Make sure that all actions carried out per turn are realistic and plausible.
Turns begin at 24:00 UTC. Do not edit past turns. One turn is equivalent to three years.
Each day a new turn begins. Each day you may write out your actions. Each unit you control can do one thing per turn.
The following things count as an individual unit: Armies- Military forces that are separated from each other and/or in different ‘fronts’ count as separate units. Therefore, you can besiege a city with an army in China and engage the enemy in the Alps all in the same turn.
Navies- Same rules as armies.
Explores have time regulations (Asia 1000 America 1492 Pacific 1600).
Diplomacy- You can discuss trade agreements, alliances, treaties with any nations you are in contact with. Keep in mind the linguistic effects of conquering and colonizing.
Each player will create or play a pre-made nation, one nation per player Mod events!!!
Every so often an archive of game progress will be made by Octavian.
Mods have the right to regulate the creators plausibility.
Mods have final say.
Algorithm, you can make me one.
(Guns) (I can also make the map.)
Template Makers (Automatically mods)
Nordic States: Nkbeeching
Too early for Vikings.
Can you rename your nation? Rome falls.
Western Rome never actually fell until 476 when the actual emperor was deposed by a Gothic King. Rome was sacked in 410, but it was sacked multiple times after 410 as well. The city of Rome hasn't even been the capital of Western Rome since 286 AD.
As I have already pointed out...
Kingdom of Greater Sicily:
Kingdom of Gibraltar:
Kingdom of Spain:
Republic of the Low Countries:
Let the Games Begin!
Rome gets Sacked by the Visogothics.
All of your nations become after the people realize that Rome is going to fall.
Scandinavian People: The Fall of Rome does little to to the Scandinavian tribes which are in the farthest corner of the civilized world, and little knowledge of them is known south of Cimbric Peninsula,. However, the different tribes of Scandinavia continue to fight each other for dominance with the Svae, the Nords and the Sitones holding the strongest positions the Svae holding OTL Svaeland, the Sitones in Kvenalnd and the Nords to the west. However, many Danes from the Cimbric Peninsula who served in the Roman legions have begun organizing small professional troops (there is archaelogical evidence that several Danes did serve in the legions) set around warrior aristocracies, and these begin fighting against some of the weaker tribes in the south of Scandinavia. The Svae (the Svae are believed to have been of a mix of Germanic and Baltic people and are the ancestors of the modern day Swedes) begin looking to build up their naval strength to gain an upper hand, while the Nords expand throughout western Scandinavia. Danes look to form an alliance with the North German federation (it's almost useless to invade Scandinavia. It has absolutely nothing of value.)
Britons: Upon hearing of Constantine III's departure from Briton, which would leave the area defenseless, the general is assassinated, ending his rule of Gaul and Britain. Honorius, however, declares Briton to be 'on its own' in a letter this year. The Britons are left to fend for themselves as hostile tribes move in to attempt to conquer Briton. The new nation attempts to restore order, appointing an Emperor and several senators to rule over Briton. Legatus Pendragon is elected to lead Briton's armies. By winter, the Legate Pendragon's forces are ready to move on occupied Sussex.
- Celt Diplomacy: We ask for an alliance with your people.
Carthage owns the region and I would guess you would need an algo.
I thought Western Rome owned North Africa.
If they don't, I'll change my post to where the Vandals are still a tribe in Europe.
Carthage: The military is put on high alert as the Vandals seem to be entering the North African space. Western Rome is asked to be aided in the war, and so does the Eastern Empire as both are the strongest nations on the Mediterranean. While this, the military is built up and many men are drafted to fight the Vandals and Numidia and Mauritania.
Vandal Tribes: Due to the overcrowding of Europe by established powers and the allure of riches, the Vandal tribes move forth to North Africa by way of boats and land crossing. Upon landing in Mauritania, the Chief of the Vandals, Gaiseric, sets up a large, sprawling camp, composed of the 90,000 Vandals and their 30,000 man army that has left Europe. Many weeks later after scouting cities and land, Chief Gaiseric moves his army to besiege the Mauritian city of Ceuta, by both land and sea, using the warships he used to get to North Africa. The army surrounds Ceuta and destroys many fields and farms, taking all the food and horses they can with them, while leaving most every human being unharmed. Siege equipment such as catapults, ladders and even siege towers are built to take the city if it is not starved out soon.
Celt's: After hearing about the fall of Rome,
the Celts destroy what few Roman troops that are in their territory. Five ships are built.
There aren't any Roman troops in your territory. You're Scotland and Ireland.
Western Rome: The sacking of Rome hits the people hard and shocks them back to reality. Emperor Honorius recalls most of the legions back to Rome to defend it. Aid is requested of the Eastern Roman Empire and support is reluctantly given to Carthage to save Roman Numidia. Despite these efforts, most of the people are angry at the emperor for killing their last best general Stilicho and putting them in this situation. A coup seems imminent...
Scandinavian tribes: fighting amongst the tribes continues as the Svae advance on Gotland while the Danes continue to build up and try to create a state of sorts. the Nords continue to raid the other tribes and begin building a fleet as well.
This game is dead. For its sequel, go to In the Ruins of the French Empire (Map Game)