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Liberation of Broeno (1617-)[]

Pre-War Stage


  • Rashidun Caliphate - 79
    • Population - 44 (including debuff)
    • Government - 5 (Theocracy) 
    • Economy - +20
    • Technology - +15
  • Japanese Empire - 63
    • Population - 30 (including debuff)
    • Government - 8 (Empire)
    • Economy - +10
    • Technology - +15

Battle Stage[]

  • Rashidun - 56.6
    • Army - 18
    • Navy - 15
    • Great Admiral - 20
    • Location: - 3.5 (city by sea)
  • Japan - 6.8
    • Army - 1.5
    • Navy - 1.8
    • Great Admiral - 0
    • Location - 3.5 (city by sea)
  • Result: Battle Tier 1 (194%): Tactical victory for the invaders
  • Rashidun - 55.25
    • Army - 24
    • Navy - 11.25
    • Great Admiral - 20
    • Location: - 0 (desolate land)
  • Japan - 14.9


      • Army - 14.9
      • Navy - 0
      • Great Admiral - 0
      • Location - 0 (desolate land)
    • Result: Battle Tier 2 (194%+150% = 344%): Decisive victory ousts the Japanese

Discussion[]

First, I will mention I fixed the numebrs after discussing with Feud. Withe the population of the combined protectorates in Indoensia I should safely be able to raise 30,000 native troops. In addition, I can logistically support 30,000 of my own troops, as that is equivalent to five times that amount (~150,000) in a shorter distance, which is larger than par but not a terrible stain. 

Secondly, I'm not sure if an algo is completely necessary. Japan is facing internal collapse from its economic embargoes with Korea, and the strain put on their military expedition just in very recent years. Plus, those expeditions in Borneo earlier were huge losses to Japan's military as well. If KK really is going to send the amount he claims in the turn post, I would assume Japan would collapse internally this turn or the next, and thus Borneo is made de facto independent anyway. Oh, I didn't mean to push that button! † Oh, well leave a message I guess 22:53, March 5, 2017 (UTC)


Belkan Invasion of Transylvannia (1621-21)[]

Pre-War Stage

Battles of Banat (First)

  • Tsardom of Belka - 93.8
    • Population - 36.8 
    • Government - 7 (Absolute Monarchy) 
    • Economy - +25
    • Technology - +25
  • Kingdom of Hungary - 45.2
    • Population - 19.2 (including debuff)
    • Government - 6 (Absolute Feudal)
    • Economy - +10
    • Technology - +10

Battle Stage[]

  • Belka - 71.5
    • Army - 30 (100,000)
    • Navy - 0
    • Great Leader - 45
    • Location: - -3.5
  • Hungary - 17.9
    • Army - 14.4 (48,000)
    • Navy - 0
    • Great Admiral - 
    • Location - 3.5 
  • Result: 
  • Belka: 165.3
  • Hungary: 63.1
  • Battle result: Tactical Belkan Victory 38%
  • Casualties: 
    • Belka: 200
    • Hungary: 2400

Discussion[]

Pre-War Stage

Battles of Banat (2nd)

  • Tsardom of Belka - 93.8
    • Population - 36.8 
    • Government - 7 (Absolute Monarchy) 
    • Economy - +25
    • Technology - +25
  • Kingdom of Hungary - 45.2
    • Population - 19.2 (including debuff)
    • Government - 6 (Absolute Feudal)
    • Economy - +10
    • Technology - +10

Battle Stage[]

  • Belka - 71.5
    • Army - 30 (100,000)
    • Navy - 0
    • Great Leader - 45
    • Location: - -3.5
  • Hungary - 17.9
    • Army - 14.4 (48,000)
    • Navy - 0
    • Great Admiral - 
    • Location - 3.5 
  • Result: 
  • Belka: 165.3
  • Hungary: 63.1
  • Battle result: Tactical Belkan Victory 38%+38%= 76%
  • Casualties: 
    • Belka: 200
    • Hungary: 2400


Battle Stage[]

