Alternate History

Rules (Pagan Conversion Map Game)

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Basic Rules

Here are the basic rules for Pagan Conversion:

  • Each turn is 5 years. A new "5 year period" shall begin at 00:00 (UTC) every day.
  • Wars will be decided by the algorithm on the talk page.
  • Any player disputes will be resolved by the moderator staff.
  • A player has three plausibility strikes. First time is a warning, second time is a ban and third time you're banned from the game.
  • Players may not create new sciences or technologies on their own but must instead approach the Moderator Team with the technology and provide explanations why they should discover the advancement; it will then be announced in the Mod Events section of the turn. Requests to advance are on the talk page.
  • Mods will not do mod events where their nation is located.
  • No real life figures after 750
  • You may only switch nations if you have been defeated completely in a war with another player. Exceptions may be made on a case-by-case selection. However, you do not have to switch and can possibly keep on playing as part of a colonial empire. You may claim an open nation after ten years of inactivity.


Some kingdoms can vote for an overlord we will have elections for that when the time comes.

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