 Chance +2
Age 0 Age 0
Nation size -10 Nation size -10
Participation +5 Participation 0 (NPC Nation)
Troops 1.85 (18,471 troops) Troops 0.11 (1,093 troops)
Theatres 0 Theatres 0
Concurrent wars 0 Concurrent wars 0
Recent wars 0 Recent wars 0
Total 35.83 Total 16.77
Focus bonus 0 Focus bonus 0
GRAND TOTAL: 35.83 GRAND TOTAL: 16.77
RESULT: 68.12% - Tahitian troops down by 25%; Hawaii gains moderate territory
Hawaiian-Tahitian War (1866.5)
Parameter Attacker Parameter Defender
Location +10 (neighboring country) Location +15 (in home country)
Location bonus +4 (well-known) Location bonus +4 (well-known)
Tactical advantage +6 (attacker, amphibious landing) Tactical advantage +6 (defender, island home, amphibious landing by attacker)
Nuclear weapons 0 Nuclear weapons 0
International support 0 International support 0
Development Military +3.33 Development Military +0
Technology +3.33 Technology +0.66
Economy +6.66 Economy +0.66
Industry +0.66 Industry +0
Infrastructure -6.66
Recent expansion -3 (some) Recent expansion 0
Motive +3 (similar culture but not same nation proper) Motive +9 (defending nation proper)
Modifiers +3 (democratic) Modifiers -7 (non-democratic, troop morale low [strength less or equal to 50% of opponents])
Chance Edit count 625 Chance Edit count 500
UTC time 3:03 UTC time 3:03
x 654.49846 x 523.59877
Chance +6 Chance +7
Age 0 Age 0
Nation size -10 Nation size -10
Participation +5 Participation 0 (NPC Nation)
Troops 1.85 (18,471 troops) Troops 0.08 (820 troops)
Theatres 0 Theatres 0
Concurrent wars 0 Concurrent wars 0
Recent wars 0 Recent wars 0
Total 39.83 Total 18.74
Focus bonus +10% (seige) Focus bonus 0
GRAND TOTAL: 43.81 GRAND TOTAL: 18.74
RESULT: 70.04% - Tahitian troops down by 25%; Hawaii gains moderate territory
Hawaiian-Tahitian War (1867)
Parameter Attacker Parameter Defender
Location +10 (neighboring country) Location +15 (in home country)
Location bonus +4 (well-known) Location bonus +4 (well-known)
Tactical advantage +2 (attacker) Tactical advantage +1 (defender, island home, 4 defeats in past 2 years)
Nuclear weapons 0 Nuclear weapons 0
International support 0 International support 0
Development Military +3.33 Development Military +0
Technology +3.33 Technology +0.66
Economy +6.66 Economy +0.66
Industry +0.66 Industry +0
Infrastructure -10 (Grade F?)
Recent expansion -3 (some) Recent expansion 0
Motive +3 (similar culture but not same nation proper) Motive +9 (defending nation proper)
Modifiers +3 (democratic) Modifiers -7 (non-democratic, troop morale low [strength less or equal to 50% of opponents])
Chance Edit count 644 Chance Edit count 500
UTC time 1:01 UTC time 1:01
x 2023.18566 x 1570.79632
Chance +6 Chance +2
Age 0 Age 0
Nation size -10 Nation size -10
Participation +5 Participation 0 (NPC Nation)
Troops 1.85 (18,471 troops) Troops 0.06 (615 troops)
Theatres 0 Theatres 0
Concurrent wars 0 Concurrent wars 0
Recent wars 0 Recent wars 0
Total 39.83 Total 5.38
Focus bonus 0 Focus bonus 0
GRAND TOTAL: 39.83 GRAND TOTAL: 5.38
RESULT: 88.10% - Tahitian troops down by 75%; Infrastructure, economy, and military all in "Grade F"; Hawaii gains major territory
Hawaiian-Tahitian War (1867.5)
Parameter Attacker Parameter Defender
Location +10 (neighboring country) Location +15 (in home country)
Location bonus +4 (well-known) Location bonus +4 (well-known)
Tactical advantage +2 (attacker) Tactical advantage +1 (defender, island home, 4 defeats in past 2 years)
Nuclear weapons 0 Nuclear weapons 0
International support 0 International support 0
Development Military +3.33 Development Military +0
Technology +3.33 Technology +0.66
Economy +6.66 Economy +0.66
Industry +0.66 Industry +0
Infrastructure -10 (Grade F?)
Recent expansion -3 (some) Recent expansion 0
Motive +3 (similar culture but not same nation proper) Motive +9 (defending nation proper)
Modifiers +3 (democratic) Modifiers -7 (non-democratic, troop morale low [strength less or equal to 50% of opponents])
Chance Edit count 679 Chance Edit count 500
UTC time 3:55 UTC time 3:55
x 426.62828 x 314.15926
Chance +8 Chance +6
Age 0 Age 0
Nation size -10 Nation size -10
Participation +5 Participation 0 (NPC Nation)
Troops 1.85 (18,471 troops) Troops 0.02 (154 troops)
Theatres 0 Theatres 0
Concurrent wars 0 Concurrent wars 0
Recent wars 0 Recent wars 0
Total 37.83 Total 9.34
Focus bonus +10% (seige) Focus bonus 0
GRAND TOTAL: 41.61 GRAND TOTAL: 9.34
RESULT: 81.67% - Tahitian troops down by 75%; Hawaii gains major territory
Hawaiian-Tahitian War (1868)
Parameter Attacker Parameter Defender
Location +10 (neighboring country) Location +15 (in home country)
Location bonus +4 (well-known) Location bonus +4 (well-known)
Tactical advantage +6 (attacker, amphibious landing) Tactical advantage -2 (defender, island home, 4 defeats in past 2 years)
Nuclear weapons 0 Nuclear weapons 0
International support 0 International support 0
Development Military +3.33 Development Military +0
Technology +3.33 Technology +0.66
Economy +6.66 Economy +0.66
Industry +0.66 Industry +0
Infrastructure -10 (Grade F?)
Recent expansion -3 (some) Recent expansion 0
Motive +6 (enforce political hegemony) Motive +9 (defending nation proper)
Modifiers +3 (democratic, fighting guerilla war, troop morale high) Modifiers -6 (non-democratic, troop morale low [strength less or equal to 50% of opponents], guerilla war)
Chance Edit count 679 Chance Edit count 724
UTC time 18:41 UTC time 18:41
x 2274.51308 x 1570.79632
Chance +8 Chance +2
Age 0 Age 0
Nation size -10 Nation size -10
Participation +5 Participation 0 (NPC Nation)
Troops 3.05 (30,471 troops) Troops 0.02 (39 troops)
Theatres 0 Theatres 0
Concurrent wars 0 Concurrent wars 0
Recent wars 0 Recent wars 0
Total 46.03 Total 3.34
Focus bonus +10% (seige) Focus bonus 0
GRAND TOTAL: 50.63 GRAND TOTAL: 3.34
RESULT: 93.81% - Tahiti finished off; Hawaii annexes nation

Russian Conquest of KokandEdit

Russian Conquest of Kokand (1861.5-1862)
Parameter Attacker Parameter Defender
Location 10 Location 15
Location bonus 2 Location bonus 4
Tactical advantage 8 (Surprise+Attacker) Tactical advantage 5
Nuclear weapons N/A Nuclear weapons N/A
International support 0 International support 0
Development Military 20 Development Military 5
Technology 20 Technology 5
Economy 20 Economy 5
Industry 20 Industry 5
Infrastructure -5
Recent expansion 0 Recent expansion 0
Motive 6 Motive 10
Modifiers +3 (Non-Democratic, High Morale) Modifiers -7 (Non-Democratic, Low Morale)
Chance Edit count 20,589 Chance Edit count 500
UTC time 9:54 UTC time 9:54
x 16170.5627862 x 392.699081699
Chance 8 Chance 8
Age 5 Age 5
Nation size 15 Nation size -5
Participation 5 Participation 0
Troops 20 Troops 3
Theatres 0 Theatres 0
Concurrent wars 0 Concurrent wars 0
Recent wars 0 Recent wars 0
Total 162 Total
Focus bonus x1.1 Focus bonus x1
GRAND TOTAL: 178.2 GRAND TOTAL: 53
RESULT:178.2/(178.2+53)*100=77.07%
Attacker causes significant damage; war completed in 2 turns

Toucouleur Empire Invasion Of MassinaEdit

Toucouleur Empire Invasion Of Massina (1862)
Parameter Attacker Parameter Defender
Location +10 Location +15
Location bonus +4 Location bonus +4
Tactical advantage +8 Tactical advantage +5
Nuclear weapons 0 Nuclear weapons 0
International support 0 International support 0
Development Military +6.66 Development Military +3.33
Technology +3.33 Technology +3.33
Economy +3.33 Economy +3.33
Industry +3.33 Industry +3.33
Infrastructure -6.66
Recent expansion -4 Recent expansion 0
Motive +3 (similar culture but not same nation proper) Motive +9 (defending nation proper)
Modifiers 0 Modifiers -5
Chance Edit count 339 Chance Edit count 500
UTC time 3:38 UTC time 3:51
x 133.124988696 x 1570.79632679
Chance +8 Chance +2
Age -5 Age 0
Nation size 0 Nation size -5
Participation +5 Participation 0 (NPC Nation)
Troops 6.5 Troops 1.0
Theatres 0 Theatres 0
Concurrent wars 0 Concurrent wars 0
Recent wars -2 Recent wars 0
Total 41.82 Total 32.66
Focus bonus 0 Focus bonus 0
GRAND TOTAL: 45.15 GRAND TOTAL: 32.66
RESULT: 58% Massina causes -5% to Toucouleur while Toucouleur causes -10% to Massina


Toucouleur Empire Invasion Of Massina (1863)
Parameter Attacker Parameter Defender
Location +10 Location +15
Location bonus +4 Location bonus +4
Tactical advantage +8 Tactical advantage +5
Nuclear weapons 0 Nuclear weapons 0
International support 0 International support 0
Development Military +6.66 Development Military +0.66
Technology +3.33 Technology +3.33
Economy +3.33 Economy +0.66
Industry +3.33 Industry +0.66
Infrastructure -6.66
Recent expansion -4 Recent expansion 0
Motive +3 (similar culture but not same nation proper) Motive +9 (defending nation proper)
Modifiers -2 Modifiers -2, -2, -5, -9
Chance Edit count 347 Chance Edit count 500
UTC time 9:58 UTC time 10:01
x 136.266581349 x 1570.79632679
Chance +8 Chance +2
Age -5 Age 0
Nation size 0 Nation size -5
Participation +5 Participation 0 (NPC Nation)
Troops 8 Troops 0.5
Theatres 0 Theatres 0
Concurrent wars 0 Concurrent wars 0
Recent wars -2 Recent wars 0
Total 46.65 Total 11.15
Focus bonus 0 Focus bonus 0
GRAND TOTAL: 45.65 GRAND TOTAL: 11.15
RESULT: 80.7% Toucouleur Empire causes -50% damage to Massina

Indian invasion of YunnanEdit

I can't use the code for that table it is to complicated.

