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The gods were divided into two main groups, the Os and the Van. There are also the Giants, who are hated and not worshipped. In modern belief, many people regard the myths of the gods as not being actual fact, but simply a human-understandable way to represent their characters and their interactions. The most important gods are listed below
- Weden (both e's are pronounced as in bed) is the magical leader of the gods, patriarch of the Os, god of wisdom and writing, and the ruler of Neorsan (the realm of the gods). He is portayed as an old man, often with only one eye among northern Germanic peoples. The patriarch of the Van, Od, is Weden's parellel.
- Thur is the hammer-carrying and incredibly strong god of thunder, and by extension sky and weather in general.
- Frie (pronounced both as free and fry) is the Os mother and woman goddess, the goddess of prophecy, and as the wife of Weden is the queen of the gods. She governs childbirth, marriage, and family. Frie of the Os is parallelled by Easter.
- Tue is the one-handed warrior god of victory and glory.
- Agger and Ran are the god and goddess of the sea, respectively.
- Beldeg is the god of light and beauty.
- Fosite is the god of justice.
- Sif is the warrior godess of earth and trees.
- Easter is the goddess of spring, dawn, and beginnings. She is the Van equivalent of Frie. She is the sister of Ingfrea and is the wife of Od. She is associated with female sexuality
- Ingfrea is the god of peace, nature, fertility, and farming. He is considered to repesent the good side of nature, and human's interactions with it. He is associated with male sexuality
- Od is the chief Van god, and is parallel to Weden, though Weden is held to be supreme after the Osvan war. He is married to Easter.
- Narld is the god of the sea, and father of Easter and Ingfrea.
- Idonae is the goddess of apples and immortality.
- Heimdall is the watchman of the gods, who blows his great horn at the sign of evil. He can see and hear all, and he can predict the future, although not as well as Frie. He is the protector of Neorsan, by keeping people from crossing the Bilrost bridge without permission.
- Oller is the archer god.
- Heremod is the messenger god.
The Fyrnsid believe that there are multiple universes, perhaps infinite, and that they are all connected by a great network known as the World Tree. They call the human universe Middengard, but they believe that it is possible for alternate human universes to exist, all tied together by the World Tree. After death, they believe that the souls of the dead go either to Neorsan, where the Os and Van live, or to Nifol, which is a cold, barren wasteland. There are other known realms too, such as Muspel, the land of fire, Ettingard, the land of giants, Elfhome, the land of the elves, and Dwarrowgard, the land of the dwarves.
Morals and Values
The Fyrnsid put great emphasis on courage and honor, holding them to be the highest of virtues. Loyalty, especially to one's family or country, is also considered important, as is hard work, independence, and freedom. The Fyrnsid believe that everyone's life is governed by a Wyrd, or fate, set down by the mysterious Norns, yet they state that none save for the Norns themselves and Frie know of this, so people should not be fatalistic.
Fyrnsid tends to be divided on national lines, with each of the Germanic nations possessing their own Fyrnsid Hoff Alliances, names for the gods, and certain rituals and minor variations in belief. The vast majority of Fyrnsids follow the Lundellist Fyrnsid path, which was a new philosophy developed in the fourteenth century that stated that the afterlives for peaceful deaths were not all horrible, that Ragnarok was not the destruction of souls, just a great reincarnation into the next universe, and that all the various Germanic gods of different names across different cultures are the same. Only a few still follow the old way which promoted dying in battle and total destruction at Ragnarok, and these groups tend to be considered extremely far-right.
In the United States of America, the Fyrnsid groups faced a unique challenge. Some immigrants from other Germanic nations thought it best to retain their own versions of the religion, while others thought it better to simply join English Fyrnsid groups. This also resulted in new, hybrid Hoffs forming. The United States, noted for a myriad of religious beliefs being followed, has also seen many groups that worship gods of multiple pantheons. In the Sol Invictus dominated nations, some people count the gods of Fyrnsid to be "reflections" of Sol Invictus, and worship them.
Hoffs are the places of worship for Fyrnsid. They possess great variations, depending on which national alliance to which they belong, but they usually possess unified characteristics. Most possess statues of the gods inside, with some Hoffs being dedicated to particular gods. A place for offerings to the god(s) is also given. People who attend Hoffs have to pay a fee for going to them, and as most Fyrnsid believe that it is the best way to honor the gods, and prize the community aspect, they feel strong obligation to go. Hoffs tend to be well-decorated, but not lavish.