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Rules & Algorithm (The New World Order Map Game)

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You may declare a war on any country at any time. You may have any NPC declare war on you as long as it is plausible. Small border expansion can be completed without a war algorithm, but major expansion or invasions require the war algorithm to be completed. In order to declare war, you must specify what country.

An algorithm for war has been developed and is used in any war involving a player. This includes player-versus-player wars and player-versus-NPC wars. Everyone should try to copy the algorithms and construct their own. These algorithms are final. Disregarding the outcome of the algorithm will result in a ban!

In cases of civil wars, other wars where both factions are controlled by the same player, or in an instance where the players controlling the lead nations agree to a fixed outcome, algorithms do not have to be used.

You are not allowed to break off territory into new vassals or vassalize new nations in the middle of a war to increase the nations on your side. Wars can only be retconned if all players involved agree to do so.

You have two development points. They can be used in:

Infrastructure, Military, Economy, Rebuilding

Algorithm

Location:

Location goes by Population Heartland (Area where over 30% of your nation resides)

  • at the location of the war: +30
  • next to the location of the war: +20
  • close to the location of the war: +15
  • far from location of the war: +10
  • other side of the world: +5
  • Antarctica: 0

Tactical Advantage

  • attacker's advantage: 1
  • Larger Colonial Empire: - 5
  • high ground: +5 (High ground if a nation has to cross mountains to reach you)

Military Development

  • Country has developed military: +2 for each turn dedicated to military or military technology in the last 20 years gets you the basic military development score.
  • Country has experienced men: +5
  • Country has low moral: Started the war and have less score gives you a - 5

Rebuilt

  • Country has finish rebuilding from World War 2 (takes 30 turns of rebuilding to fully recover) + 5
  • Country rebuilds from any other war (assuming they lost or lost a battle) takes five turns + 2
  • Country has to rebuild -2 for any war but World War 2

Economic Development

  • Country has developed economy: +2 for each turn dedicated to this
  • Country has inflation (takes ten turns to reduce it by half) - 5

Infrastructure Development

  • +1 for each turn spent developing infrastructure in the last 15 years for the defender

Motive

  • Economic: Fighting for resources= +3
  • Defending: Fighting to defend territory you already own= +5
  • Social/Moral Friend: Fighting for social/moral reasons to help an ethnicity/race in the nation= +5
  • Social/Moral Kinsmen: Fighting for social/moral reasons to help a minority of your nation's main ethnicity/race in another nation= +7
  • Religious: Fighting for your nation's dominant religion, against a nation which is severely increasing discrimination, increasingly restricting access to or damaging holy sites, brutally opposing conversion attempts, or has recently changed its religion/denomination= +7
  • Life or Death:Opponents purpose is to destroy your nation= +10
  • Civil war: Starter of civil war gets +15
  • There is only one motive

Participation

All nations get a +10 on this. Every nation that shares a land border or has moved troops into your territory within the last turn = + 10.

Rank

  • Super Power : +15
  • Great Power: + 10
  • Secondary Power: +5
  • Common Nation: +0

Civil War

Civil wars, rank does not count towards the algorithm.

Guerrilla warfare: if you started the war and control less than 20% of the territory +10.

Economic aid

Every turn a nation that is of higher rank than you has provided you with economic aid get +2.

List of Ranks

Super Powers:

USSR

USA

UK

Great Powers:

France

ROC

Brazil

Canada

Italy

Secondary Powers:

Netherlands

Belgium

Mexico

Turkey

Common Powers:

Everyone else

Test Algorithm

  • Location index: (x * y)/33
      • Capital is the location of war = +30
      • Capital is right next the location of war = +20
      • Capital has relatively easy access to location of war = +15
      • Capital is far away from location of war = +10
      • Capital is fighting a state in another hemisphere = +5
    • Tactical Advantage (add to quotient above)
      • +10% = Attacker's advantage
      • +5% = Impassable terrain (for defenders)
      • -5% = Large, maritime colonial empire
  • Military index: (s * a)/66
      • Superpower-status ~ 60
      • Great power-status ~ 50
      • Regional power-status ~ 45
      • Middle power-status ~ 30
      • Small power-status ~ 10
      • Non-existent ~ 5
      • Adjust for the following additional factors:
        • +10% if nationalist and economy, military, technological capabilities are wholly devoted to conflict
        • -30% if mass desertions occur
        • -20% if ill-supplied
        • -15% if the troops are conspiring against each other
        • -10% if low-morale
        • -5% if communications with the central government is cut-off
  • Economic development index: 0 if $100, 1 if $75,000 (using logarithmic scale), maximum score is 1
      • Add the following percentages and adjust by using factors:
        • +20% if economy is developed
        • +15 if economy is industrialised and/or advanced
        • +10% economy is consumption-led
        • +5% if economy is self-sufficient
        • -20% if there is a lack of raw materials
        • -20% if export-dependent
        • -10% if said event will cause low consumer confidence
        • -5% boom in raw materials (see: Dutch Disease)
    • Casus belli additional adjustments
    • Economic: Fighting for resources= +3%
      • Defending: Fighting to defend territory you already own = +5%
      • Social/Moral Friend: Fighting for social/moral reasons to help an ethnicity/race in the nation = +5%
      • Social/Moral Kinsmen: Fighting for social/moral reasons to help a minority of your nation's main ethnicity/race in another nation = +7%
      • Religious: Fighting for your nation's dominant religion, against a nation which is severely increasing discrimination, increasingly restricting access to or damaging holy sites, brutally opposing conversion attempts, or has recently changed its religion/denomination = +7%
      • Life or Death: Opponents purpose' is to destroy your nation = +10%
      • Civil war: Starter of civil war gets +15%
  • Demographic adjustments (for attacker)
    • Above 5-times larger than defender: +50%
    • 5-times larger than defender: +40%
    • 4-times larger than defender: +30%
    • 3-times larger than defender: +20%
    • 2-times larger than defender: +10%
    • Barely any differences in population size:
    • 2-times smaller than defender: -10%
    • 3-times smaller than defender: -20%
    • 4-times smaller than defender: -30%
    • 5-times smaller than defender: -40%
    • Above 5-times smaller than defender: -50%

The algorithm result is the geometric mean of the three indices.

How much land the winning nation takes is determined by this algorithm.
(((winning score * 100) - (losing score *100)*2)-1)

List of Nations by power

Superpowers:

  • USA
  • UK
  • USSR

Great powers:

  • China
  • France
  • Brazil
  • HNRE
  • Japan
  • India

Semi-great powers:

  • Argentina
  • Canada
  • Italy
  • Netherlands
  • Spain
  • Shia State of Afghanistan
  • Pakistan
  • Iran
  • Turkey

Middle powers or Small powers:

  • All countries apart from mentioned ones above.

Conflicts

1946

Indonesia (attacker):
Location index: (15 * 1)/33 = 0.45
Military index: (45 * (1 - 20%))/66 = 0.55
Development index: (0.399 * (1 - 5%)) = 0.42
Total unadjusted index: 0.47
Adjustments: (0.47 * (1 + 5%)) * (1 + 50%) = 0.705
Post-adjustments index: 0.705

Netherlands (defender): Location index: (5 * (1 - 5%)/33 = 0.14
Military index: (50 * 1)/66 = 0.758(
Development index: (0.67 * (1 + 20%)) = 0.804
Total unadjusted index: 0.567
Adjustments: 0.567 * (1 + 5%) = 0.595
Post-adjustments index: 0.595

RESULT: The Dutch East Indies fail to repel the impending Indonesian invasion.

41% of Dutch-owned territories in Indonesia falls to the other side.


China (attacker):
Location index: (20 * (1 - 5%)/33 = 0.576
Military index: (50 * 1)/66 = 0.758
Development index: (0.368 * (1 + 15%)) = 0.423
Total unadjusted index: 0.586
Adjustments: ((0.586 * (1 + 3%) * (1 + 50%)) = 0.905
Post-adjustments index: 0.905

North Vietnam (defender): Location index: (20 * (1 + 5%)/33 = 0.636
Military index: (30 * (1 - (20% + 35%))/66 = 0.205
Development index: (0.396 * (1 + 5%)) = 0.416
Total unadjusted index: 0.419
Adjustments: 0.419 * (1 + 10%) = 0.461
Post-adjustments index: 0.461

RESULT: The Chinese overrun much of North Vietnam.

51% of North Vietnam falls to the Chinese.

1947

China (attacker):
Location index: 0.576
Military index: 0.756
Development index: 0.4
Mean raw index: 0.577
Inequality adjusted index: 0.895

North Vietnam (defender):
Location index: 0.955
Military index: 0.364
Development index: 0.4
Mean raw index: 0.573
Inequality adjusted index: 0.63

China captures another 41% percent of Vietnam, including its seat of government, Hanoi. A little less than one-fifth of North Vietnam remains independent.


British Malaya (attacker):
Location index: 0.5
Military index: 0.454
Development index: 0.478
Mean raw index: 0.477
Inequality adjusted index: 0.272

Indonesia (defender):
Location index: 0.303
Military index: 0.546
Development index: 0.478
Mean raw index: 0.442
Inequality adjusted index: 0.686

British Malaya fails to capture any territory at all.