India

+7 (close to the war)

+2 (Land is fairly well known from the 2 opium wars)

+2 (attackers advantge

+3 for Taiping and +2 for Austria

+ 3.333 for military

+3.333 for technology

+3.333 for industry

+5 for economy

+3 economic gain

-2 non- democratic goverment

-10 Newborn nation

+10  large nation

+7.5 for troops

-2 (Second Opium war)

532*1*pie= 1671.327291= +1

38.49

China

+10 (I gave them this because Yunnan is while inside the nation not acutally very near their supply lines. so I thought it sort of dumb to say they were close when they were just as far away as I was)

+4 (land is well known

+5 defenders advantge

+6.666 for military

+6.666 for technology

+6.666 for industry

+6.666 for economy

+0.666 for infrastructure

+5 defending heartland from attack that will not cripple nation

-9 (Goverment not supported by people)

-10 (Multiple concurrent wars

-2 (non- democratic goverment)

+10 large nation

-5 (User not active)

-5 (for two concurrent wars)

-4 (Nian rebellion) -5 (Dungan Rebellion -5 (Miao rebellion)

1146*2*pie=72000.530362 = +2

limited troops (unless someone can provide me some concrete numbers from my reading at the time Muslims rebels were besieging Kumming so there would have been quite limited forces there)

23.3 

So the total is 61.7526 and so I advance into Yunnan and cause damage to Qing forces.

Taiping Invasion of ShanghaiEdit

Taiping Rebellion (1863)
Parameter Attacker Parameter Defender
Location +10 Location +15
Location bonus +4 Location bonus +4
Tactical advantage +2 Tactical advantage +5
Nuclear weapons 0 Nuclear weapons 0
International support

+3 (India) 

+2 (Austria)

International support 0
Development Military +10/1.5*3=3.3 Development Military 10/1.5=6.6
Technology +10/1.5*2=3.3 Technology 10/1.5=6.6
Economy +10/1.5*2=3.3 Economy 10/1.5=6.6
Industry +1/1.5*2=.3 Industry 1/1.5=.6
Total: +12.9

Infranstructure:

Total:

1/1.5=.6

21

Recent expansion 0 Recent expansion 0
Motive +6 Aiding the opressed Motive +9 Defending nation proper from possible fatal attack
Modifiers

+5 (Troop morale high) 

-2 (Non democratic government)

Modifiers

-9 (Government not supported by the people) 

-2 (Non democratic government) 

-10 (Multiple concurrent wars)

-2 (War not supported by the people)

-23

Chance Edit count 419 Chance Edit count 1146
UTC time 17:42 UTC time

17:42

x

(419/2) x pi= x

(209) x pi= x

658.163660927=x

x  

(1146/2) x pi= x

(573) x pi= x

1800.13259051

Chance +6 Chance +9
Age Young Nation (12 years old) -5 Age Old Nation (219 years old) +0
Nation size +0 (Medium)  Nation size +15 (Very large)
Participation +5 (User active) Participation -5 (User not active)
Troops 120,000/10,000=+12 Troops 63,000/10,000=+6.3 (Based off OTL troop numbers)
Theatres 0 Theatres -5 (Shanghai and Yunnan)
Concurrent wars 0 Concurrent wars

-4(Nian and Miao Rebellions

-5 (Dungan Rebellion) 

-5 (Panthay Rebellion)

-14 

Recent wars 0 Recent wars 0
Total 60.9 Total 37.3
Focus bonus +6.09 (Blockade, military focus) Focus bonus +0 
GRAND TOTAL:+66.99 GRAND TOTAL:37.3

RESULT:Result % = (66.99÷ 104.29) * 100

Result %=(0.64234346533) *100

Result %:64.234%

Result: Taiping takes Shanghai and makes gains into Qing territory

German Confederation WarEdit


German Confederation War(1867.5)Edit

Parameter Austria Parameter Prussia
Location

+10(Neighbour)

Location +15(In country)
Location bonus

+4(Well known)

Location bonus

+4(Well known)

Tactical advantage

+2(Attacker)

Tactical advantage +5(Defender)
Nuclear weapons 0 Nuclear weapons 0
International support

+3 (Ottoman Empire)

+3 (Bavaria) 

+3 (Wurttemberg)

+3 (Saxony)

+3 (Hesse)

+3 (Baden)

+3 (Reuss-Greiz)

+3 (Schaumburg-Lippe)

+3 (Saxe-Meiningen)

+3 (Nassau)

+3 (Frankfurt)

+3 (Liechtenstein)

+3 (Russian Empire)

+3 (Swiss Confederation)

+3 (Belgium)

+3 (Denmark)

+3 (Netherlands)

= +51

International support

+3 (Mecklenburg-Schwerin)

+3 (Mecklenburg-Strelitz)

+3 (Oldenburg)

+3 (Anhalt)

+3 (Saxe-Altenburg)

+3 (Saxe-Coburg and Gotha)

+3 (Lippe, Schwarzburg)

+3(Waldeck)

+3 (Bremen)

+3 (Hamburg)

+3 (Hanover and Lübeck)

= +33

Development Military +0,9375 Development Military +0,9375
Technology +0,9375 Technology +1,171875
Economy +0,84375 Economy +0,84375
Industry +0,703125 Industry +0,9375

Total:

+3,421875

Infrastructure:

Total:

+0,052

3,942625

Recent expansion 0 Recent expansion 0
Motive

+6 (Attacking to enforce political hegemony)

+3 (Economic gain)

+3 (Taking territory of similar culture but not part of nation (Silesia)

+4 (Pre-emptive strike)

+5 (Taking back territory recently held by nation but since lost (Silesia)

+6 (Aiding Ideological/Religious Kinsmen who are being oppressed (Nationalists that favored the Greater German Solution/our supporters in general and Catholics)

Motive

+6 (Attacking to enforce political hegemony)

+5 (Defending heartland from attack)

Modifiers

-2 (Non-democratic Government)

Modifiers

-2 (Non-democratic Government)

Chance Edit count ??? Chance Edit count ???
UTC time ??? UTC time

???

x ??? x  

???

Chance  ??? Chance  ???
Age 0 (Maturing nation (63 years) Age +5 (Mature nation (166 years)
Nation size +5 (Modest) Nation size 0 (Medium)
Participation +5 (User active) Participation 0 (User moderately active)
Troops 160 (1.600,000 troops) Troops 25 (250,000 troops)
Theatres 0 Theatres
Concurrent wars 0 Concurrent wars
Recent wars 0 Recent wars 0
Total 274,421875 Total 74,942625
Focus bonus

+4% Great Banner (Nationalist idea)

+10% Blockade (Denmark and Netherlands)

Focus bonus
GRAND TOTAL: 313,5 GRAND TOTAL: 74,942625

RESULT: 81,11% Austria causes massive damage (-75%, downgrade by two in military, infrastructure and economy) to Prussia troop numbers, infrastructure and industry. Austria makes huge gains in defender territory.

Needs to be checked.~Wrto12

A few problems here. For the focus bonuses, only apply the bonuses of the main countries involved. (Denmark's and the Netherlands' bonuses are irrelevant in this algorithm). Lübeck is independent of Hanover. Also, the average grade bonuses of all nations are involved in this algorithm since such a large number of nations are in this war. So you'd have to add all the grade bonuses of each nation on each side, then divide by the number of nations to get your average bonus before proceeding as normal. I should have clarified that in the rules, but that is how it's gonna work from now on. Even disregarding that, Prussia is more advanced than Austria in all areas except economy and infrastructure, so your calculations are incorrect in any case. Prussia & Co. had around 500,000 troops too. Lastly, please don't be lazy and disregard the chance.

Due to the massive inaccuracies in this algorithm, it is hereby voided, and must be redone. — The Tim Man (TSWAHMGWContribs) 05:38, April 10, 2016 (UTC)

Look i never presented myself as an algo expert, i did what i can and honestly i don't know how to do chance, nor i am good at maths. If you could pls correct it, cause i can't. Also i know Prussia had 500.000 troops, but result from the last algo says clearly that they lost about half of their troops. Wrto12 (talk) 09:51, April 10, 2016 (UTC)

For some reason when i did this algo, i edited the one 1867 turn.Wrto12 (talk) 09:58, April 10, 2016 (UTC)

Spanish Invasion of MaguindanaoEdit

Can someone do mods please. I heavily busy with arts. Emperor Eric XV of Sweden - Sugar Rush Art Eric von Schweetz T C IM] Flag of Sweetmany - #NOTALGOEXPERT

Korean–Japanese War (1868.5)Edit

Japanese–Korean War (1868.5)
Parameter Japan Parameter Korea
Location +10 Location +15
Location bonus +4 Location bonus +4
Tactical advantage +5 Tactical advantage -3
Nuclear weapons N/A Nuclear weapons N/A
International support +0.5 International support +1.5
Development Military +6.67 Development Military +6.67
Technology +6.67 Technology +6.67
Economy +6.67 Economy +6.67
Industry +6.67 Industry +6.67
Development total +26.68 Infrastructure +6.67
Development total +33.35
Recent expansion +0 Recent expansion +0
Motive +4 Motive +5
Modifiers -2 Modifiers +3
Chance Edit count 489 Chance Edit count 1,272
UTC time 11:31 UTC time 11:31
x 1535.46 x 3994.08
Chance +6 Chance +8
Age -5 Age -5
Nation size -5 Nation size -5
Participation +0 Participation +5
Troops +10 Troops +20
Theatres -5 Theatres -5
Concurrent wars -4 Concurrent wars -4
Recent wars +0 Recent wars +0
Total 43.18 Total
Focus bonus +0 Focus bonus +0
GRAND TOTAL: 43.18 GRAND TOTAL: 72.85
RESULT: The Korean navy successfully prevents Japanese troops from landing in Korea, inflicting minimal damage (~5%) on Japanese troop numbers.

Needs to be checked (please provide unbiased feedback). I am unaware of Japanese troop numbers, so I settled for 10,000, a plausible amount considering it cannot transport more troops to Korea in time. † ⌒⌒⌒\(;ᄋ;\)三(ノ>ᄉ<)ノ ~ ("니가먼저키스해!")

