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Algorimth (Congress of Vienna Map Game)

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Algorimth rules

Location

How far is a side to the front. Goes by nearest capital city of the side.

  • At the front: +5
  • Near the front: +4
  • Not close: +3
  • Far: +2
  • Half way around the world: +1

Tactical Advantages

Goes per side.

  • Attacker's advantage: +2
  • Defender's advantage: +3
  • Desert land: Defender +2
  • Extreme cold: Defender +2
  • Heavy forest/jungle: Defender +1

Population

Goes per nation.

  • Under 2 million: +1
  • 2m - 5m: +2
  • 5m - 20m: +3
  • 20m - 50m: +4
  • Over 50m: +5

Strength

  • Side with total population higher: +2
  • Side with greater industry: +4
  • Side with more scientific researches: +4
  • Military help (per nation): = Population + 1
  • Non-Military help (per nation): = Population

Motive

  • Life or dead (sovereign existence threatened): +10
  • Religious: +7
  • Moral: +6
  • Political: +5
  • Against dictatorship/human rights violated regimes: +4
  • Economical: +2
  • Invading former ally (last 10 years): -3

War-Weariness

  • Every turn deduction: -1
  • If you skip less than 5 turns before starting a second war, you must carry your war-weariness deduction to the next war, with reduce in deduction 5*(no. of turns skipped).
  • If you skip 5 turns or more, no carry.

Economy

  • Great: +5
  • Good: +3
  • Average: +1
  • Poor: -1
  • Falling: -3
  • Crashing: -5

Bonus

  • Military junta established/autocrat military regime installed last 4 turns: +3
  • Against a superpower belligerent neighbor: +2
  • Unchosen/mod controlled nations as Defendant: +2

Chance

Random.org from 1 to 10 for each side.

Nuclear Weapons

No, not until 1920.

European Grand Coalition Invasion of China (Trial)

Europe (Attacker)

  • Location: +2 (closest capital is either Ankara or Moscow)
  • Tactical Advantages: +2
  • Population: Ottoman Empire +4, Denmark +2, Netherlands +2, Belgium +2, Luxembourg +1, Piedmont +3, Papal +3, Naples +3, Spain +4, Portugal +3, Russia +5
  • Strength: +4 (industry) +4 (science) +2 (pop.)
  • Military help: +4 +2 +2 +2 +3 +3 +3 +4 +3 +5
  • Non-military help: +(1-1) (Luxembourg)
  • Motive: +7 (religious) +5 (political) +4 (against dictatorship) +2 (economical)
  • War-Weariness: -0
  • Economy: +5 (greatest in the world by the time)
  • Bonus: +0
  • Chance: +4
  • Total: 106

China (Defendant)

  • Location: +4
  • Tactical Advantages: +3
  • Population: +5
  • Strength: +0
  • Military help: +5
  • Non-military help: +0
  • Motive: +10 (sovereign existence) +7 (religious) +5 (political)
  • War-weariness: -0
  • Economy: +3 (was being improved)
  • Chance: +7
  • Total: 49

Result

106 > 49*2. China is crushed.

Discussion

Please add the total in for me, also don't hesitate to give opinions. Regards, Laptop Zombie 09:47, February 23, 2013 (UTC)

I think is Europe: 73 and China: 49 NeoBrasil ItalianConfederacyFlag2 QuebecFlag The Time Changer(talk) 22:49, March 4, 2013 (UTC)

I have done it. Regards, Laptop Zombie 09:05, March 6, 2013 (UTC)

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