  • Belka - 71.5
    • Army - 30 (100,000)
    • Navy - 0
    • Great Leader - 45
    • Location: - -3.5
  • Hungary - 17.9
    • Army - 14.4 (48,000)
    • Navy - 0
    • Great Admiral - 
    • Location - 3.5 
  • Result: 
  • Belka: 165.3
  • Hungary: 63.1
  • Battle result: Tactical Belkan Victory 38%+38%= 76%
  • Casualties: 
    • Belka: 200
    • Hungary: 2400

Discussion[]

Pre-War Stage

Battles of Banat (3rd)

  • Tsardom of Belka - 93.8
    • Population - 36.8 
    • Government - 7 (Absolute Monarchy) 
    • Economy - +25
    • Technology - +25
  • Kingdom of Hungary - 45.2
    • Population - 19.2 (including debuff)
    • Government - 6 (Absolute Feudal)
    • Economy - +10
    • Technology - +10

Pre-War Stage

Battle of Oradea

  • Tsardom of Belka - 93.8
    • Population - 36.8 
    • Government - 7 (Absolute Monarchy) 
    • Economy - +25
    • Technology - +25
  • Kingdom of Hungary - 45.2
    • Population - 19.2 (including debuff)
    • Government - 6 (Absolute Feudal)
    • Economy - +10
    • Technology - +10

Battle Stage[]

  • Belka - 71.5
    • Army - 30 (100,000)
    • Navy - 0
    • Great Leader - 45
    • Location: - -3.5
  • Hungary - 17.9
    • Army - 14.4 (48,000)
    • Navy - 0
    • Great Admiral - 
    • Location - 3.5 
  • Result: 
  • Belka: 165.3
  • Hungary: 63.1
  • Battle result: Tactical Belkan Victory 38%x4 = +152%
  • Casualties: 
    • Belka: 2500
    • Hungary: 7200

Pre-War Stage

Battle of The Panonnian Plain

  • Tsardom of Belka - 93.8
    • Population - 36.8 
    • Government - 7 (Absolute Monarchy) 
    • Economy - +25
    • Technology - +25
  • Kingdom of Hungary - 45.2
    • Population - 19.2 (including debuff)
    • Government - 6 (Absolute Feudal)
    • Economy - +10
    • Technology - +10

Battle Stage[]

  • Belka - 71.5
    • Army - 30 (100,000)
    • Navy - 0
    • Great Leader - 45
    • Location: - -3.5
  • Hungary - 17.9
    • Army - 14.4 (48,000)
    • Navy - 0
    • Great Admiral - 
    • Location - 3.5 
  • Result: 
  • Belka: 165.3
  • Hungary: 63.1
  • Battle result: Tactical Belkan Victory 38%x5 = +190%
  • Casualties: 
    • Belka: 2500
    • Hungary: 7200

Discussion[]

3rd Aryavartiya Bengal War[]

  • Pre War Stage
    • Aryavarta (Attacking)- 86
      • Population- 50
      • Government- 6
      • Economy- 15
      • Technology- 15
    • Bengal (Defending)- 75
      • ​Population- 50
      • Government- 5
      • Economy- 10
      • Technology- 10
  • War Stage
    • Battle of  Joypurhat 1618
      • Aryavarta: 182
        • ​Troops 180
        • Location +2
        • Great General No
        • Blunder  0
        • Attrition 0
      • Bengal: 32
        • ​Troops 30
        • Location +2
        • Great General No
        • Blunder 0
        • Attrition 0
      • Result: Tier 1 Battle (250.4%). Aryavartiya forces are victorious. Bengali forces suffer 25% casualties. Bengali forces fall back.
        • ​Delhi Score 268
        • Bengal Score 107
    • 1st year of the Siege of Dhaka 1619
      • Aryavarta: 174
        • ​Troops 180
        • Location -8
        • Great General No
        • Blunder  0
        • Attrition 0
      • Bengal: 42
        • ​Troops 30
        • Location +12
        • Great General No
        • Blunder 0
        • Attrition 0
      • Result: Tier 1 Battle (218.4%). Bengali forces suffer 25% casualties. Dhaka remains under siege.
        • ​Delhi Score 260
        • Bengal Score 119
    • 2nd year of the Siege of Dhaka 1620
      • Aryavarta: 174
        • ​Troops 180
        • Location -8
        • Great General No
        • Blunder  0
        • Attrition 0
      • Bengal: 42
        • ​Troops 30
        • Location +12
        • Great General No
        • Blunder 0
        • Attrition 0
      • Result: Tier 1 Battle (218.4%). Bengali forces suffer 25% casualties. Dhaka remains under siege. Aryavartiya forces suffer 5% casualties.
        • ​Delhi Score 260
        • Bengal Score 119
  • ​3rd year of the Siege of Dhaka 1621
    • Aryavarta: 174
      • ​Troops 180
      • Location -8
      • Great General No
      • Blunder  0
      • Attrition 0
    • Bengal: 42
      • ​Troops 30
      • Location +12
      • Great General No
      • Blunder 0
      • Attrition 0
    • Result: Tier 1 Battle (218.4%). Bengali forces suffer 25% casualties. Aryavartiya forces suffer 5% casualties. Dhaka falls. Siege score crosses 500%
      • ​Delhi Score 260
      • Bengal Score 119