Russo-Prussian War (1867 - 1868.5)Edit

Russo-Prussian War (1867-Present)
Parameter Russia Parameter Prussia
Location +10 Location +15
Location bonus +4 Location bonus +4
Tactical advantage +8 Tactical advantage +5
Nuclear weapons N/A Nuclear weapons N/A
International support

+3*3 (Ottomans, Saxony, Austria) = +9

+0.5*14 (Bavaria, Württemberg, Hesse, Baden, Reuss-Greiz, Shaumburg-Lippe, Saxe-Meiningen, Nassau, Frankfurt, Liechtenstein, Switzerland, Belgium, Denmark, Netherlands) = +7

International support

+.5*13 (Mecklenburg-Schwerin, Mecklenburg-Strelitz, Oldenburg, Anhalt, Saxe-Altenburg, Saxe-Coburg and Gotha, Lippe, Schwarzburg, Waldeck, Bremen, Hamburg, Hanover, Lübeck) = 6.5

Development Military +20+20+10+10/(1.5*4)= +51.67 Development Military +25/(1.5*1)= +16.67
Technology +20+20+20+20/(1.5*4)= +63.33 Technology +25/(1.5*1)= +16.67
Economy +18+18+10+10/(1.5*4)= +47.67 Economy +18/(1.5*1)= +12
Industry +20+15+10+10/(1.5*4)= +46.67 Industry +20/(1.5*1)= +13.33 
Development total +209.34 Infrastructure +5/(1.5*1)= 3.33 
Development total +62
Recent expansion -2 Recent expansion +0
Motive +6 Motive +5
Modifiers -2+5= +3 Modifiers -2-10= -12
Chance Edit count 20,741 Chance Edit count 500
UTC time 11:13 UTC time 11:13
x 5012.29025 x 120.830487
Chance +5 Chance +8
Age +5 Age +5
Nation size +15 Nation size +0
Participation +5 Participation +0
Troops +70 Troops +25
Theatres +0 Theatres +0
Concurrent wars +0 Concurrent wars +0
Recent wars -2 Recent wars +0
Total 347.34 Total 123.5
Focus bonus +10% Focus bonus +0%
GRAND TOTAL: 382.07 GRAND TOTAL: 123.5

RESULT: 382.07/(382.07+123.5) = 75.57%

Russia makes substantial gains into Prussian territory.

Westralian invasion of Hong KongEdit

Westralian invasion of Hong Kong (1875)
Parameter Attacker — Westralia Parameter Defender — China
Location –5 (Far) Location +15 (Home)
Location bonus +2 (Fairly known) Location bonus +4 (Well known)
Tactical advantage +2 (Attacker) Tactical advantage +5 (Defender)
Nuclear weapons N/A Nuclear weapons N/A
International support 0 International support 0
Development Military 10/2 = +5 (Grade C) Development Military 10/2 = +5 (Grade C)
Technology 20/2 = +10 (Grade B) Technology 10/2 = +5 (Grade C)
Economy 18/2 = +9 (Grade B) Economy 10/2 = +5 (Grade C)
Industry 15/2 = +7.5 (Grade B) Industry 10/2 = +5 (Grade C)
Development total +31.5 Infrastructure 1/2 = +0.5 (Grade C)
Development total +20.5
Recent expansion 0 (No expansion) Recent expansion 0 (No expansion)
Motive +3 (Econ) +2 (Aiding allies) +6 (Aiding religious kinsmen) = +11 Motive +2 (Def <10)
Modifiers +3 (Dem gov) +5 (High morale) Modifiers –2 (Non-dem gov) –9 (Gov not supported) –10 (Multiple wars) –5 (Low morale)
Chance Edit count 1599 Chance Edit count 500
UTC time 02:41 UTC time 02:41
x 5020.26506 x 1570.79632
Chance +6 Chance +2
Age –5 (Young) Age –10 (Newborn)
Nation size +5 (Modest) Nation size +10 (Large)
Participation +5 (Active) Participation 0 (NPC)
Troops 2000/10000 = 0.2 Troops 20000/10000 = 2
Theatres N/A Theatres N/A
Concurrent wars N/A Concurrent wars –9 (2 concurrent)
Recent wars N/A Recent wars –2 (Victory)
Total 63.7 Total 1.6
Focus bonus N/A Focus bonus N/A
GRAND TOTAL: 63.7 GRAND TOTAL: 2.5
RESULT: 2548% — Westralia soundly defeats Chinese forces in Hong Kong, completely obliterating the Hong Kong garrison.

General DiscussionEdit

Mod ApplicationsEdit

NOTE: Mod applications have been re-opened.

Please structure your application like so:

*Signature (Use 4 tildes ~~~~)
**Modding experience (list games modded before);
*Date Joined;
**Edit count;
*Preferred post;
*A few words justifying why you should be on the moderating team for this game.

For example, like this;

  • The Tim Man (TSWAHMGWContribs) 13:41, March 12, 2016 (UTC)
  • 15 July 2013
    • 905
  • Plausibility moderator
  • I would like to become a moderator for Emancipation because I believe I will be able to assist in the creation of moderator events, the enforcement of plausibility and the creation of maps. I strongly believe that I possess the abilities to thoroughly research for events and to determine the plausibility of players' actions, and am able to create a positive and workable environment in which players can participate in this game.

  • Triumph is at hand (talk) 14:13, March 12, 2016 (UTC)
  • 5 February 2015
    • 723
  • Event/Plausibility moderator
  • I want to become a moderator for this map game to be able to create mod events and enforce strict plausibility. I think that can research for events and determine the plausibility of players' actions, and to assist at the creation of a good environment in which players can play in this game. While i also believe that mods should not be able to mod their nation's areas of interest/influence, like other games i have participated in.

After careful consideration, I have unfortunately chosen to reject your application. I apologise, and hope that my decision will not retract from your enthusiasm. Please keep in mind that you may reapply in the future if you so wish. Thank you for applying, and I hope to see you in-game! — The Tim Man (TSWAHMGWContribs) 06:52, March 15, 2016 (UTC)


    • ​364
  • Technology/Plausibility Moderator
  • I would honestly like to be Technology/Plausibility moderator to enforce strict plausibility not just in the game's events or in the ability of the playes to influence events in history but also technological progress. My scientific expertise and my knowledge of technological innovations can help with this (despite the failed technology-related timelines). Great. >:( Oh well. That aside, I wanted to actually do this because I want to be dedicated to something that is not in my own works. And for once, actually do something interesting. :P

Accepted! Welcome to the team. — The Tim Man (TSWAHMGWContribs) 01:29, March 13, 2016 (UTC)


  • Reximus | Talk to Me! 23:31, March 12, 2016 (UTC)
  • March 19, 2013
    • 20,354
  • General Moderator
  • I would like to moderate for plausibility, player response, mod events, and general community affairs. I am extremely active on the wiki, have a track record in map games, and am more than capable to take on the tasks at hand when creating and operating a map game.

Accepted! Welcome to the team. — The Tim Man (TSWAHMGWContribs) 02:14, March 15, 2016 (UTC)


  • OCT
  • 18 March 2013
    • 3,041
  • Event 
  • I used to be obsessed with this time period and I love to think of creative events I know the wierdest facts that might have the largest impact. (i.e Confederate Navy, Ironclads, Italian Unification)

Accepted! Welcome to the team. — The Tim Man (TSWAHMGWContribs) 02:14, March 15, 2016 (UTC)


  • FiresofdoomThere is a god... And his name is FIRES
  • February 2015
    • just under 1,800
  • Event/Algo
  • A bit of informal modding
  • I am a relatively plausible player, and I am active on the wiki and in various map games, and am also on the map game committee. I believe I have the capability to make unbiased mod events that will help move the game forward and make it enjoyable, and I known I have the time to do the algos (at least mostly). Anyway, I hope I will be able to join the mod team for this great game.

Accepted! Welcome to the team. — The Tim Man (TSWAHMGWContribs) 00:53, March 16, 2016 (UTC)


  • Awesome history 28
  • 2nd May 2015
    • 1440s
  • Moderator (normal)
  • Im pretty active on the wiki and I've had loads of experience with other map games (founded Battle of Britain and Ancharist America and moderated Atomic World, A Brand New World, The Global War Rebooted, The Imperial Wars II and many more, if you want you could look through my edits to see what I've done). I will try and be the best moderator I can and try my best to be unbiased. PS: I can't be a moderator from the 6th April to the 17th April because I'm going on holiday and I won't have much time.

Accepted! Welcome to the team. — The Tim Man (TSWAHMGWContribs) 15:15, March 20, 2016 (UTC)


  • ~لا إله إلا اللهوعيسى ابن الله
  • 28th Dec 2014
    • 1,653
  • Plausibility moderator
  • I follow very closely with map games and have had experience modding a rather popular game a few months ago. I like this map game very much, and want to see it improve over time. That being said, I see places that are majorly in need of an objective observance. Also, this mod team needs to get on the ball with algorithms, etc. I will not be playing in the game, but will act as an objective observor. 

Accepted! We could use an objective non-player observer mod. Welcome to the team. — The Tim Man (TSWAHMGWContribs) 02:46, March 26, 2016 (UTC)


After careful consideration, I have unfortunately chosen to reject your application. I apologise, and hope that my decision will not retract from your enthusiasm. Please keep in mind that you may reapply in the future if you so wish. Thank you for applying, and I hope to continue to see you in-game! — The Tim Man (TSWAHMGWContribs) 00:33, March 30, 2016 (UTC)


  • Andreas.martonosy
    • Interplanetary (Map Game Wiki)
  • 21 July 2014
    • 1005
  • Plausibility mod
  • After the resignation of Tim, I am volunteering to be a mod for the game. I know the responsibility, and I'll try my best to listen to you and your complaints and I'll try to be as unbiased as possible. Thank you.

Approved. — The Tim Man (TSWAHMGWContribs) 13:16, April 22, 2016 (UTC)


  • Triumph is at hand (talk) April 10, 2016 (UTC)
  • 5 February 2015
    • 939
  • Event/Plausibility moderator (Occasional mapmaker or algomaker should the game require it)
  • What this game now needs is an active moderator team and plausibility to be strictly enforced. I am capable to research for events and determine the plausibility of players actions. This few last turns proved that moderators shouldn't mod their areas of interest, that's why i am also proposing to make mod either an observer, a user experienced enough which has not signed up yet, or a non-European (Nation that plays as) player, there are plenty of players in the rest of the world, having for mod only players that play European nations, is just gonna create more troubles and bias. When a war erupts in Europe/the world many mods may seek to use their mod abilities to win it, that's why you will need to have an active moderators base, with representation from both sides/ that isn't one sided, in including observers too and the mod team must not be compromised out of player that play as European nations, but spread it to include nations around the world. This could actually save this game.

