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Algorithms (The Croaked World Map Game)

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The algorithm is made to see if you have won a war or not. You will have to write it if you are the attacker/ attackers. If you write the algo, you will also have to write one for the defender country. To do an algo, you look at the instructions below. If you don't know how to write one, ask me on my talk page or ask me if I could do one for you! You write your algo at the talk page. If you're not sure if the algo is done right, you can either send it to me/mods or just publish it and the mods will fix it. To see if you won a war, the aftermath will be written by the mods and will say if you win or not! Captainjohnrex (talk) 13:09, November 19, 2013 (UTC)

If you are fighting or are the Croaks, then the Croaks have an extra 20 points because as they show no pain and mercy ...

Location

Location goes by war place:


  • At the location of the war: 5.
  • Next to the location of the war: 4.
  • Close to the location of the war: 3.
  • Far from location of the war: 2.
  • Other side of the world: 1.
  • Antarctica: Zero.

Tactical Advantage

Defender:


  • No defenses, open field, etc: 1.
  • High ground/ambush: 2.
  • Tribal Ambush/Unconventional Warfare: 2.
  • Basic earthworks, makeshift defenses, ruins: 3.
  • Fortifications, Dug in defenses: 4.
  • High-security fortress: 5.

Attacker:


  • No defenses, open field, etc: 1.
  • High ground/ambush: 2.

Nations Per Side on the War 

This means which countries help which in the war.


  • M for military aid (+3), S for supplies (+2)

Military Development 

Attacker:


  1. Your current army score multiplied by 10 +.
  2. Your current fleet score multiplied by 10. 
  3. Your current economy score*10 +.
  4. Your current colonial score multiplied by 10 = ...

The four answers will add together and that will be your military development score.

Defender:


  1. Your current army score multiplied by 10 +.
  2. Your current fleet score multiplied by 10 +.
  3. Your current economy score*10 +.
  4. Your current colonial score multiplied by 10 +.
  5. Bay/coasts or not =

The five answers will add together and that will be your military development score.

(If the defender is defending their land at bay/coasts, they will have a automatic +10 score)

(If there are nations per side, they can help you with ARMY, FLEET and ECONOMY but NOT COLONIAL SCORE!!! )

Expansion

  • Expansion: for every country you have attacked, -10 in three years. 

(If you had a war and then be peaceful, then you don't have to minus any scores)

Motive

  • Motive is life or death (country's sovereign existence is threatened): 10.
  • Motive is religious: 7.
  • Motive is social or moral: 6.
  • Motive is political: 5.
  • Motive is economic: 4.

Participation

All nations get a +10 on this

Number of Troops

Attacking soldiers / defending soldiers = your answer will be the number of troops score. ​(Defenders don't get a score on this ONLY IF the defenders have a larger amount of soldiers!)

Example of an Algorithm:

First Saxony V.S. British war

Netherlands (defender)

Location: +5

Tactical advantage: +1

Nations per side: NA

Military development:


  • Army: +'1.50* 10 =15
  • Fleet:'+'1.50* 10 =15
  • Economy: -'1.50
  • Colonies: +5* 10 = 50
  • Bay/Coasts: +10   ;   88.50

Expansion: NA

Motive: +10

Participation: +10

Total score: 114

Britain (Attacker)

Location: +4

Tactical advantage: +1

Nations per side: NA

Military development:


  • Army: +1.75* 10= 17.5
  • Fleet: +17.5 * 10= 17.5
  • economy: -1.50
  • Colonies: +18* 5 = 90   ;    123.5

Expansions: -10

Motive:+3

Participation: +10

Total score: 140.5

Aftermath (will be done by mods):

British gains the west land of Netherlands and had a severe and close battle. Great losses on both sides.  

How to know if you gain land or not.

  • The mods will see the difference in the scores and will decide how much land you have gained.

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