Third Anglo-Burgundian War[]

Arcadian theater[]

  • Pre-war stage
    • Burgundy: 75.2
      • Population: 19.2 (Burgundys Pop - 40%)
      • Government: 6
      • Economy: 25
      • Tech: 25
    • England: 57.2
      • Population: 13.2 (Englands Pop - 40%)
      • Government: 4
      • Economy: 15
      • Tech: 25
  • Battle stage
    • Liberation of Kobec (Avalon)
      • Burgundy:
        • Result: 43
          • Army size: 45 (15,000) (not including ships since the colony is down the st. Lawrence)
          • Location: 1
          • Blunder: -3
      • England
        • Result: 7.5
          • Army size: 7.5 (2,500)
          • Location: 1
          • Blunder: -1
      • Result: 573% victory

After securing Kobec, the expeditionary force heads for New Amsterdam

    • Liberation of New Netherlands
      • Burgundy
        • Result: 42
          • Army size: 45 (15,000), 3 (100 ships)
          • Location: -4
          • Blunder: -2
      • England
        • Result: 10.4
          • Army size: 8.4 (2,500), .9 (30 ships)
          • Location: 4
          • Blunder: -2
      • Result: 403% victory

Discussion[]

I gave both forces the x10 multiplier to European armies in colonial algos. I am that guy (talk) 02:27, March 10, 2017 (UTC)

Korean conquest of China[]

1627[]

Conquest of Liaoning[]

First battle[]
Pre-war stage
  • China (defending)
    • Result – +108
      • Population – +50 (capped)
      • Location – -0
      • Government – +8 (Celestial Empire)
      • Technology – +25 (Tier V)
      • Economy – +25 (Tier V)
  • Korea (attacking)
    • Result – +98
      • Population – +50 (capped)
      • Location – -0
      • Government – +8 (Celestial Empire)
      • Technology – +20 (Tier IV)
      • Economy – +20 (Tier IV)
Battle stage
  • Korea (attacking)
    • Result – +97.75
      • Army – +120 (100,000 from Korea; 300,000 defectors)
      • Navy – N/A
      • Location – -2 (near populated border)
      • GG/GA/GL – N/A
      • Blunder – -3
      • Attrition – -15% (8; light winter + contested river passing)
  • China (defending)
    • Result – +5
      • Army – +6 (20,000?)
      • Location – +2
      • GG/GA/GL - N/A
      • Blunder – -3
Casualties
  • Korea
    • 400,000 * 0.98 = 392,000 survivors
  • China
    • 20,000 * 0.25 = 5,000 survivors
Final stage
  • Korea – +98
  • China – 108 + (5 - 97.75) = +15.25

642.6% in-favour of Korea (Battle Tier III)