*Cough cough* Me, biased? *Cough cough* Nah, just kidding. I approve your application. Good luck, Wrto. — The Tim Man (TSWAHMGWContribs) 13:55, April 10, 2016 (UTC)

Map IssuesEdit

We still need to identify most of the Pacific Islands, and make sense of India/Central Asia. Other than that, the map is pretty well situated for the start of the game, with ANUCS coloring throughout. We will need to color in some nations (esp. in Latin America) as players begin to join. Reximus | Talk to Me! 23:38, March 12, 2016 (UTC)

Thank you for helping with the map! I really appreciate it. — The Tim Man (TSWAHMGWContribs) 01:29, March 13, 2016 (UTC)
Austria gave Italy every Austrian territory that is inhabited by an ethnic Italian majority (Veneto,Trentino, South Tyrol,Friuli,Trieste,not Istria) but not the lands which ethnic Germans inhabited (NOTE most of Trentino is Italian but nowdays South Tyrol-German majority areas still remain an Austrian territory, see ethnological map http://i.imgur.com/mChyBUo.jpg https://en.wikipedia.org/wiki/Ethnic_and_religious_composition_of_Austria-Hungary#/media/File:Austria_Hungary_ethnic.svg
Wrto12 (talk) 14:37, March 28, 2016 (UTC)
  • Since the treaty with Italy, the Papal States are now limited to a slightly larger Vatican City, and Castel Gandolfo (as well as some extraterritorial buildings). So if the Papal States on the map could shrink to maybe 1 pixel on Rome, that would best reflect the current situation I think. Thanks, Callumthered (talk) 22:59, March 28, 2016 (UTC)
  • Missouri, Maryland and Kentucky seceded and joined the Confederate States of America, turn 1861.5.Wrto12 (talk) 14:23, April 2, 2016 (UTC)
  • What about British/Spanish Guinea and the map there. Flag of Tasmania HawkAussie (Talk) Flag of Australia 05:54, April 11, 2016 (UTC)
  • As of 1871.5, the Empire of Annam and the Kingdom of Cambodia have entered French protection and Empire. V.M.PersonalCoA Victor Molinaro(talk) V.M.PersonalCoA2 22:03, April 19, 2016 (UTC)

Sign-upsEdit

Sign-ups will open on TBD at 00:00 UTC (08:00 AWST; 19:00 EST). Until then, please do not put your name down in the sign-ups list. Thank you! — The Tim Man (TSWAHMGWContribs) 01:32, March 13, 2016 (UTC)

Sign-ups open!Edit

ATTENTION: Sign-ups are now open! Place your names down on your wanted nation now! Mind that you follow sign-up regulations. — The Tim Man (TSWAHMGWContribs) 00:38, March 14, 2016 (UTC)

Signups cannot be open due to the fact that this game is not approved.Flag of Russian Alaska (HR) OCT MARIUS, Hail Marius Flag of Italy (Federalist Italy)

Ohh, I see. Okay, sorry. — The Tim Man (TSWAHMGWContribs) 23:32, March 14, 2016 (UTC)

Official sign-ups are hereby resumed. Enjoy. Reximus | Talk to Me! 05:31, March 20, 2016 (UTC)

Are Sign-ups Closed?Edit

I know the game has already started but I'm wondering if sign-ups are closed or not, I'm quite interested in the game. - Jeffrey Arenburg (talk) 10:08, March 26, 2016 (UTC)

  • Certainly not! Feel free to join the game any time you wish. — The Tim Man (TSWAHMGWContribs) 10:08, March 26, 2016 (UTC)
  • Will do! Thanks. By the way, I would like to play as Persian Empire but I'm not sure about which one it is, could this be the Persian Empire of the game?  Jeffrey Arenburg (talk) 10:15, March 26, 2016 (UTC) 


South Africa please! {{SUBST::User:TheKaldorei/sig}} 9 Apr 2016 9:08 AM UTC 09:08, April 9, 2016 (UTC)

Thank you!Edit

Thank you to everyone who's signed up so far, applied for moderator positions and/or otherwise rendered your support for this game. I've put a lot of effort into this, and I'd also like to thank the Map Game Oversight Committee for approving this game and allowing it to proceed. I promise that this game will be of top-notch quality and that I will do my best to ensure it runs its full course. Once again, thank you for your support, and I hope to see you all playing when the game launches on March 24! — The Tim Man (TSWAHMGWContribs) 15:19, March 20, 2016 (UTC)

Some issues Edit

Upon looking over the page I decided I'd give you some advice on both the modslist as well as the nations. 

First of all, the modslist is weird honestly. Ace, Oct and AH aren't worthy enough of being mods. Fires and Rex are rightfully there. I'd look for people as Scraw or Sky to be mods.

Now, the nations lsit is another big concern. Primarily, Eric being the United States(THIS MAY BE FIXED AFTER POSTED). You may not know Eric, but if you ask around of look into it yourself you'll find that he's just blatantly incompetent. If you let him be the US, the game will die. Another mistake is Spar as China(IMO). A less clear one is Ace, who I'd doubt but might be good enough.

If I were you, my main focuses would be improving your modslist, taking playaers like Eric and Spar away from big nations and attract more reasonable/big players.

Prinsenvlag Hail Sean! (Get a free potato here)
20:20, March 20, 2016 (UTC)

...really? Really? Also, Sean, you really have screwed me over for the last time. KingSparta300 (talk) 00:47, March 21, 2016 (UTC)

Spar, I was polite to you when informing you, and I expect you to be polite on this talk page and/or in-game. I will not tolerate rude behaviour on this talk page. Mutual respect is the watchword here. Do not overstep, Spar — I do not have unlimited patience. This is your first and final warning. — The Tim Man (TSWAHMGWContribs) 00:56, March 21, 2016 (UTC)

I agree with Sean, nor Eric neither Spar are worthy of playing superpowers, that will define our map game for years to come. Wrto12 (talk) 20:02, March 21, 2016 (UTC)


I hate complaining but the time has come. I can slightly understand why Britian would intervene in the American Civil War, Pourtugal I can understand due to them being a British ally, Austria, I can sort of cope with that. But Denmark? Forgive me if I am wrong but Danish-American real options were OK in that time and wasn't Denmark the first country to end slavery why would they then support a state who's purpose is to have slaves. Please correct me if I have made any mistakes. Regards TheGreatHistorian500 (talk) 22:57, March 25, 2016 (UTC)

I agree with TGH. Denmark going to war with the US doesn't really make sense. Especially since relations have been friendly since 1801. — The Tim Man (TSWAHMGWContribs) 00:45, March 29, 2016 (UTC)

America Edit

Hey. I've noticed no-one is playing as the USA so may I be that player? I do not have 1000 edits but I promise to be plausible. So may I? TheGreatHistorian500 (talk) 21:48, March 24, 2016 (UTC)

For reference, he's been approved but is on probation: one plausibility strike will result in his being removed from the United States. Reximus | Talk to Me! 01:42, March 25, 2016 (UTC)

Posting for OctEdit

http://prntscr.com/ajx9k1 Oct asked me to post for him Wrto12 (talk) 17:19, March 25, 2016 (UTC)

Algo RequestEdit

Seeing as there have been no war algorithms created, I have taken it upon myself to calculate my war algo on my own. I'll try my best to follow the algo, and please notify me of any mistakes.

--Orangebird "SPACESHIP!" --Benny in the Lego Movie (→My wall!←) 04:15, March 26, 2016 (UTC)

Very well, go ahead. — The Tim Man (TSWAHMGWContribs) 09:51, March 26, 2016 (UTC)

Conscription in the SouthEdit

In OTL, when Davis forced a draft of citizens for the army, many states got mad at Davis and threatened secession from the Confederacy, because he was abusing the power of the federal government,which is inferior to state governments. Since in this game, he asked for so many more conscripts than in OTL, there would be even more outrage. For that reason, I was wondering if I could join as Georgia or Texas, both of which had very states' rights governors, and secede from the Confederacy. And yes, this actually was the threat (texas almost did it). -Unsigned comment by Vatonica

I don't have any problem with that, they are a confederacy after all لا إله إلا اللهوعيسى ابن الله 12:46, March 26, 2016 (UTC)

Is California independent? If so could i potentially play as them? or if Vatonica isn't playing as the second texan republic i could take them over/even babysit them? If not ill play somewhere in germany (or if that is what you would prefer since their is no player in northern germany) g greg e (talk) 00:56, April 6, 2016 (UTC)

Technologies?Edit

Where should I propose technologies: here on the talk page, or on a tech mod's talk page?

--Orangebird "SPACESHIP!" --Benny in the Lego Movie (→My wall!←) 03:43, March 27, 2016 (UTC)

It is here.

Thisismacedon (talk) 22:10, March 27, 2016 (UTC)

Toucouleur Empire request to move to Tier C Edit

I would request a military tier for Toucouleur Empire upgrade to Tier C since Ethiopia and Rwanda are in tier C and they used riflemen, shotguns and gunpowder related weapons( https://en.wikipedia.org/wiki/Siege_of_Medina_Fort, http://www.afropedea.org/tukulor-empire-segu-tukulor-empire-toucouleur-empire, http://www.africansuccess.org/visuFiche.php%3Fid%3D337) I will also be using tier C military for the war algorithm.

Thisismacedon (talk) 22:54, March 27, 2016 (UTC)

Seriously? I mean if that request is approved Austria and Toucouleur Empire are gonna have the same military tier, SERIOUSLY? Austria was a great power at this time where Toucouleur Empire are just some tribal savages. Wrto12 (talk) 12:14, March 28, 2016 (UTC)

Approved. Wrto, you can always request to move up, you know. — The Tim Man (TSWAHMGWContribs) 12:15, March 28, 2016 (UTC)

I thought i had requested that already. Nevermind. Wrto12 (talk) 12:22, March 28, 2016 (UTC)

Technology Request - Cannon Technology - Orangebird763Edit

I feel that the Kingdm of Hawaii should learn the technology behind cannons, as most of the world has this technology already. Knowledge and extra gunpowder for the tech presumably comes from Australian trade, and after doing some research I found Hawaii had firearms in their military; this leads me to the conclusion that there are metal casting facilities in the kingdom, and that sufficient gunpowder is available, from either OTL trade routes or produced on the islands. Although the kingdom may have been behind in technology, I feel that the secrets of cannon warfare should be discovered and would give a significant advantage over other Pacific nations like Tahiti.

--Orangebird "SPACESHIP!" --Benny in the Lego Movie (→My wall!←) 22:38, March 27, 2016 (UTC)

Austria's unfair tierGrade(Request to move to tiergrade A or B)Edit

Austria, a great power at this time, has tiergrade C military, is in the same tiergrade with other nations like Toucouleur Empire, which are a tribe in Africa at this point and one tiergrade less than nations like Bavaria and Denmark, therefore i request to move up 2 tiersgrades as i originally was, before Person67 change the tiersgrades and if this is not accepted for some reason, i request to move up at least one tiergrade, after all i did some reforms to the Austrian military, aiming to maximize efficiency and speed up mobilization(Copied in some areas the Prussian army). Wrto12 (talk) 12:28, March 28, 2016 (UTC)

I approve Austria upgrading to Grade B, but it as this time cannot be an A-Grade military, in my opinion. — The Tim Man (TSWAHMGWContribs) 13:21, March 28, 2016 (UTC)

Next Turn?Edit

Shouldn't 1863.5 have started by now? Maybe I am missing something: a timezone change, a change in the rules, or still researching mod events. I was just questioning, I will try my best to wait patiently for the next turn, I just noticed that 1863.5 is being released much later than previous turns. Thank you. --Orangebird "SPACESHIP!" --Benny in the Lego Movie (→My wall!←) 16:40, March 29, 2016 (UTC)

Economy/Industry Grade Request - Grade C/D - Orangebird763Edit

I would like to request a move to Grade C in economy, as the Hawaiian pineapple trade was several investors, a fishing industry is being set up, there is an island-wide pineapple plantation in Lana'i, and the mines and metal facilities on Kahoolawe. I wasn't sure if this would fit into either economy or industry, but in either case, I would like to request being moved up one grade. Thank you for reading.