Indonesia (attacker):
Location index: 0.303
Military index: 0.75
Development index: 0.41
Mean raw index: 0.489
Inequality adjusted index: 0.78

Netherlands (defender):
Location index: 0.136
Military index: 0.53
Development index: 0.804
Mean raw index: 0.49
Inequality adjusted index: 0.54

38% of Dutch Indonesia is occupied by Indonesia. 21% of Dutch Indonesia remains under Dutch control.


United Kingdom (attacker):
Location index: 0.5
Military index: 0.909
Development index: 0.753
Mean raw index: 0.721
Inequality adjusted index: 0.685

Indonesia (defender):
Location index: 0.636
Military index: 0.545 Development index: 0.478
Mean raw index: 0.553
Inequality adjusted index: 0.581

RESULT: 70% of Indonesia falls to the British, mainly in Java, Sumatra and Borneo.


France (attacker):
Location index: 0.136
Military index: 0.758
Development index: 0.754
Mean raw index: 0.549
Inequality adjusted index: 0.247

China (defender):
Location index: 0.636
Military index: 0.756
Development index: 0.401
Mean raw index: 0.598
Inequality adjusted index: 0.628

RESULT: The French military has a hard time navigating through the dense jungle foliage and receives delayed orders sent several days before.

1948

Saudi Arabia (attacker)

Capital = 15/33 = 0.454545

Military index = 10/66 + 10% =  0.16666666665

Economic development =  0.2

0.27373722221

Iraq (defender)

Capital = 20/33 =  0.606060

Military Index = 10/66 -15% = 0.128788

Economic Index = 0.1 X 0.2 = 0.04

0.25828266666

Saudi Arabia captures 10% of Iraq


United Kingdom (attacker):
Location index: 0.477
Military index: 0.909
Development index: 0.754
Mean raw index: 0.713
Adjusted index: 0.749

France (defender):
Location index: 0.606
Military index: 0.833
Development index: 0.628
Mean raw index: 0.689
Adjusted index: 0.723

RESULT: A little less than 3.5% of France is conquered despite the fierce British determination to wipe out the current Communist regime, resistance is particularly heavy, specially in urban centres. The French economy begins to rapidly decline due to staggeringly high military expenditures and drastic economic reforms that cause the collectivisation, centralisation and de-privatisation of the economy.


France (attacker):
Location index: 0.136
Military index: 0.72
Development index: 0.628
Mean raw index: 0.495
Adjusted index: 0.248

China (defender):
Location index: 0.523
Military index: 0.756
Development index: 0.46
Mean raw index: 0.58
Adjusted index: 0.638

RESULT: The French Communist regime gets highly war-exhausted due to fighting on two fronts. China continues to successfully defend itself from the French, though the situation could change if the Soviets intervene.

1949

France (attacker): Location index: 0.144
Military index: 0.682
Development index: N/A
Mean raw index: 0.413
Adjusted index: 0.217

China (defender): Location index: 0.523
Military index: 0.606
Development index: N/A
Mean raw index: 0.565
Adjusted index: 0.876

RESULT: France makes no gains.

China (counter-invasion): Location index: 0.523
Military index: 0. 606
Development index: N/A
Mean raw index: 0.565
Adjusted index: 0.904

France (defender): Location index: 0.144
Military index: 0.682
Development index: N/A
Mean raw index: 0.413
Adjusted index: 0.434

RESULT: 48% of French Indochina falls to Chinese forces.


Communist China (attacker): Location index: 0.636
Military index: 0.5
Development index: N/A
Mean raw index: 0.568
Adjusted index: 0.369

China (defender): Location index: 0.636
Military index: 0.756
Development index: N/A
Mean raw index: 0.696
Adjusted index: 0.731

RESULT: Communist China makes no gains.

China (counter-invasion): Location index: 0.636
Military index: 0.756
Development index: N/A
Mean raw index: 0.696
Adjusted index: 1

Communist China (defender): Location index: 0.864
Military index: 0.5
Development index: N/A
Mean raw index: 0.682
Adjusted index: 0.682

Result: 31.8% of Communist China fall to democratic forces.


China (attacker): Location index: 0.636
Military index: 0.756
Development index: N/A
Mean raw index: 0.696
Adjusted index: 1

Communist China (defender): Location index: 0.864
Military index: 0.5
Development index: N/A
Mean raw index: 0.682
Adjusted index: 0.682

Result: 63.6% of Communist China fall to democratic forces. Drastic fall in manpower and troop morale. A little more than one-third (36.4%) of Communist China still survives.