  • Two-thirds of Liaoning under Korea
Second battle[]
Pre-war stage
  • China (defending)
    • Result – +108
      • Population – +50 (capped)
      • Location – -0
      • Government – +8 (Celestial Empire)
      • Technology – +25 (Tier V)
      • Economy – +25 (Tier V)
  • Korea (attacking)
    • Result – +98
      • Population – +50 (capped)
      • Location – -0
      • Government – +8 (Celestial Empire)
      • Technology – +20 (Tier IV)
      • Economy – +20 (Tier IV)
Battle stage
  • Korea (attacking)
    • Result – +115.9
      • Army – +117.6 (392,000 total)
      • Navy – N/A
      • Location – -2 (near populated border)
      • GG/GA/GL – N/A
      • Blunder – -0
      • Attrition – -15% (8; light winter + contested river passing)
  • China (defending)
    • Result – +2.5
      • Army – +1.5 (5,000)
      • Location – +2
      • GG/GA/GL - N/A
      • Blunder – -1
Casualties
  • Korea
    • 392,000 survivors
  • China
    • No survivors
Final stage
  • Korea – +98
  • China – 108 + (2.5 - 115.9) = -5.4 + (|-5.4| + 1) = 1

9,800% in-favour of Korea (Battle Tier IV)

  • Liaoning conquered
TOTAL WAR SCORE

9,800% + 642.6% = 10,442.6% in-favour of Korea

Occupation of Qingdao[]

First battle[]
Pre-war stage
  • China (defending)
    • Result – +108
      • Population – +50 (capped)
      • Location – -0
      • Government – +8 (Celestial Empire)
      • Technology – +25 (Tier V)
      • Economy – +25 (Tier V)
  • Korea (attacking)
    • Result – +98
      • Population – +50 (capped)
      • Location – -0
      • Government – +8 (Celestial Empire)
      • Technology – +20 (Tier IV)
      • Economy – +20 (Tier IV)
Battle stage
  • Korea (attacking)
    • Result – +15.3
      • Army – +6 (20,000)
      • Navy – +15 (500 ships)
      • Location – -4 (defending major city)
      • GG/GA/GL – N/A
      • Blunder – -0
      • Attrition – -10% (8; light winter)
  • China (defending)
    • Result – +0.5
      • Army – +1.5 (5,000?)
      • Location – +4 (defending major city)
      • GG/GA/GL - N/A
      • Blunder – -5
Casualties
  • Korea
    • 20,000 * 0.95 = 19,000 survivors
    • 500 * 0.95 = 475 ships left
  • China
    • 5,000 * 0.95 = 4,750 survivors
Final stage
  • Korea – +98
  • China – 108 + (0.5 - 15.3) = 93.2

105.15% in-favour of Korea

  • No landings made

1628[]

Conquest of Hebei[]

First battle[]
Pre-war stage
  • China (defending)
    • Result – +108
      • Population – +50 (capped)
      • Location – -0
      • Government – +8 (Celestial Empire)
      • Technology – +25 (Tier V)
      • Economy – +25 (Tier V)
  • Korea (attacking)
    • Result – +98
      • Population – +50 (capped)
      • Location – -0
      • Government – +8 (Celestial Empire)
      • Technology – +20 (Tier IV)
      • Economy – +20 (Tier IV)
Battle stage
  • Korea (attacking)
    • Result – +120.69
      • Army – +117.6 (392,000)
      • Navy – N/A
      • Location – -4.5 (near centre of government)
      • GG/GA/GL – +25
      • Blunder – -4
      • Attrition – -10% (7; light winter)
  • China (defending)
    • Result – +77.5
      • Army – +75 (250,000)
      • Location – +4.5 (near centre of government)
      • GG/GA/GL - N/A
      • Blunder – -2
Casualties
  • Korea
    • 392,000 * 0.95 = 372,400 survivors
  • China
    • 250,000 * 0.95 = 237,500 survivors
Final stage
  • Korea – +98
  • China – 108 + (77.5 - 120.69) = +64.81

151.2% in-favour of Korea

Second battle[]
Pre-war stage
  • China (defending)
    • Result – +108
      • Population – +50 (capped)
      • Location – -0
      • Government – +8 (Celestial Empire)
      • Technology – +25 (Tier V)
      • Economy – +25 (Tier V)
  • Korea (attacking)
    • Result – +98
      • Population – +50 (capped)
      • Location – -0
      • Government – +8 (Celestial Empire)
      • Technology – +20 (Tier IV)
      • Economy – +20 (Tier IV)
Battle stage
  • Korea (attacking)
    • Result – +117.2
      • Army – +111.72 (372,400)
      • Navy – N/A
      • Location – -4.5 (near centre of government)
      • GG/GA/GL – +25
      • Blunder – -2
      • Attrition – -10% (7; light winter)
  • China (defending)
    • Result – +72.75
      • Army – +71.25 (237,500)
      • Location – +4.5 (near centre of government)
      • GG/GA/GL - N/A
      • Blunder – -3
Casualties
  • Korea
    • 372,400 * 0.94 = 350,056 survivors
  • China
    • 237,500 * 0.7 = 166,250 survivors
Final stage
  • Korea – +98
  • China – 108 + (72.75 - 117.2) = +63.55