--Orange (→My wall!←) 05:12, April 2, 2016 (UTC)

Tahiti Military GradeEdit

In my largest victory over Tahiti, Tahitian military grade dropped by 1. However, it is in Grade E; would there be a Grade F (+0), or can it not go any further? Thanks.

--Orange (→My wall!←) 17:15, April 3, 2016 (UTC)

  • Hmm, I never really thought about that. I guess the military would not be able to provide any more point benefits, although it would still theoretically exist, and it wouldn't be an actual grade. — The Tim Man (TSWAHMGWContribs) 00:56, April 5, 2016 (UTC)

Wasnt Tahiti a French protectorate at the time though? Surely the French military would push the grade up to at least B? -Centurion (talk) 19:29, April 6, 2016 (UTC)

Japanese mod event.Edit

I have already beat the samurai. The daiyamo will just have traditional armies. - Nlenhardt (talk) 12:13, April 4, 2016 (UTC)

Economy/Infrastructure Grade request for AustriaEdit

I have done extensive efforts to improve the Austria economy such as opening up many new banks, in a collaboration between the public and the private sector, that have imrpoved the economy significantly, by loaning private investors to create new companies and by loaning the state to fund several projects, thus significant growth has been achieved. (*Note Austria had only one state owned bank, that the state was overloaned after the wars of the Italian Unification)

The same can be said for the Infrastructure, as many new railroads and highways have been contructed by now, especially in a geographical area covering western Austria, as the east have been neglected a little. Infrastructure projects have been partially funded by construction companies, who loaned the money from our various banks, while the state also put some money, most of which have been loaned by our various banks.

Therefore i request my Economical Grade to move up to Grade B from Grade C and my Infrastructure Grade to move up to Grade B from Grade C.

There are nation like Denmark, the British Raj, Bavaria,Spain and Russia in Grade B in both the Economical and the Infrastructure Grades, so i believe that my Grade requests are very plausable/realistic.

Thanks you for taking this into consideration.

Wrto12 (talk) 12:53, April 4, 2016 (UTC)

Mod Event Request - Orangebird763 - Tahitian collapseEdit

Hello. In my most recent algorithm, I found that my seige of Tahiti's capital of Papeete was successful. Is it possible that my military captures the Tahitian government, and Tahiti collapses into anarchy? If so, what effects of the anarchy will be on the invasion (like easy annexation, all Tahitian grades move to F, all Tahitian troops obliterated, etc.)? Thank you for taking the time to read this.

--Orange (→My wall!←) 03:23, April 5, 2016 (UTC)

Category Changes for Swiss ConfederacyEdit

I request a change in Military Grade from D to C. This is due to the fact that at the time, as it had been for the last centuries, Swiss soldiers were renowned as the most elite fighting force in the world OTL. National service results in a fairly sizeable army of around 60,000 professional troops and over 100,000 highly trained reservists, and the latest agreement with the British Raj adds 50,000 more troops to our disposal. The Swiss arms industry OTL was the largest and highest quality in the world when it came to rifles, pistols and cannon, meaning the Swiss Army is equipped with superior weaponry to many other nations. 

I also request a change in Economic Grade from D to B, or maybe even A. Currrently, it is ranked next to Leichtenstein, a nation of around 15,000 people, and obscure African tribal states, when in reality OTL the Swiss economy was emerging as a strong and stable European powerhouse. Indeed, today it has the highest GDP per capita in Western Europe, and the 9th best in the world. Swiss banks were amongst the best in the world OTL, and thanks to numerous trade agreements I have made with Austria, Britain, India, Australia and the Ottoman Empire I must be the largest distributor of luxury goods in Europe. I have exclusive rights to Indian silks and spices after Britain,strong stakes in Australian steel, and have a monopoly on brokering Ottoman goods in Northern and Western Europe (hopefully...). I am also the largest arms exporter in the world, and a large portion of the weapon and munitions in the German Confederation War are manufactured and supplied by the Swiss realistically. Thanks to a new agreement with India, I have two large purpose built ports to supply my goods to Asia. I also control the Suez Canal, which when it opens in 3 years will give me control of at least a third of the world's trade. 

Currently, I do not believe I have been given an Infrastructure Grade. I request an entry at a B, due to the Swiss position as a sophisticated, established and wealthy Western nation. Over my turns so far I have invested in rail networks, public transport, and logistics infrastructure, so I believe I should be in a position to ask this. 

Cheers,

Centurion (talk) 22:19, April 6, 2016 (UTC)

Even though your forces are over-sized and Swiss Confederacy could never realistically own/control the Suez Canal, as it has no access to the sea, i approve your military grade request from D to C, your economic grade from D to B and your infrastructure grade at B, cause grades are a little messy.

Wrto12 (talk) 18:53, April 11, 2016 (UTC)

Lol, why is a force of 150,000 over sized its quite a bit less than 7% of the population, which is the maximum percentage that can be recruited before significant economic impact. Also why is owning the Suez Canal unrealistic as it was owned OTL. - His Imperial Majesty, Emperor Romanus (talk) 20:22, April 11, 2016 (UTC)

New gun invention? Edit

Hi, I wanted to ask that if Belgium could invent a new form of machince gun, or a similar contraption, around 1870? Belgium does have a Grade B in technology, and had developed the Montigny mitrailleusewhich was a crank operated machine gun developed by the Belgian gun works of Joseoh Montigny, as well as some gun-making companies would be interested in creating new weapons as Belgium has just joined the war between Prussia and Austria on the Austrian side. Thank you! Krystocat (talk) 00:17, April 7, 2016 (UTC)

Map Update Edit

Can someone update the map to put it into 1867. Flag of Tasmania HawkAussie (Talk) Flag of Australia 02:23, April 7, 2016 (UTC)

--Isn't it done every 5 game years or something similar? Krystocat (talk) 03:29, April 7, 2016 (UTC)

I don't think so. Flag of Tasmania HawkAussie (Talk) Flag of Australia 02:18, April 8, 2016 (UTC)


Needs to be checked. ~Wrto12

Yeah thats what the rules says-- Krystocat (talk) 02:49, April 8, 2016 (UTC)

Algo Changes for the Future Edit

Is there a way to add troop training and logistic ease to the algo? 1000 British troops vs. 1000 tribesman with identical weapons and other variables would still be a British victory due to their training, and no nation can support a war if logistically they must pass through neutral or enemy territory to get there. Also, trade blockades should help reduce morale and technology: Royal Navy or other powerful naval forces could prevent food reaching the enemy nation in a Battle of the Atlantic style attack.

Centurion (talk) 13:30, April 7, 2016 (UTC)

  • Sorry!

I accidently overwrote someone else's edits. My sincerest apologies. If there's anything I can do to make up, let me know. AlternatitivLee (talk) 14:07, April 7, 2016 (UTC)

Very fair indeedEdit

Tim i was looking for you three days now to discuss about if this is implausable or not but you never show up, while apparently your wish to crush me in game, has overcome your reason, especially now, since i will not be able to post, you will crush me of course, if this is biased in your favor, i will let the other players to decide. (1Note i am online in the wiki once a day, only in a spesific time, your timezone is very far away from mine, so you propably can't enter the wiki in the hours that i am online)(2Note you didn't even let me to explain you why i think this is plausable, just banned me, however i will defend my case, look during WW1 Austria had 7,800,000 troops fighting, if you don't believe me then check it here , while also in War of 1866 Prussian-Austrian War of 1866 Austria and her allies had close to 600.000 troops, and i have deployed a number close to OTL(800.000 troops) even though that i have significantly improved Austria from OTL.Triumph is at hand (talk)

I agree. You did not say anything to him, and he clearly asked for you to check on his plausibility. His ban is unfair and such poor administration might bring the destruction of the game. † ⌒⌒⌒\(;ᄋ;\)三(ノ>ᄉ<)ノ ~ ("니가먼저키스해!")

As above- Centurion (talk) 13:09, April 8, 2016 (UTC) (PS: That signature tho^^^)

I did not receive any notification whatsoever as to whether he wanted this to be discussed or not. This is a violation of the rules, and it will not be tolerated. I do not intend to crush you. I do intend to come down harder on plausibility (although I can't do mod comments on everyone all at once, being a typically extremely busy person with an IRL life). I gave you plenty of warnings, telling you three turns in a row that what you were doing was implausible. I expected you to find a more appropriate number. When you add your numbers up (800,000 in 1866.5, additional 400,000 in 1867) it becomes 1,200,000! One million two hundred thousand! That is way past your 800,000 limit. Also, the troop numbers cited in your protest are from World War I, not the Austro-Prussian War, which was nearly 50 years earlier. There is a huge difference between the two conflicts. World War I troop numbers are not an accurate comparison. The ban stands. I advise you to be far more careful in future. — The Tim Man (TSWAHMGWContribs) 13:30, April 8, 2016 (UTC)

Well i was looking for you, i don't know what happened i posted on your talk page, someone might have erased it, or idk, plus i after you crossed out my 400.000 reinforcements, i didn't mentioned them again, i posted that i had 800.000 in total, so that's not 1.200.000 million troops, while i agree with you at coming down harder on implausability, i am one of the least implausable players here, there are other people way more implausable that you should rekt their whole turns, given that you are planning to attack me next turn, making me unable to act in this crucial time, is gonna minimize my nation's chances to win the war, so i plea you to at least reduce my ban so that i can try to save my nation from defeat, (If i was banned in any other occasion i wouldn't even protest, but given what's happening, i have to) Also in the https://en.wikipedia.org/wiki/Austro-Prussian_War Austria had 600000 troops. Also about WW1 i was referring to the comment you made in the War algorithm requests German Confederation War "MOD: In 1917, the strength of the Austrian Army was 575,000. The available human resources to Austria would undoubtedly have been less in 1867. 800,000 troops are implausible. " Wrto12 (talk) 19:53, April 8, 2016 (UTC)

My apologies for the misunderstanding. I will iron out and deal with the other implausibilities in due time before I start the next turn. Please understand that I too am very busy, and do not have all the time in the world to manage all aspects of this game (which is why there are supposed to be multiple mods). Please be patient. I will allow you to have 800,000 troops, but keep in mind that your troops will be outgunned by your Prussian adversaries, as they have an A-Grade military, while you do not. — The Tim Man (TSWAHMGWContribs) 01:54, April 9, 2016 (UTC)

