Intutus Ago (Ætas ab Brian)
From Alternative History
History of Rome-After Ætas ab Brian
Though officially 'Intutus Ago' was both the name of the company and of the company's game, most (people AND companies) continued to call the game Intutus Ago even though it was a copyright infringement to do so. The company got mad but couldn't keep up with all the claims and eventually relented to its name being used without royalties. They never went out of business because of this decision.
A lot of other legal close calls eventually forced the recreational manufacturers to regulate the maximum speeds of the paintballs (pigmenti pilae) to 1200kilopes/h(355.2km/h) or 333.3pes/s(98.6m/s). The average speeds were 1044 kilopes/h (309.024km/h) 290 pes/s(85.84m/s).
Several variations of play developed but the most common forms were forested or urban settings as hunts or capture the flag. To deal with the very small ammunition cartridges, games developed special rules, creating an assault and supply class, the assault class had a regular marker, while the supply class marker (Gaesumi Signis II (specifically Intutus Ago Co.'s supply gun)) had an extended ammunition case, incompatible with the assault class’ weapon; and its pigmenti pilae were usually 5.999-6.000 centipes (~1.775-1.776cm) in diameter. Assault type markers' paintballs were usually 5.140-5.142 centipes (~1.521-1.522cm) The supply marker also required more pumping and had less range. Supply class also carried a number of ammunition cartridges of both types obviously to 'resupply'.
The first game held on August 23rd 2080(1327) used the modified paint marker production type Antilsto Signis I, pump-action.
In the 2090’s the majority of Intutus Ago game companies formed a committee (Transversarium Nationem Committus Intutus Agani) to regulate the games’ rules to allow for more co-operation and transference between locations. Their game areas would allow personally owned (but limitedly modified) markers but their paintballs would not exceed the by then common speed of 1150kilopes/h (340.4km/ h){319.4 pes/s 94.6 m/s} All markers were required to have safety switches.
The main game type was capture the flag(s) and otherwise most games ended after a set time or perhaps when all official ammunition was exhausted-which could take a while. Official ammunition was also water-based paint since due to its increasing popularity, environmental groups and neoPruddai had petitioned for the originally oil-based paints to be changed to water based. This was agreed to by the TNCIA in 2108(1355). Goggles were mostly the only absolute safety requirement, although full face protection was advised. Some of the goggles eventually had built-in electrici cloca.
The Legionis Condomilitii (you know, one of the para-military youth-organisation in place post-Amplus Arma) were extremely interested in procuring a formal agreement with the committee by this time as an additional facet of military-discipline-for-youth. This agreement, made in 2091(1338) was applauded by the general public and shuned by the established Pruddai for instilling self-control, (over)confidence, and respectability in youth. Had Rome been a less militant ‘nation’, the wider public may have disapproved of this. The other Condomilitii Corporii did not make formal agreements as the airforce and navy rarely delt with landbattlefield tactics.
At the turn of the century, a variation of Intutus Ago simply called Intutus Ago:Tortuscurri began to find frequent players. It was mostly the same game, except it was all in tanks, most being less than full-sized. The largest Intutus Ago tortuscurr could hold 3 people (real tortuscurr held 5 or 6): a driver, gun operator, and loader. Normally these games were only between 2 tortuscurr. The Legionis Condomilitii also picked up on this as well, thereby raising its popularity.
By now, Intutus Ago and its variants had been an entertaining game world wide for 15 years or so, and with the growing popularity in Intutus Ago: Tortuscurri (a game much easier to watch than 20 people scurrying about in forests or mock-cities), Intutus Ago in its 2 main forms was introduced to the Capitoline Games in 2106(1353). The infantry variant was a much bigger hit on televisum as there were camerapeople filming close up and cameras in the player’s masks. Very rarely were tanks and infantry in the same field- for reasons ranging anywhere from safety to bickering over who’s turn it was to drive (or shoot for that matter). Gaining global recognition, Intutus Ago almost seemed to displace the gladiator games which were focusing more on technique and fighting style than the older death match.
CG matches started becoming even more professional as the years went on. In 2116(1363) the TNCIA started a ranking programme where registered players earned ranks from participation and accomplishment, failing to play a match for a year resulted in the loss of one rank level (there were 50 ranks). In team matches, one could not be promoted if they received a 'fatal wound' and their team lost the match. Shots to the arm and lower legs pull the player out of the game but they would receive a medal for being wounded in combat (these tended to pile up quickly).