154.2% in-favour of Korea

TOTAL WAR SCORE: 154.2% + 151.2% = 305.4% (Tier II)

  • Third of Hebei is conquered, the city of Beijing is reached

Occupation of Qingdao[]

Second battle[]
Pre-war stage
  • China (defending)
    • Result – +108
      • Population – +50 (capped)
      • Location – -0
      • Government – +8 (Celestial Empire)
      • Technology – +25 (Tier V)
      • Economy – +25 (Tier V)
  • Korea (attacking)
    • Result – +98
      • Population – +50 (capped)
      • Location – -0
      • Government – +8 (Celestial Empire)
      • Technology – +20 (Tier IV)
      • Economy – +20 (Tier IV)
Battle stage
  • Korea (attacking)
    • Result – +35.95
      • Army – +5.7 (19,000)
      • Navy – +14.25 (475 ships)
      • Location – -4 (defending major city)
      • GG/GA/GL – +25
      • Blunder – -1
      • Attrition – -10% (7; light winter)
  • China (defending)
    • Result – +4.4
      • Army – +1.4 (4,750)
      • Location – +4 (defending major city)
      • GG/GA/GL - N/A
      • Blunder – -1
Casualties
  • Korea
    • 19,000 * 0.9 = 17,200 survivors
    • 500 * 0.95 = 475 ships left
  • China
    • 4,750 * 0.85 = 4037 survivors
Final stage
  • Korea – +98
  • China – 108 + (4.4 - 35.95) = 76.45

128.2% in-favour of Korea

TOTAL WAR SCORE: 105.15% + 128.2% = 233.35% (Tier II)

  • Quarter of Qingdao is conquered

1629[]

Conquest of Hebei[]

Third battle[]
Pre-war stage
  • China (defending)
    • Result – +108
      • Population – +50 (capped)
      • Location – -0
      • Government – +8 (Celestial Empire)
      • Technology – +25 (Tier V)
      • Economy – +25 (Tier V)
  • Korea (attacking)
    • Result – +98
      • Population – +50 (capped)
      • Location – -0
      • Government – +8 (Celestial Empire)
      • Technology – +20 (Tier IV)
      • Economy – +20 (Tier IV)
Battle stage
  • Korea (attacking)
    • Result – +90.4
      • Army – +105 (350,056)
      • Navy – N/A
      • Location – -4.5 (near centre of government)
      • GG/GA/GL – +25
      • Blunder – -5
      • Attrition – -25% (5; moderate winter)
  • China (defending)
    • Result – +51.4
      • Army – +49.9 (166,250)
      • Location – +4.5 (near centre of government)
      • GG/GA/GL - N/A
      • Blunder – -3
Casualties
  • Korea
    • 350,056 * 0.94 = 329,052 survivors
  • China
    • 166,250 * 0.7 = 116,375 survivors
Final stage
  • Korea – +98
  • China – 108 + (51.4 - 90.4) = +69

142% in-favour of Korea

TOTAL WAR SCORE: 154.2% + 151.2% + 142% = 447.4% (Battle Tier II)

  • Half of Hebei (including Beijing) conquered
Fourth battle[]
Pre-war stage
  • China (defending)
    • Result – +108
      • Population – +50 (capped)
      • Location – -0
      • Government – +8 (Celestial Empire)
      • Technology – +25 (Tier V)
      • Economy – +25 (Tier V)
  • Korea (attacking)
    • Result – +98
      • Population – +50 (capped)
      • Location – -0
      • Government – +8 (Celestial Empire)
      • Technology – +20 (Tier IV)
      • Economy – +20 (Tier IV)
Battle stage
  • Korea (attacking)
    • Result – +89.4
      • Army – +98.7 (329,052)
      • Navy – N/A
      • Location – -4.5 (near centre of government)
      • GG/GA/GL – +25
      • Blunder – -0
      • Attrition – -25% (5; moderate winter)
  • China (defending)
    • Result – +37.4
      • Army – +34.9 (116,375)
      • Location – +4.5 (near centre of government)
      • GG/GA/GL - N/A
      • Blunder – -2
Casualties
  • Korea
    • 329,052 * 0.98 = 322,470 survivors
  • China
    • 116,375 * 0.25 = 29,093 survivors
Final stage
  • Korea – +98
  • China – 108 + (37.4 - 89.4) = +56