Argument in PageEdit

  • WHERE IS THE NEW TURN BTW?
  • ALSO, WHATS WITH ALL THE SHIPS? THE ROYAL NAVY OTL, BY FAR THE LARGEST IN THE WORLD, HAD LESS THAN 50 IRONCLAD SEAGOING WARSHIPS. UNLESS ALL THESE KOREAN, INDIAN SHIPS ETC ARE WOODEN HULLS AND HAVE NO ARMOUR, WHY ARE PEOPLE BUILDING DOZENS, SOMETIMES HUNDREDS OF THEM? NO WAY IS THE ROYAL NAVY ONE OF THE SMALLER NAVIES HERE... I MIGHT BE COMPLETELY WRONG AND THE 120 KOREAN NAVAL STEAMSHIPS ARE WOODEN, WHICH IS UNLIKELY AS IT WOULD BE OUTDATED TECH, IN WHICH CASE I APOLOGIES, BUT I'VE BEEN CALLED ASB AND YET THIS HAPPENS.... A REASONABLE EXPLANATION WOULD BE IF MANY WERE COASTAL DEFENCE SHIPS (not seaworthy) OR PATROL AND LOGISTICS SHIPS. ps: this isn't again Korea that was just the most recent example. Apparently the Netherlands have 600 ships? And India are building an ironclad naval fleet over half the size of the RN's...
  • Well, as I told you in chat, you're specifying a specific type of steamship, whereas my numbers include all types of steamships, including all seafaring, coastal defence, logistics, patrol etc. Next time, please know the difference. And also, Japan experienced the same type of naval expansion in the Meiji Restoration, so such figures wouldn't be implausible.
  • Talk page please
  • "Due to British leadership in the Industrial Revolution, the country enjoyed unparalleled shipbuilding capacity and financial resources, which ensured that no rival could take advantage of these revolutionary changes to negate the British advantage in ship numbers. In 1859, the fleet was estimated to number about 1,000 in all, including both combat and non-combat vessels.[55] In 1889, Parliament passed the Naval Defence Act, which formally adopted the 'two-power standard', which stipulated that the Royal Navy should maintain a number of battleships at least equal to the combined strength of the next two largest navies." ~ excerpt from Wikipedia. The Korean Navy is less than 12% of that, and that's an outdated figure from 1859. Unless you provide further proof on your claim, your claim is unsupported and false.
  • A) That isn'n ironclads so how is it evidence in any way. B) I thought we had discussed this and sorted it out on the talk page. I withdraw my arguement as its is all types of steamships. My evidence was from wikipedia's list of RN ships-of-the-line and so doesnt apply to all types. As we discussed, and I thought sorted, my problem is not with this. The very evidence you put states that the RN should maintain a number of battleships at least equal to the combined strength of the next two largest navies, and yet one nation posted (may have been Netherlands) that they were moving all 600 of their ships: just identifying an issue. My problem is merely in ensuring it is fully explained, though how India is establishing its own very large and independent ironclad fleet', I do not know. Candies, I have no problem with the Korean navy and I rescind my comment. As i said originally you were merely an example, albeit a mischosen one. Can we settle on this? Yours, -Centurion (talk) 14:12, April 8, 2016 (UTC)'
  • No, it states that the British navy in 1859 (a little less than a decade from now) had a total of 1,000 modern ships, and the number of modern steamships in Korea is less than 120, 12% of the figure. Let's just declare the conversation as resolved. † ⌒⌒⌒\(;ᄋ;\)三(ノ>ᄉ<)ノ ~ ("니가먼저키스해!")
  • Gladly, let all who see this note it as a forgotten and irrelevent dispute-Centurion (talk) 14:22, April 8, 2016 (UTC)


Signature issue by Emperor RomanusEdit

My signature appears to have turned everything gold on the main page? Help!!! -ER

I think it would be best not to update the signature for formatting reasons. Thanks. :)

--Orange (→My wall!←) 22:24, April 8, 2016 (UTC)

Yeah. Do u think its a problem with the signature or a glitch? I will try to sort it -ER

Sorted btw


German Confederation WarEdit


German Confederation War(1867)Edit

Parameter Austria Parameter Prussia
Location

+10(Neighbour)

Location +15(In country)
Location bonus

+4(Well known)

Location bonus

+4(Well known)

Tactical advantage

+2(Attacker)

Tactical advantage +5(Defender)
Nuclear weapons 0 Nuclear weapons 0
International support

+3 (Ottoman Empire)

+3 (Bavaria) 

+3 (Wurttemberg)

+3 (Saxony)

+3 (Hesse)

+3 (Baden)

+3 (Reuss-Greiz)

+3 (Schaumburg-Lippe)

+3 (Saxe-Meiningen)

+3 (Nassau)

+3 (Frankfurt)

+3 (Liechtenstein)

+3 (Russian Empire)

+3 (Swiss Confederation)

+3 (Belgium)

+3 (Denmark)

= +48

International support

+3 (Mecklenburg-Schwerin)

+3 (Mecklenburg-Strelitz)

+3 (Oldenburg)

+3 (Anhalt)

+3 (Saxe-Altenburg)

+3 (Saxe-Coburg and Gotha)

+3 (Lippe, Schwarzburg)

+3(Waldeck)

+3 (Bremen)

+3 (Hamburg)

+3 (Hanover and Lübeck)

= +33

Development Military +0,9375 Development Military +1,171875
Technology +0,9375 Technology +1,171875
Economy +0,84375 Economy +0,84375
Industry +0,703125 Industry +0,9375

Total:

3,421875

Infrastructure:

Total:

+0,234375

4,359375

Recent expansion 0 Recent expansion 0
Motive

+6 (Attacking to enforce political hegemony)

+3 (Economic gain)

+3 (Taking territory of similar culture but not part of nation (Silesia)

+4 (Pre-emptive strike)

+5 (Taking back territory recently held by nation but since lost (Silesia)

+6 (Aiding Ideological/Religious Kinsmen who are being oppressed (Nationalists that favored the Greater German Solution/our supporters in general and Catholics)

Motive

+6 (Attacking to enforce political hegemony)

+5 (Defending heartland from attack)

Modifiers

-2 (Non-democratic Government)

Modifiers

-2 (Non-democratic Government)

Chance Edit count ??? Chance Edit count ???
UTC time ??? UTC time

???

x ??? x  

???

Chance  ??? Chance  ???
Age 0 (Maturing nation (63 years) Age +5 (Mature nation (166 years)
Nation size +5 (Modest) Nation size 0 (Medium)
Participation +5 (User active) Participation 0 (User moderately active)
Troops 160 (1.600,000 troops) Troops 50 (500,000 troops)
Theatres 0 Theatres
Concurrent wars 0 Concurrent wars
Recent wars 0 Recent wars 0
Total 271,421875 Total 120,359375
Focus bonus

+4% Great Banner (Nationalist idea)

+10% Blockade (Denmark)

Focus bonus
GRAND TOTAL: 310,0809375 GRAND TOTAL: 120,359375

RESULT: 72,08% Austria causes significant damage (-50%, downgrade by one in military, infrastructure and industry) to Prussian troop numbers, infrastructure and industry. Austria makes significant gains in defender territory.

Sorry, when i did the next algo, this one was edited and deleted.~Wrto12

Moderation issuesEdit

Ok so clearly some people are unhappy with moderation and allowed it to spill onto the page so any issues need to be raised here instead of on the page. Ok. Person67 (talk) 12:31, April 10, 2016 (UTC)

The moderator in question never looks at this page anymore -His Imperial Majesty, Emperor Romanus (talk) 12:35, April 10, 2016 (UTC)

  • Seriously can you be more biased than you are now, i don't think so cause you have reached the top biasedness. France actually wanted to help Austria in the war against Prussia but didn't have the chance too cause war was very short, while also they claimed rhineland, which i will give them as soon as war finishes. Greece has a user, you just modded for a player controled nation and Italy has friendly relations with me, while i gave them Venetia and some other ethnic Italian areas, in exchange for an alliance and future help, why would they not help me i fail to see. France also wouldn't let Britain crush Austria for the sake of preserving the balance of power in Europe. So i wonder how can you be so biased, being head mod doesn't means that you should exploit that, while usually in every serious game mods don't mod what's effecting them, Rex should do it, he is neutral to this by the way. If you don't stop being so biased, i can see more than 1/3 of the players of the game leaving, i have talked to many people, so good luck playing with every newcomer that joins from now on, cause all the experienced users are gonna quit this game if you continue being biased against everyone.~Wrto12
  • Lol that is so implausible. Loyalties in the Empire are stronger than ever. No. A plausibility strike for you.
  • https://en.wikipedia.org/wiki/Second_Boer_War https://en.wikipedia.org/wiki/First_Boer_War https://en.wikipedia.org/wiki/List_of_Irish_uprisings https://en.wikipedia.org/wiki/Red_River_Rebellion https://en.wikipedia.org/wiki/North-West_Rebellion https://en.wikipedia.org/wiki/Indian_Rebellion_of_1857 https://en.wikipedia.org/wiki/New_Zealand_Wars are still ongoing https://en.wikipedia.org/wiki/Rebellions_of_1837 https://en.wikipedia.org/wiki/Lower_Canada_Rebellion https://en.wikipedia.org/wiki/Rum_Rebellion https://en.wikipedia.org/wiki/Rum_Rebellion all these areas mentioned were populated by pop which hated Britain, in fail to see why wouldn't they rebel, especially if we promised them independence, your being biased towards your nation again.~Wrto12
  • Indeed, stop being so biased. And you didn't even explain on why Austria has debt. Just reminding you, Austria is one of Europe's industrial and economic centres, being one of the largest and most advanced economies. And also, please provide us sources for your claims.
    • "The Austro-Hungarian economy changed dramatically during the existence of the Dual Monarchy. The capitalist way of production spread throughout the Empire during its 50-year existence replacing medieval institutions. Technological change accelerated industrialization and urbanization."
    • "The GNP per capita grew roughly 1.76% per year from 1870–1913. That level of growth compared very favorably to that of other European nations such as Britain (1%), France (1.06%), and Germany (1.51%)"
    • "Meanwhile, western areas, concentrated mainly around Prague and Vienna, excelled in various manufacturing industries."
    • "The empire's heavy industry had mostly focused on machine building, especially for the electric power industry, locomotive industry and automotive industry, while in light industry the precision mechanics industry was the most dominant. Through the years leading up to World War I the country became the 4th biggest machine manufacturer in the world."
  • our abuse of power is ridiculous. You use mod events to ensure British victory, you regard conflict with your interests as implausible, and you use strikes and bans to terrorise users and ensure they cannot respond to your turns (eg. Austria even if you did apoligise after many complaints). You cannot say that revolt against possibly the most hated nation in the world, Britain, is so implausible it is worthy of a strike. On the contrary it is VERY plausible, as shown above. If you continue to behave in this manner, I am sure many will approach the committee. I say this in resignation that you will probably have my country destroyed through mod events, or my account banned for implausibility, despite not receiving any strikes so far. ~Emp
    • MOD: The Dual Monarchy didn't come into existence until after the Austro-Prussian War. Also, Austria was heavily in debt, while the Prussian economy was thriving during this time. "In 1866, the Prussian economy was rapidly growing, partly as a result of the Zollverein, which gave Prussia an advantage in the war. Prussia could equip its armies with breech-loading rifles and later with new Krupp breech-loading artillery but the Austrian economy was suffering from the effects of the Hungarian Revolution of 1848 and the Second Italian War of Independence. Austria had only one bank, the Creditanstalt and the state was heavily in debt." (Austro-Prussian War on Wikipedia)
    • MOD: As for the "rebellions" in Britannia, I have this to say:
      • Boer War: The circumstances leading up to the Boer Wars do not exist yet. The Boers were only majorly agitated in 1877 when the Transvaal Republic was attacked by Britannia, when OTL Britain attempted to annex Transvaal into the Empire.
      • Irish uprisings: Okay, I admit the Irish were protesting during the 19th century, but the Irish independence movement did not really gain steam until the 20th century, and the federalism introduced in the United Kingdom by the Imperial Reform Act ATL would have at least partially appeased these people. In any case, the Netherlands would find it very hard to smuggle stuff into a hostile country.
      • Red River Rebellion: The main reason for this was the anti-French lieutenant-governor William McDougall. This only happened in 1869 and thus will never happen now due to the changes ATL (Imperial Reform Act).
      • Lower Canada Rebellion and Rebellions of 1837: Happened in 1837. Quebecers have been quiet since then. The Netherlands would again find it very hard to get stuff into Canada, of all places.
      • Rum Rebellion: Happened in 1808, and was not hatred towards Britain, but personal enmity towards the Governor, William Bligh.
      • Indian Rebellion: Again, this was not hatred towards the crown, but an uprising of the sepoys against the British East India Company. The government since fixed this, and all the princes now get a say in governance of the Indian Empire. Surely they'd be at least partially appeased.
      • New Zealand Wars: Seriously? Seriously? Do you know how far away the Netherlands is from New Zealand? The Maori would not care at all about the Dutch anyway.
      • All these examples that you cited either have not happened yet and thus may never happen due to changes ATL, happened too long ago to have any significant impact on the British population now, were not caused by the Imperial government but by the actions of governors or companies, or are just too far away from the Dutch to even care about Dutch propaganda. I challenge you to find examples of true meaningful rebellion that could possibly be flared up by the Netherlands. I rest my case.