China (attacker): Location index: 0.432
Military index: 0.756
Development index: N/A
Mean raw index: 0.594
Adjusted index: 0.921

France (defender): Location index: 0.14
Military index: 0.72
Development index: N/A
Mean raw index: 0.43
Adjusted index: 0.46

RESULT: 98% of French Indochina conquered. Some resistance in settlements located within the deep jungle.

1950

China (attacker): Location index: 0.61
Military index: 0.756
Development index: N/A
Mean raw index: 0.683
Adjusted index: 1

Communist China (defender): Location index: 0.909
Military index: 0.318
Development index: N/A
Mean raw index: 0.614
Adjusted index: 0.706

RESULT: Rest of Communist China falls to democratic forces.


Soviet Union (attacker): Location index: 0.5
Military index: 0.909
Development index: N/A
Mean raw index: 0.705
Adjusted index: 1

Poland (defender): Location index: 0.606
Military index: 0.546
Development index: N/A
Mean raw index: 0.576
Adjusted index: 0.634

RESULT: 36.6% of Poland falls due to lack of natural borders (it sits on the North European Plain), lack of a complex industrial sector to mass-produce armaments and ill military preparedness.

Soviet (attacker)

15/33 + 10% = 0.45

60/66 = 0.9

0.60 + 15% = 0.69

=2.04 + 50%

3.06


Poland (defender)

20/33 = 0.6

10/66 - 20% = 0.12

0.1 - 20% = 0.8

= .8

Soviets capture the rest of Poland.

Someone correct my algo if i messed it up

1951

Haiti (attacker):

Location index: 1 Military index: 0.166 Development index: NA Mean raw index: 0.583 + 7% Adjusted index: 0.624

Dominican Republic (defender):

Location index: 0.909 Military index: 0.151 Development index: NA Mean raw index: 0.530 + 10% Adjusted index: 0.583

Haiti take control of 86% of the Dominican Republic. Dominican Republic only has 14% of its territory left.

OOC: 86%!? I must have fucked up somewhere in this.

I didn't get my algo -Bozi

Haiti (attacker):

Location index: 1

Military index: 0.166

Development index: NA

Mean raw index: 0.583 + 7%

Adjusted index: 0.624

Dominican Republic (defender):

Location index: 0.909

Military index: 0.151

Development index: NA

Mean raw index: 0.530 + 10% - 5%

Adjusted index: 0.565

Haiti take control of what is left the Dominican Republic.

Soviets (Offensive)

15/33  = 0.45

60/66 = 0.90

0.4 + 20% + 50% = 0.72

Bonuses = +15% + 5%

Greece (defensive)

20/33 = 0.6

10/66 = 0.15 + 10% - 10%

0.05 - 10% = 0.045


(((0.26* 100)/(0.69* 100))*2)-1

26/69 X 2 = 75% of Greece is taken.

1952

Afghan - Pakistan war

Afghanistan

20/33 = 0.60 + 5%

10/66 = 0.15

0.02

0.77

0.281


Pakistan Attacker

20/33 = 0.60

30/66 = 0.45

.04

1.09 / 3

0.363

(((0.363 * 100) - (0.281 *100)

36.3 - 28.1 = 8.2


Pakistan captures 8% of aghanistan

Dude, I have mines and mustard gas ~~~~

Stuff like that isn't enough to turn the tide in the algorithm.

World War 3

Defender (USSR)

10/33 = 0.3 + 5% = 0.315

60/66 = 0.9 + 10% = 0.99

Economy 0.6 +15% = 0.69 + 5% = 0.72

0.675


Attacker (USA)

5/33 = 0.15

60/66 = 0.9

economy 1 + 20% = 1.3 - 10% = 1.17

0.74


(0.74 * 100) - (0.675 *100)

74 - 67.5 = 6.5% 

USA captures 6.5% of the USSR. This terrible outcome has caused much lower Morale and Consumer confidence in the country. This is sure to effect the entire economy of the world. 

Israeli _ Ottoman War

Israel

30/33= 0.91

20/66= 0.30

0.44/1

Combined 1.65

Turkey

15/33= 0.45

45/66= 0.68

0.52/1

combined 1.65

Vatican City

10/33= 0.3

20/60= 0.33

0.46//1

combined 1.09

Result: A stalemate occurs. But when the Vatican intervened, the Turks were pushed near the border of Lebanon.

1953.5

USSR attacker

15/33 +10% = 0.495

60/66 + 10% = 0.99

.7 + 15% 0.805

2.29 / 3 0.763


USA defender

5/33 0.15

60/66 - 20% 0.72

1 + 20% - 10% = 1.1

.656

0.763*100)- (0.656 * 100)*2)-1

76.3 - 65.6 )*2)-1 = 20.4

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