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A page for war algorithms conducted between the years 1700 and 1709 for the Principia Moderni IV Map Game.

Colonial Front 1701[]

  • Siege of Namibe (1701)
    • Pre-war stage
      • Iberia and Ndongo: 70.6
        • Population: +4.6 (750,000 from Iberia + ~400,000 from Ndongo = 1,150,000)
        • Government: +6
        • Economy: +30
        • Technology: +30
      • France: 70.6
        • Population: +3.6 (900,000 after penalties)
        • Government: +7
        • Economy: +30
        • Technology: +30
    • Battle Stage (1701)
      • France: 11.5
        • Army size: 1.5 (5,000)
        • Navy size: +15 (30)
        • Location: 0
        • Blunder: -5
      • Iberia: -2.7
        • Army size: +0.3 (1,000)
        • Location: 0
        • Blunder: -3

Result: 104% to France
Casualties: low

    • Battle Stage (1701)
      • France: 26.5
        • Army size: 1.5 (5,000)
        • Navy size: +30 (60)
        • Location: 0
        • Blunder: -5
      • Iberia: 19.8
        • Army size: +0.3 (1,000)
        • Navy size: +22.5 (45)
        • Location: 0
        • Blunder: -3

Result: 211% to France
Casualties: 650 and 7 ships to France, 100 and 4 ships to Iberia

    • Battle Stage (1701)
      • France: 17.85
        • Army size: +1.3 (4,350)
        • Navy size: +26.5 (53)
        • Location: 0
        • Blunder: -4
      • Iberia: 30.37
        • Army size: +2.37 (7,900)
        • Navy size: +33 (66)
        • Location: 0
        • Blunder: -5

Result: 114% to Iberia
Casualties: 1087 and 13 ships to France, 395 and 3 ships to Iberia

    • Battle Stage (1702)
      • France: 23.97
        • Army size: +0.97 (3,263)
        • Navy size: +35 (70)
        • Location: 0
        • Blunder: -4
      • Iberia: 30.75
        • Army size: +2.25 (7,505)
        • Navy size: +31.5 (63)
        • Location: 0
        • Blunder: -3

Result: 221% to Iberia (enough to break the siege)
Casualties: 978 and 21 ships to France, 750 and 6 ships to Iberia

    • Battle Stage (1702)
      • France: 17.38
        • Army size: +0.68 (2,285)
        • Navy size: +24.5 (49)
        • Location: 0
        • Blunder: -2
      • Iberia: 34.02
        • Army size: +2.02 (6,755)
        • Navy size: +36 (72)
        • Location: 0
        • Blunder: -4

Result: 340% victory for Iberia
Casualties: 1028 and 22 ships to France, 1013 and 10 ships to Iberia

Discussion[]

This ignores the troops and ships I sent to relieve Namibe. You also need a minimum of Battle Tier 2 (300-500%) to win a siege. General534 (talk) 01:58, June 11, 2017 (UTC)

I was there first, you have to fight my troops to get through them to relive namibe. Prince Octavian , of Jerusalem, Sicily, and Swabia, and Duke of Amalfi. Coat of Arms of Oct as Duke of Almafi

I have sent an army to contest the siege and fight your army which is besieging the fort. Because my army is relieving the defending garrison, they are treated as the defenders. You cannot choose to selectively fight the garrison and not the reinforcements, and then claim that I have to besiege the fort now. By your logic, I could have done that with Recife and Luanda and captured them both within a year because I posted first. General534 (talk) 04:27, June 12, 2017 (UTC)

I checked with Feud and he said you wouldn't be able to get through all three siege stages before reinforcements arrive ([1]). I've edited your algo to reflect this. General534 (talk) 06:05, June 12, 2017 (UTC)

You worked out the results on that algo wrong definitely. Person67 (talk) 15:27, June 12, 2017 (UTC)

Added correct casualties and siege penalties, proving that France doesn't win the 1702 battle as assumed. General534 (talk) 22:19, June 12, 2017 (UTC)

Corrected

No, you are besieging a fort with less troops than the defenders, so you get -25% penalty to score and 20% extra casualties. Read the rules and stop "correcting" my corrections. This and putting your number of ships at 73 instead of 70 and ignoring casualties for France but not Iberia makes it seem like you are blatantly twisting the numbers to your advantage and hoping no one notices. You have played this game for months; you should know how algos work. General534 (talk) 23:58, June 13, 2017 (UTC)

Swahili-Rowzi War[]

  • Pre-War Stage
    • Swahili(Attacking)
      • Result:73.453
        • Population: 9,113,000=36.452
        • Government:Absolute Monarchy+7
        • Technology:Tier 3+10
        • Economy:Tier 3+20
    • Rowzi(Defending)
      • Result:21
        • Population: 1,000,000=4
        • Government:Feudal Monarchy+5
        • Technology:Tier 2 +7
        • Economy:Tier 1 +5

1704[]

  • Battle Stage
    • Disaster of Mazabuka
      • Results
        • Swahili loses 40,000 men and retreats to Eastern Zimbabwe.

1705[]

Eastern Zimbabwe Front[]

    • Defense of Manyika
      • Rowzi(Attacking): 46.24666
        • Army Size:15,000 unproffesional soldiers, 2,000 professional soldiers:5.24666
        • Navy Size: N/A
        • Location: Hostile Mountains -3
        • Great General:45
        • Blunder:-1
      • Swahili(Defending):11.5
        • Army Size:20,000 unproffesional soldiers, 5,000 professional soldiers (Royal Guards): 7.5
        • Navy Size: N/A
        • Location: Friendly Mountains: +7
        • Great General:0
        • Blunder:-3
      • Results
        • Swahili=11.5+73.453=84.953
        • Rowzi=46.24666+21=67.24666
        • 126%, Tier 0 Victory
        • 2.5% casuality and 20000*(15000/17000)*0.025+20000*(2000/17000)*0.025*1.3+5000*(15000/17000)*0.025*0.5+5000*(2000/17000)*0.025=588 Swahili men lost on account of professional and unprofessional soldiers.
        • 5% of casualities for Rowzi due to less than 25,000 men.
        • 17000*0.05=850 Rowzi men lost on account of professional and unprofessional soldiers.
        • Rowzi offensive repulsed

Results Whole War[]

Ends with the Swahili loss of Zimbabwe from mod events. Fallacyman (talk)

Discussion[]


1690-1699Algorithms1710-1719

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