Sort it out in the talk page. Person67 (talk) 12:38, April 10, 2016 (UTC)

Dear Tim, most of us request you to play as a more minor nation to show that you are not deliberately manipulating mod events and war results to fit your interests. I suggest giving nation to an unbiased, fair, and well-known player that has a good reputation. † ⌒⌒⌒\(;ᄋ;\)三(ノ>ᄉ<)ノ ~ ("니가먼저키스해!")

Do you think that Tim is biased?
 
13
 
1
 

The poll was created at 12:46 on April 10, 2016, and so far 14 people voted.

AnnouncementEdit

After careful consideration, I have decided to temporarily resign from this game. I deeply and sincerely apologise for the manner in which I have moderated, sometimes breaking the very rules I wrote. I will return after a few days, and I will re-register as a lesser nation. This game has taken a toll on me, and I suppose playing as the "greatest empire in history" wasn't the best of ideas. I wish to lock out the United Kingdom from player control, and I wish for the Imperial government of Britannia to instead be controlled by a coalition of moderators, as it is too big and too powerful to be headed by one individual.

That being said, I still firmly believe that I am not the only person at fault here. The inaccuracies of claims made by certain players are still there, and thus I ask everyone to re-evaluate their actions throughout this game. I hope to return with a fresh and neutral mind, perhaps this Wednesday or Thursday, in which to moderate with a better conscience.

Again, I sincerely apologise for my misconduct as head moderator of this game. I really want this game to succeed, and I have put my heart into it. But maybe I put a little bit too much. I can say with complete honesty that I have researched every single one of my claims before posting them, so they are not totally biased.

I must most apologise to Wrto, who I have treated badly throughout the game. I confess that this is a bias carried over from 95 Theses, when he deeply offended me with one of his comments (which I will not post here). Retaliation is never a good thing, and I hope that with time we can patch things up and break even.

Anyway, in the meantime I'd like to nominate Rex to be the interim head moderator in my stead. And, if everyone really insists, I will step down permanently to a lower moderating position in favour of Rex. Voting will be in the form of a poll to maintain your anonymity.

Once more, I most sincerely apologise, and hope that all is not lost for this game.

Most sincerely and regretfully,
The Tim Man (TSWAHMGWContribs) 13:05, April 10, 2016 (UTC)

VoteEdit

Do you want me to permanently step down from head moderatorship?
 
5
 
9
 

The poll was created at 13:02 on April 10, 2016, and so far 14 people voted.

You apolised so I believe you deserve another chance- His Imperial Majesty, Lord of the Sky and Stars, Ruler of Rome, Emperor Romanus

Do you want the UK to be locked out for all players?
 
6
 
10
 

The poll was created at 13:05 on April 10, 2016, and so far 16 people voted.

DiscussionEdit

Mods need to have an equal status. There shouldn't be a "head" mod. † ⌒⌒⌒\(;ᄋ;\)三(ノ>ᄉ<)ノ ~ ("니가먼저키스해!")

I don't want you to step out from being a mod, just resign as head mod, be a regular mod.Wrto12 (talk) 13:18, April 10, 2016 (UTC)

I think that after all the work you put into the creation of the game, you should stay on as head mod, though should consult other moderators over mod events to ensure no bias is involved. -His Imperial Majesty, Lord of the Sky and Stars, Ruler of Rome, Emperor Romanus

If Britain becomes available once more, I think that there should be a heavy toll to play as it (i.e. 2000 edits and good reputation). However, I think you should still be on the staff team for Emancipation. --Orange (→My wall!←) 19:32, April 11, 2016 (UTC)

Japanese-Korean war.Edit

I would like to point out a few things. First thing is, i didn't Invade korea. I declared war, there is a difference between the 2. Second korean development is not on par with japanese development. Third, you left out infrastructure for my development. Nlenhardt (talk) 19:04, April 10, 2016 (UTC)

That's intentional. The attacker's infrastructure is left out in the algorithm. And, most importantly, yes you are right that Korean and Japanese development are different. Korea already has Western institutions and economic/political systems, Western technology, and is on the road for industrialisation. Japan's systems are totally incompatible with Western development models. † ⌒⌒⌒\(;ᄋ;\)三(ノ>ᄉ<)ノ ~ ("니가먼저키스해!")

Korean Development Grade UpgradesEdit

Could the Korean grades for every category, save for the Military category, be lifted to B from their current grade of C. † ⌒⌒⌒\(;ᄋ;\)三(ノ>ᄉ<)ノ ~ ("니가먼저키스해!")

I think that's too much, since its been only 8 years since the map games start and Korea has already increased its grades, but i will have to check with the other mods.~Wrto12

I think all should improve, save for the Military category. Or perhaps create a new tier system that includes a grade between B and C? † ⌒⌒⌒\(;ᄋ;\)三(ノ>ᄉ<)ノ ~ ("니가먼저키스해!")

You have already improved, and having a B puts you in the same category, frequently, as Russia, Austria, and France. Sorry, but Korea is clearly not as well-developed as these nations are. Tier upgrades is not the sole goal of the game; keep developing and eventually you may improve, but keep in mind a C is about 70%, which is nothing to scoff at as an Asian nation. Reximus | Talk to Me! 03:02, April 12, 2016 (UTC)

I understand, but is 1885 a plausible date for Korea to upgrade to a "B"? † ⌒⌒⌒\(;ᄋ;\)三(ノ>ᄉ<)ノ ~ ("니가먼저키스해!")

Mods Need to Check This PageEdit

After the change in leadership, could Mods please begin to check this page. There is a significant backlog of message threads (at least 10) that Tim never replied to. - His Imperial Majesty, Emperor Romanus (talk) 11:15, April 11, 2016 (UTC)

I agree, it would be better to get a response, regardless if it is a negative or posititve answer, to a question/request/whatever than not get any response at all. Krystocat (talk) 11:52, April 11, 2016 (UTC)

Peace Treaty for the German Confed WarEdit

We need a peace treaty we all agree on on the talk page because I can't find it anywhere I would like to get my due of the rewards. ~ Blocky

Look as soon as Britain attacked Austria, Austria peaced out with Prussia, Prussian forces were crippled but not crushed. Areas Austria took from Prussia were agreed in a peace agreement. Right now you are still at war with Prussia, an algo needs to be made but there is no algo mod available. I am not good at making algo's and if you are able to do the algo i will check it and confirm it. Or just make peace with Prussia with minor gains. Right now none of you should be able to defeat each other, Prussia cause their army is crippled and you cause you can't possibly occupy big parts of Prussia, since you don't have the troops required, so you are technically in a stalemate. Wrto12 (talk) 15:17, April 15, 2016 (UTC)

It is also worth noting that Prussian Poland has fallen entirely under Russian de jure and de facto control as a result of a separate peace conducted between Prussia and Russia. Reximus | Talk to Me! 05:46, April 16, 2016 (UTC)

@ Wrto Yeah, no. A mod event said that the Prussians had lost the German Confed War, which means that there needs to be a peace treaty. ~ Blocky

@Blocky No mod event ever said that, here are all mod events about Prussia and German Confed War:

1867The German War begins as the various German states meet each other in battle; the Confederation falls apart entirely.

1867In response to the collapse of the Confederation, Bismarck issues a proclamation on the formation of a North German Confederation, to encompass Prussia and all her allies, excluding Austria and her associates. This new Confederation is headed by Wilhelm I of Prussia.

1867.5The German War continues to tear through the region, with Prussia and Austria evenly matched. Austria has more in numbers, but Prussia's military is more advanced. The war reaches a stalemate.

1868In the Prussian War, the Austrian force makes substantial headway, tearing into Prussia from all directions. Most of Prussian Poland has fallen under Russian control, with large many of the Prussian allies starting to fall to the South German Confederation.

1868.5Austrian advance begins to slow as dwindling supplies and British opposition grind them to a halt. (TBC)

1868.5Prussia's economic advantage over Austria begins to become evident, as Austria's massive debt greatly debilitates the Habsburg war machine. Meanwhile, the large agricultural population of Prussia are easily able to supply the front with food, and Bismarck's aggressive economic policies allow the country to continually produce other necessities for the war effort.

1870A disgraced Otto von Bismarck is dismissed from the Chancellorship following his failure to secure a Prussian victory in the German War. He is replaced by the more liberal Leo von Caprivi, who has announced his aims to reform the Prussian military and accelerate industrialisation and commercial development.

Do you see any mod event saying Prussians lost the war? Feel free to search previous turns, but until you provide me with proof, i stand by what i said. Wrto12 (talk) 13:36, April 16, 2016 (UTC)

Joining as Mexican Empire? Edit

I've been thinking of joining the game, and I noticed that the Mexican Empire was restored, although in the nations list only appears the Mexican Republic, already taken. Is the Mexican Empire available for playing? V.M.PersonalCoA Victor Molinaro(talk) V.M.PersonalCoA2 14:00, April 15, 2016 (UTC)

The Mexican Empire is a nation with Maximilian Habsburg as its monarch, that heavily depends on France. (A client state). I would advise you joining the game as France, since you are an experienced user, i give you the go ahead, even though you don't have the required edits. Wrto12 (talk) 14:11, April 15, 2016 (UTC)

Hawaiian Grade Upgrades: Industry to Grade D and Infrastructure to Grade CEdit

Hello. I would like to request two grade upgrades. First, my upgrade to Grade D in Industry, as I have made many industrial efforts throughout my commonwealth: pineapple plantations, sugarcane, fishing, metalworking, etc. Second, as I have been continuing to work on improving infrastructure for the past few years and modernizing (for that time) cities like Honolulu, I would additionally like to request a move in Infrastructure to Grade C. Thank you for taking the time to read.