175% in-favour of Korea

TOTAL WAR SCORE: 154.2% + 151.2% + 142% + 175% = 622.4% (Battle Tier III)

  • Two-thirds of Hebei conquered
Fifth battle[]
Pre-war stage
  • China (defending)
    • Result – +108
      • Population – +50 (capped)
      • Location – -0
      • Government – +8 (Celestial Empire)
      • Technology – +25 (Tier V)
      • Economy – +25 (Tier V)
  • Korea (attacking)
    • Result – +98
      • Population – +50 (capped)
      • Location – -0
      • Government – +8 (Celestial Empire)
      • Technology – +20 (Tier IV)
      • Economy – +20 (Tier IV)
Battle stage
  • Korea (attacking)
    • Result – +87.15
      • Army – +96.7 (322,470)
      • Navy – N/A
      • Location – -4.5 (near centre of government)
      • GG/GA/GL – +25
      • Blunder – -1
      • Attrition – -25% (5; moderate winter)
  • China (defending)
    • Result – +9.3
      • Army – +8.7 (29,093)
      • Location – +4.5 (near centre of government)
      • GG/GA/GL - N/A
      • Blunder – -4
Casualties
  • Korea
    • 322,470 survivors
  • China
    • no survivors
Final stage
  • Korea – +98
  • China – 108 + (9.3 - 87.15) = +30.15

325% in-favour of Korea

TOTAL WAR SCORE: 154.2% + 151.2% + 142% + 175% + 325% = 947.4% (Battle Tier IV)

  • Hebei is fully conquered
    • Moral debuff next year for China

1630[]

Conquest of Shandong[]

First battle[]
Pre-war stage
  • China (defending)
    • Result – +103
      • Population – +50 (capped)
      • Location – -0
      • Government – +8 (Celestial Empire)
      • Technology – +25 (Tier V)
      • Economy – +25 (Tier V)
      • Moral-debuff – -5
  • Korea (attacking)
    • Result – +98
      • Population – +50 (capped)
      • Location – -0
      • Government – +8 (Celestial Empire)
      • Technology – +20 (Tier IV)
      • Economy – +20 (Tier IV)
Battle stage
  • Korea (attacking)
    • Result – +75.75
      • Army – +66 (220,000)
      • Navy – +13.5 (450)
      • Location – -3.5 (near city)
      • GG/GA/GL – +25
      • Blunder – -0
      • Attrition – -25% (5; moderate winter)
  • China (defending)
    • Result – +7.5
      • Army – +6 (20,000)
      • Location – +3.5 (near city)
      • GG/GA/GL - N/A
      • Blunder – -2
Casualties
  • Korea
    • 220,000 * 0.9 = 198,000 survivors
    • 450 * 0.9 = 405 ships left
  • China
    • 20,000 * 0.85 = 17,000 survivors
Final stage
  • Korea – +98
  • China – 103 + (7.5 - 75.75) = +34.75

282% in-favour of Korea

  • Third of Shandong conquered
Second battle[]
Pre-war stage
  • China (defending)
    • Result – +103
      • Population – +50 (capped)
      • Location – -0
      • Government – +8 (Celestial Empire)
      • Technology – +25 (Tier V)
      • Economy – +25 (Tier V)
      • Moral-debuff – -5
  • Korea (attacking)
    • Result – +98
      • Population – +50 (capped)
      • Location – -0
      • Government – +8 (Celestial Empire)
      • Technology – +20 (Tier IV)
      • Economy – +20 (Tier IV)
Battle stage
  • Korea (attacking)
    • Result – +66.8
      • Army – +59.4 (198,000)
      • Navy – +12.15 (405)
      • Location – -3.5 (near city)
      • GG/GA/GL – +25
      • Blunder – -4
      • Attrition – -25% (5; moderate winter)
  • China (defending)
    • Result – +5.6
      • Army – +5.1 (17,000)
      • Location – +3.5 (near city)
      • GG/GA/GL - N/A
      • Blunder – -3
Casualties
  • Korea
    • 198,000 * 0.98 = 194,040 survivors
  • China
    • 17,000 * 0.25 = 4,250 survivors
Final stage
  • Korea – +98
  • China – 103 + (5.6 - 66.8) = +41.8

