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Rules (And There Was Light! Map Game)

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Turns

Each turn will be 1/4 a year. 

Each turn can only be started by a mod.

During each turn, you may perform 1.5 actions.

1 action is either the declaration of war, the fighting of a war, expansion, a nuclear or space prgram being put into effect, or a change of Government.

.75 of an action is the maintenance and expansion of Infrastructure, the Economy, or the Military, or the sending of military aid for a war.

.5 of an action is diplomacy with another player nation, expanision of Culture, exploration, or the sending of supplies for a war.

Vassals

You may vassalize any nation, NPC or not, by dominating it either culturally, militarily, or economically. depending on the nation, you will have to wage war to vassalize it.

You may also enter into unions with other nations.

Mods

  • There will be a maximum of 8 mods and a minimum of 6.
  • Only mods may cross or uncross posts.
  • Any mod may post mod events.
  • Make your own algorithm, unless it's a biggie. Then mods will do it.
  • However, Mods associated with the war at question will not perform an algo, unless no other mod is able to.
  • An appointed mod will be responsible for the map.
  • Mods must prove themselves to be plausible editors.
  • Mods must have at least 2,500 edits on this wiki.
  • The above two are guidelines, not actual rules.
  • Must be active, inactive mods can be removed.
  • Any mod may suggest the banning of a player.

War

Any nation may declare war on any other nation. However, the war MAY NOT BE RETCONNED, unless the mods deem it implausible.

In civil wars where one player controls both sides, or in NPC- NPC wars, algos need not be used.

If you use a vassal to launch a war, an algo will still be done. 

Algorithm

Location:

Goes from capital

  • At location of war: +5
  • Next to location of war: +4
  • Close to location of war: +3
  • Far from war: +2
  • Other side of globe: +1

Tactical Advantage

  • Attacker's advantage: +1
  • Casus Belli (if there is one, +1 attacker, if not +1 defender)
  • High Ground: +2 (refers to the side with the higher border)

Nations

  • Leader (L): +10
  • Military Aid (M): +7
  • Supplies (S): +(4)
  • Cultural Support (C): + 2 (Vassals may not provide cultural support)
  • Vassal (V): -2
  • Withdrawal (W): -3

Development

  • Military: +3 for every year in the past 10 turns used for military development.
  • Economy: +2 for every turn in the past 20 turns used for economic development
  • Infrastructure: (defender only) +2 for every turn used to develop infrastucture in the past 15 turns.
  • Cultural: (attacker only) +2 for every year used to develop culture in past 10 turns.

Expansion, Nukes, and Wars

  • Expansion: -1 for every turn in the past 15 used for non-military expansion.
  • Past Wars: -2x years spent in war over the past 15 years (so if you spent 7 of the last 15 years in war, you get -14)
  • For every nuclear site within your territory, -5 points.

NPC Bonus

  • NPCs get +5 if being attacked

Chance

  • Last digit of each belligerant's edit count. If one nation is an NPC, then the tens digit of the edit count will be used for the NPC.

Population

  • +Number of digits in population, and
  • +2 if you have the larger population
  • +5 if one side has 2x population
  • +10 if you have 5x population
  • +20 is you have 10x population

Results

The equation for gains from war algorithms is (p)*(1-1/(2x)), where x is the number of the years the war goes on and p is the amount of territory determined by the algorithm ((y/(z+y))*2)-1 where y is the winner's score and z is the losers). So if your war lasts one year, you only get 50% of the territory, but if you let the war last five years, you get 90% of the territory. The minimum amount of territory you can win from an algorithm is 1%, otherwise it is a percentage of the loser's territories to two decimal places e.g. 13.69% not 13.69242%.

A great calculator for this is http://web2.0calc.com/ you just copy and paste the equations into the box and replace the letters with the numbers for that specific war. And then you just copy the answer to the main page. Or folks, just use Google. Their automatic calculator is a great aid in working out all this.

If you can take more than 33.3% of their territory, their government collapses and you may do as you wish with them.

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