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Rules (After the Storm Map Game)

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Rules in Depth

Editing

No Source Code Editing except for words only, no code

Game Play

Commonwealths, colonies, vassals, and puppet/client states can be controlled by there master nations player as well as other players, however, the master nations player must approve it.

Colonies and parts of countries may break off of countries if there is a valid reason.

Vassals and Puppets may be annexed by the master nation.

Colonies and Commonwealths are subject to orders from the master nation, but may have differing levels of internal and external control.

Mod word is law

You may do two of the following each turn, everything else is allowed.

  • Fight a War
  • Military Buildup
  • Expand Colonies
  • Establish Colonies.
  • Work on Economy

New Rules can be proposed by players and mods alike.

Mods

Appointment of Mods

Mods will be appointed in three ways

  1. Election by the Players
  2. Emergency Selection by Joint Head Mod(s( if a new mod is needed immediately.
  3. Resigning mod chooses his successor.

Positions and Occupant

Creator: (DeanSims: Talk)

Joint Head Mods: Enclavehunter and (DeanSims: Talk)

Vice Head Mod: Sine dei gloriem

Police Mod:

Police Mod:The River Nile-2 (talk Even I know a Russian Mogul Empire/Persia war over Pakistan in 1773 was ASB.

Responsibilities of Each Position

Creator: He created the game.

Joint Head Mod(s): Take care of violations of rules, maintain order, take out profanity, do mod events, welcome new players, remove posts, create new nations, admit new mods and approve applications for staff positions. warn players of violation/s

Vice Head Mod: Assumes position of one of the Joint Head Mods if one resigns or falls ill. Take care of violations of rules, maintain order, take out profanity, welcome new players, strike out posts. Warn players of violation(s(.

Police Mod: Take care of violations of rules, maintain order, take out profanity, warn players of violation.

Police Mod: Take care of violations of rules, maintain order, take out profanity, warn players of violation.

Removal of Mods

Reasons for Removal

  • Cheating
  • Metagaming
  • Abusing Mod Powers

Removal Process

Mods can be removed in two ways:

  1. A clear majority vote by the players to remove he or she.
  2. A clear majority vote by five players and the two Head Mods, if the accused, then the Vice Head Mod will make the vote in his absence. The five players will be chosen at random from the game by someone who does not play this game. Both mod and player votes are equal, so even if both mods vote to keep the other mod, and there is a majority of four or more to remove that mod, that mod is removed.

Other Jobs

Mapmakers

The River Nile-2 (talk)  (Dean invited me and I said yes.)

Spelling (optional position)

Violations

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