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Algorithm (Carpe Diem, Carpe Mundum Map Game)

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Location

Location goes by nearest military base:


  • At the location of the war or border invasion: 5
  • Next to the location of the war: 4
  • Close to the location of the war: 3
  • Far from location of the war: 2
  • Other side of the world: 1

Tactical Advantage

  • Attacker's advantage: 1
  • Knowledge of landscape: 2
  • If Casus Belli exists (justification for the attack), then +1 for attacker. If it doesn't, +1 for defender.


Strength

  • Allies: for each ally +1 point (Contributing to war effort)
  • Country has developed military: 1 for each turn dedicated to military or military technology in the last 15 years. This resets after every war
  • Population: number of digits in population(100 000 000 = 9, 100 000=6), 2 pt bonus may be granted for larger population if both nations have equal digits in populaiton(ex. 15 000 000 and 50 000 000, 50 000 000 gets +2)
  • Larger industrial base: +2

Motive

  • motive is life or death (country's sovereign existence is threatened): 10
  • motive is religious: 7
  • motive is social or moral: 6
  • motive is political: 5
  • motive is economic: 3


Government Popularity

  • Loved: 2
  • Liked: 1
  • Tolerated: 0
  • Not Liked: -1
  • Hated: -2


Terrain

  • Terrain at the front is urban: -1 Attacker / +1 Defender
  • Amphibious invasion: -2 Defender /+2 Attacker
  • Defending nation is island: +2 Defender /+2 Attacker
  • Ajudiciations must remain in the -1 /+1 format
  • Mods may make additional adjudications based on events.

Chance

  • 0 to 9 points will be awarded to each person based on chance. Neutral mods will use Random.org to determine the chance points awarded to each side.

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