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This is how you do an algo (algorithm):

Location:

Location goes by war place:

  • At the location of the war: 5.
  • Next to the location of the war: 4.
  • Close to the location of the war: 3.
  • Far from location of the war: 2.
  • Other side of the world: 1.
  • Antarctica: Zero.

Tactical Advantage:

Defender:

  • No defenses, open field, etc: 1.
  • High ground/ambush: 2.
  • Tribal Ambush/Unconventional Warfare: 2.
  • Basic earthworks, makeshift defenses, ruins: 3.
  • Fortifications, Dug in defenses: 4.
  • High-security fortress: 5.

Attacker:

  • No defenses, open field, etc: 1.
  • High ground/ambush: 2.

Nations Per Side on the War :

This means which countries help you in the war.

  • M for military aid (+3),
  • S for supplies (+2)

(They can help by giving a full +5, which means they help in military and supplies.

They can help by giving a +2, which means they help in supplies only.

they can help by giving a +3, which means they help in military only.)

Military Development :

Attacker:

  1. Your current army score multiplied by 10 +
  2. Your current navy score multiplied by 10 + 
  3. Your current economy score multiplied by 10 +
  4. Your current technology score multiplied by 10 +
  5. Your current industrial score multiplied by 10 +
  6. Your current population score round to the nearest million  = .............

These are the 5 steps according to your scores on the score page will be your militay development

Defender:

  1. Enemy's current army score multiplied by 10 +
  2. Enemy's current navy score multiplied by 10 + 
  3. Enemy's current economy score multiplied by 10 +
  4. Enemy's current technology score multiplied by 10 +
  5. Enemy's current industrial score multiplied by 10 +
  6. Enemy's current population scoreround to the nearest million +
  7. (Being attacked on bay/coast or not, yes then +10, no then do nothing) = .............

'These are the 5 steps according to their scores on the score page will be your militay development.

  • (If the defender is defending their land at bay/coasts, they will have a automatic +10 score)</li>
  • (If your country has developed nukes, you add 15 to your score)</li>
  • (If your country has not developed nukes and only borrowed nukes from other countries, you add 5 to your score)</li>

    Expansion:

    Expansion: Minus 10 for each war you declared on in the past ten years.

    Whoever's score is greater, wins!

    Put your algorithms on "talk page" like the first one

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