Fandom

Alternate History

Algorithim (American Succession Map Game)

41,202pages on
this wiki
Add New Page
Talk0 Share
  • Location index: (x * y)/50
      • Capital is the location of war = +50
      • Capital is right next the location of war = +30
      • Capital has relatively easy access to location of war = +15
      • Capital is far away from location of war = +10
      • Capital is fighting a state in another hemisphere = +5
    • Tactical Advantage (add to quotient above)
      • +10% = Attacker's advantage
      • +5% = Impassable terrain (for defenders)
      • -5% = Large, maritime colonial empire
  • Military index: (s * a)/33
  • Superpower-status ~ 60
      • Great power-status ~ 50
      • Regional power-status ~ 45
      • Middle power-status ~ 30
      • Small power-status ~ 10
      • Non-existent ~ 5
      • Adjust for the following additional factors:
        • +10% if nationalist and economy, military, technological capabilities are wholly devoted to conflict
        • -30% if mass desertions occur
        • -20% if ill-supplied
        • -15% if the troops are conspiring against each other
        • -10% if low-morale
        • -5% if communications with the central government is cut-off
        • +10% if defending at river.
  • Economic development index: 0 if $100, 1 if $75,000 (using logarithmic scale), maximum score is 1
      • Add the following percentages and adjust by using factors:
        • +20% if economy is developed
        • +15 if economy is industrialised and/or advanced
        • +10% economy is consumption-led
        • +5% if economy is self-sufficient
        • -20% if there is a lack of raw materials
        • -20% if export-dependent
        • -10% if said event will cause low consumer confidence
        • -5% boom in raw materials (see: Dutch Disease)
        • -40% if Great Depression
    • Casus belli additional adjustments
    • Economic: Fighting for resources= +3%
      • Defending: Fighting to defend territory you already own = +5%
      • Social/Moral Friend: Fighting for social/moral reasons to help an ethnicity/race in the nation = +5%
      • Social/Moral Kinsmen: Fighting for social/moral reasons to help a minority of your nation's main ethnicity/race in another nation = +7%
      • Religious: Fighting for your nation's dominant religion, against a nation which is severely increasing discrimination, increasingly restricting access to or damaging holy sites, brutally opposing conversion attempts, or has recently changed its religion/denomination = +7%
      • Life or Death: Opponents purpose' is to destroy your nation = +10%
      • Civil war: Starter of civil war gets +15%
  • Demographic adjustments (for attacker)
    • Above 5-times larger than defender: +50%
    • 5-times larger than defender: +40%
    • 4-times larger than defender: +30%
    • 3-times larger than defender: +20%
    • 2-times larger than defender: +10%
    • Barely any differences in population size:
    • 2-times smaller than defender: -10%
    • 3-times smaller than defender: -20%
    • 4-times smaller than defender: -30%
    • 5-times smaller than defender: -40%
    • Above 5-times smaller than defender: -50%
  • Infrastructure (D + B)/75
    • Highly Developed: +10
    • Developed +8
    • Moderate +5
    • Bad +6
    • Scorched earth +10
      • Additional bonuses
      • Winter +5%
      • Mountains +20%
      • Plains -30%
      • Desert - 25%
      • Tundra +10%
  • Morale (M*LW)/25
    • Morale is high: +15
    • Morale is Moderate +5
    • Morale is low +0
    • Morale is gone -5
      • Bonuses:
      • Patriotic War (Soviets) +50%
      • (Not to be implemented yet) (defender) Length of war ((time/percentage gained last turn)/(Enemy Morale)) = Outcome

The algorithm result is the geometric mean of the 5 indices.

How much land the winning nation takes is determined by this algorithm. (((losing score * 100)/(winning score * 100))*2)-1 =

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

Also on Fandom

Random Wiki