234.4% in-favour of Korea

TOTAL WAR SCORE: 282% + 234.4% = 516.4% (Battle Tier III)

  • More than half of Shandong conquered

Conquest of Shaanxi[]

First battle[]
Pre-war stage
  • China (defending)
    • Result – +103
      • Population – +50 (capped)
      • Location – -0
      • Government – +8 (Celestial Empire)
      • Technology – +25 (Tier V)
      • Economy – +25 (Tier V)
      • Moral-debuff – -5
  • Korea (attacking)
    • Result – +98
      • Population – +50 (capped)
      • Location – -0
      • Government – +8 (Celestial Empire)
      • Technology – +20 (Tier IV)
      • Economy – +20 (Tier IV)
Battle stage
  • Korea (attacking)
    • Result – +43.1
      • Army – +36 (120,000)
      • Location – -3.5 (near city)
      • GG/GA/GL – +25
      • Blunder – -0
      • Attrition – -25% (5; moderate winter)
  • China (defending)
    • Result – +4.5
      • Army – +6 (20,000)
      • Location – +3.5 (near city)
      • GG/GA/GL - N/A
      • Blunder – -5
Casualties
  • Korea
    • 120,000 * 0.95 = 114,000 survivors
  • China
    • 20,000 * 0.95 = 19,000 survivors
Final stage
  • Korea – +98
  • China – 103 + (4.5 - 43.1) = +64.4

152% in-favour of Korea (Battle Tier 0)

  • Sixth of Shaanxi conquered

Discussion[]

I would think you'd need to make an actual siege of Beijing to capture it, as it's the capital of China. Cities don't just fall when you win battles around them; they are going to hold out until you decide to attack them. General534 (talk) 13:38, March 22, 2017 (UTC)

Invasion of Benin city[]

  • ===Pre War Stage===
    • Mahrib: + 34.5
      • Population: + 4 million (16)
      • Government: +5
      • Economy: + 3.5
      • Technology: + 10
    • Bernie :P: 23
      • Population: + 2 million (8)
      • Government: +5 (council?)
      • Economy: +3
      • Technology: +7
  • Naval Insion of Benie Capital
    • Maghrib: +41.
      • Army Size: 12 (40,000)
      • Navy Size: 10.3 (100 ships)
      • Location:Near/at Capital : +10
      • Great Leader: +0
      • Attrition: +0
      • Blunder:
    • Benine: 18.22
      • Army Size:  2.22 (7,405)
      • Navy Size: 0
      • Location: Near/At Capital (if applicable): +16
      • Great General: +0
      • Attrition: +0
      • Blunder:
  • Result
    • Maghrib: 75.5
    • Benine Score: 41.22
    • Battle Tier: 300% (with algo 7)
    • Casualties:

​Deccan-Punjab War[]

Year 1628[]

  • Pre-War Stage
    • Deccan-Attacker
      • Result: +81
        • Population:50 (Capped)
        • Government: 6 (Absolute feudal monarchy)
        • Technology: +10
        • Economy: +15
    • Punjab Confederacy-Defenders
      • Result: +96
        • Population:15 million=50 (Capped) (confirmed with mods I think, haven't changed in yet in game)
        • Government: +6 (England is a westminister monarchy)
        • Technology: +25 (English tech)
        • Economy: +15
  • Battle Stage II
    • Siege of Burhanpur
      • Deccan Sultanate
        • Result:14.25
          • Army/Navy Size:30 (100,000)
          • Location:-8
          • Great General:0
          • Blunder: -3
          • Attrition:1 on 1 in siege
      • Punjab
        • Result: 69.25
          • Army/Navy Size:53.25 (177,500 men=150,000 troops+ 22500 mercs+ 5000 Nepalese)
          • Location:12
          • Great General:0
          • Blunder: -4
          • Attrition:
      • Result: 95.25 to 165.25 so 173% to Punjab
      • Casulties: Deccan- 45% casualties (15% attacker, 10% loss, 20% 1-1 siege detriment) 45,000 Punjab Confederacy- 8% casualties 14,200