--Orange (→My wall!←) 00:31, April 16, 2016 (UTC)

Lack of Mod responses in 1872.0 Edit

I've requested some mod responses at last turn (1872.0) that weren't anwsered, namely "In a personal letter to the Khedive of Egypt, the Emperor stated that France would help Egypt pay all debts, send military supplies and protect it should it rebel against the Ottomans and accept an protectorate status in the French Empire" and "The Foreign Affairs Minister has sent a letter to the King of the Merina claiming that, under the terms of the Lambert Charter, France has a right to protect its investiments in Madagascar and believes the only possible way would be under a protectorate. The minister also pointed a naval blockage and a military expedition should the ruler refuse." These events could change my turn in 1872.5, and an response of any kind would be appreciated. Thank you for the attention. V.M.PersonalCoA Victor Molinaro(talk) V.M.PersonalCoA2 20:29, April 19, 2016 (UTC)

JoiningEdit

How do you join this map game?

HAHA123 (talk) 19:23, April 23, 2016 (UTC)

You chose a country that you want to play and begin playingThisismacedon (talk) 23:00, April 23, 2016 (UTC)

How do we play? And can I join as North American socialist rebels?

HAHA123 (talk) 16:02, April 24, 2016 (UTC)

No, you cannot. You can choose from the nations available in the sign-ups list. — The Tim Man (TSWAHMGWContribs) 02:58, May 3, 2016 (UTC)

Grade upgradesEdit

I just wanted to ask if Belgium's industry and infrastructure could be upraded from Grade Cs to Grade Bs, as I have done much industrialization and built up the infrastructure of Belgium. I don't see this as implasuible as the Netherlands, a nation of very similar size, is both Grade B for those two categories. Krystocat (talk) 23:26, April 23, 2016 (UTC)

Additionally, could Belgium develop better rifles, artillery or something of the likes as it is a Grade B for tech, manufactures milatreuse guns, and is being attacked right now, so it would make sense they are focusing towards doing so. Krystocat (talk) 23:26, April 23, 2016 (UTC)

Netherlands has always been mor advanced than Belgium, trade has historically helped the nation's growth, Belgium right now has a small fleet and a few commercial ships... Wrto12 (talk) 23:34, April 23, 2016 (UTC)

If you don't mind me asking (And I don't mean to be arguing or anything, I know mod decisions are final, I am just curious), what is the connection between the infrastructure and industry grade of Belgium, and it's navy's size? Industry is the factories and similar things, as well as it's production, and infrastructure is things like roads, as well as public services? If I'm not mistaken of course. And I do understand trade is aiding/aiding in the Netherland's development, but it started at a Grade B as well. I have industrialized the nation and done work towards the infrastructure as I stated before. But, either way I guess it doesn't matter, I'm just curious. Plus odds are in the next few turns most or all of the Kingdom of Belgium will be invaded and taken over, as well as it's colony. Krystocat (talk) 01:10, April 24, 2016 (UTC)

Netherlands development has been founded by trade since its independence. Dutch fleets sailed and treaded spices and other stuff... Wrto12 (talk) 20:27, April 24, 2016 (UTC)

Could I also receive a response for Hawaiian grade upgrades? It's been nearly a week with nothing...

"Hello. I would like to request two grade upgrades. First, my upgrade to Grade D in Industry, as I have made many industrial efforts throughout my commonwealth: pineapple plantations, sugarcane, fishing, metalworking, etc. Second, as I have been continuing to work on improving infrastructure for the past few years and modernizing (for that time) cities like Honolulu, I would additionally like to request a move in Infrastructure to Grade C. Thank you for taking the time to read."

--Orange (→My wall!←) 20:40, April 24, 2016 (UTC)

Sino–Japanese WarEdit

Sino–Japanese War
Parameter Attacker Parameter Defender
Location +7 Location +15
Location bonus +4 Location bonus +4
Tactical advantage +10 Tactical advantage +1
Nuclear weapons N/A Nuclear weapons N/A
International support N/A International support N/A
Development Military 10/1.5 Development Military 20/1.5
Technology 20/1.5 Technology 5/1.5
Economy 10/1.5 Economy 5/1.5
Industry 10/1.5 Industry 10/1.5
Development total 32.97 Infrastructure 1/1.5
Development total 20.65
Recent expansion -3 Recent expansion 0
Motive +3 Motive +5
Modifiers Modifiers
Chance Edit count 543 Chance Edit count 500
UTC time 1 UTC time 2
x 1705.8848109 x 785.398163397
Chance 1 Chance 6
Age -5 Age -10
Nation size +5 Nation size +15
Participation +5 Participation +0
Troops +7 Troops +10
Theatres -5 Theatres -5
Concurrent wars -0 Concurrent wars -14
Recent wars -5 Recent wars -2
Total 56.97 Total 45.65
Focus bonus 0 Focus bonus 0
GRAND TOTAL: 56.97 GRAND TOTAL: 45.65
RESULT:

(56.97 ÷ 45.65) * 100 = 124.797371

Name of nation change?Edit

Seeing as at least half of Belgium's territory in Europe has been taken, odds are the other half as well, and King Leopold II is now in the African colony of New Bruxelles, may I change the name of my nation from the Kingdom of Belgium to the Kingdom of New Bruxelles? Krystocat (talk) 02:00, April 26, 2016 (UTC)

Approved. Just make sure to move your name to the Africa section. — The Tim Man (TSWAHMGWContribs) 02:51, April 26, 2016 (UTC)

Repost of Hawaiian Upgrade RequestsEdit

Hello. I would like to request two grade upgrades. First, my upgrade to Grade D in Industry, as I have made many industrial efforts throughout my commonwealth: pineapple (more recently guava) plantations, sugarcane, fishing, metalworking, etc. Second, as I have been continuing to work on improving infrastructure for the past few years and modernizing (for that time) cities like Honolulu, I would additionally like to request a move in Infrastructure to Grade C. Thank you for taking the time to read. --Orange (→My wall!←) 04:23, April 26, 2016 (UTC)

Both approved, but just to be clear don't expect a better Grade for quite some time, unless you substantially expend your nation's size. Wrto12 (talk) 10:51, April 26, 2016 (UTC)

Grade upgrade for France Edit

I believe, considering the downfall of the British and North Germany/Prussia, while also the increase of colonies/protectorates and prestige of France, that it should have a increase in the military and economical grade.

  • In the military it has improved its numbers in manpower, ship numbers, while receiving defected naval officers from the UK; while the British lost most of its Empire and Prussia is yet losing another war. Even if France was not to improve grade, at least those should have it reduced.
  • In the economical, France has increased greatly its Empire: Madagascar, Mexico, Quebec, Indochina; while the British almost lost it all. France has now many more raw producers and consumer markets. I believe France should have its grade increased, or the UK have it reduced.

Thank you for the attention, any response will be appreciated. V.M.PersonalCoA Victor Molinaro(talk) V.M.PersonalCoA2 23:59, May 2, 2016 (UTC)

Approved. — The Tim Man (TSWAHMGWContribs) 02:56, May 3, 2016 (UTC)

Toucouleur Empire request to Tier C Edit

I have spent all my nation's effort into improving our infrastructure, economy, industry and military. While my military is in Tier C, my other areas are in tier D. For infrastructure, I have built roads and railroads across my nation along with building ports. For the economy, we used our vassal Liberia to export our three major economies Gold, Cotton and Iron allowing us to quickly take over the cotton markets while the Confederacy was at war and in ruin, Australia became divided, India declared it's independence and Egypt rebels. Gold is a new stimulus to the world market along with the Iron. For industry, we have local industries along with our gold and iron refineries and cotton-related industries.

Thisismacedon (talk) 01:29, May 4, 2016 (UTC)

Lack of mod responses Edit

Hello there. I really like the game, and it was one of the reasons I returned to the wikia. However, it seems to be going off track. I would say most of it because I myself have not received ANY mod respose for events I requested the last turns I played (Although I wouldn't say it is someone fault. Most mods on the list aren't active as they ought to be); no algorithm seems to be made to some wars, but mod events; maps don't show the actual territories and haven't been updated. I love the time period of the game, and have enjoyed playing it so far. But now I don't feel myself as interested to play the game as I was when I joined. I'll try to keep playing, but I ask that the issues brought up here may be fixed, or at least a response to this message. (Also, should point out Texas isn't landlocked, so that wouldn't be the reason for it not support France in Africa, although it could still be implausible)

Thank you for the time, V.M.PersonalCoA Victor Molinaro(talk) V.M.PersonalCoA2 20:15, May 5, 2016 (UTC)

I agree with this, as I haven't gotten mod responses when asked, and for the war my country (Belgium) was in, no one made an algorithm for it but I still lost nearly all my land anyways, with no input from why it happened. I enjoy the game too and will keep playing, but I just want more responses and better overlooking for mod events, as me losing Belgium was a mod event even though no algo was originally made, as I said before. And with the other issues above, I agree too. Krystocat (talk) 17:15, May 11, 2016 (UTC)

Treaty of Islamabad? Are you kidding... Edit

Lol I'm not even playing but have you ever heard of plausibility? Afghan population was less than 10,000,000 in 1950, so I don't even want to think about 1875. There are a heck of a lot of Muslims in India, about 20% of the population, which based on current day population is 6 times more than the entire population of Afghanistan. Assuming population growth rates and religious demographics were even slightly similar, Afghanistan, with an army of 60,000, want to force India, the largest nation in the world, with the capability of fielding an army larger than your ENTIRE population put together, many times over, to give up a 1/5th of their land? Thats ridiculous! (Copy and pasted from talk page of the stupid treaty so everyone is aware) It doesn't matter how many terrorists or spies you have; you would be crushed. Yes the Taliban bested the Russians, but that wasn't in Russia, it was in their home nation, with local and international support, and to this day military tacticians wonder at the chances. - His Imperial Majesty, Lord of the Sky and Stars, Ruler of Rome, Emperor Romanus

Excuse me but even if a mod decides that somehow this is plausible, could I at least have an answer? I put this up nearly 3 days ago. I thought mods not replying was supposed to have been sorted... -His Imperial Majesty, Emperor Romanus (talk) 15:58, May 6, 2016 (UTC)

Bombing of WashingtonEdit

Multiple countries left the war because washington was bombed while US congress was in session there. It should've been the other way around, because if US congress was in session on land that had been Confederate for 10 years, there would've been an outcry. Vatonica (talk) 11:16, May 7, 2016 (UTC)

  • The Treaty of Harrisburg never came into effect (voided by the mods 3 to 2), and thus Washington DC was never occupied by the Confederacy to begin with. However, thank you for your feedback. — The Tim Man (TSWAHMGWContribs) 14:48, May 7, 2016 (UTC)
  • Ask Wrto and Rex. They both said that Washington was mine from the original civil war, not the Second North American War. But thank you for asking them. Vatonica (talk) 10:38, May 9, 2016 (UTC)