Deccan Sultanate

      • Result:14.25
        • Army/Navy Size:30 (100,000)
        • Location:-8
        • Great General:0
        • Blunder: -3
        • Attrition:1 on 1 in siege
    • Punjab
      • Result: 69.25
        • Army/Navy Size:53.25 (177,500 men=150,000 troops+ 22500 mercs+ 5000 Nepalese)
        • Location:12
        • Great General:0
        • Blunder: -4
        • Attrition:
    • Result: 95.25 to 165.25 so 173% to Punjab
    • Casulties: Deccan- 45% casualties (15% attacker, 10% loss, 20% 1-1 siege detriment) 45,000 Punjab Confederacy- 8% casualties 14,200
    •  
    • Siege of Bulsar
      • Deccan Sultunate: +73
        • Army size: +60
        • Location: -8
        • Great General: +25
        • Blunder: -4
        • Attrition: 5% (Contested river crossing)
      • England: 20.8
        • Army size: +4.8
        • Location: +12 +8 (Well fortified city and contested river crossing since a river is right outside the fortress)
        • Blunder: -4
      • Result: 116.8 to 154 so 130% to Deccam
      • Casulties: Due to difference is size of armies both sides take minimal casulties
  • Final Stage: So Deccan advanced up to these cities but failed to take them.

Year 1629[]

  • Pre-War Stage
    • Deccan-Attacker
      • Result: +81
        • Population:50 (Capped)
        • Government: 6 (Absolute feudal monarchy)
        • Technology: +10
        • Economy: +15
    • Punjab Confederacy, England, Aryavarta-Defenders
      • Result: +96
        • Population:15 million=50 (Capped) (confirmed with mods I think, haven't changed in yet in game)
        • Government: +6 (England is a westminister monarchy)
        • Technology: +25 (English tech)
        • Economy: +15
  • Battle Stage II
    • Siege of Burhanpur
      • Deccan Sultanate
        • Result:9
          • Army/Navy Size:24 (80,000)
          • Location:-8
          • Great General:0
          • Blunder:-4
          • Attrition:1 on 1 in siege (-25%)
      • Punjab
        • Result: 64.25
          • Army/Navy Size:53.25 (177,500 men=150,000 troops+ 22500 mercs)
          • Location:12
          • Great General:0
          • Blunder:-1
          • Attrition:0
      • Result: 90 to 160.25 so 178% to Punjab
      • Casulties: Close victory.
    • Siege of Bulsar
      • Deccan Sultunate: +73
        • Army size: +60
        • Location: -8
        • Great General: +25
        • Blunder: -4
        • Attrition: 5% (Contested river crossing)
      • England: 20.8
        • Army size: +4.8
        • Location: +12 +8 (Well fortified city and contested river crossing since a river is right outside the fortress)
        • Blunder: -4
      • Result: 116.8 to 154 so 130% to Deccan
      • Casulties: Due to difference is size of armies both sides take minimal casulties
  • Final Stage: So Deccan advanced up to these cities but failed to take them.

Discussion

Nagpur is not you capital as you are Punjab and your capital is further north, Pratap Nagar (Near Multan).  Also change your post please. It still has Nagpur and a few Martha things in it. I looked up the new map. So Ok. Burhanpur which is near the border is a very well fortified city. I had fortified it. The Satpura Range also has fortifications. I have changed Nagpur to Burhanpur .And Burhanpur is a really reallly well heavily superly duperly fortified city.Dev Here (Beware) 07:15, March 20, 2017 (UTC)

I have no idea how to do the algo due to the 25,000 comparison rules, which are weird. RedDragon2000 (talk) 02:33, March 21, 2017 (UTC)

As of now, none of the sieges of Punjab are complete. Please wait a day for the proper results and casulaties.RedDragon2000 (talk) 04:58, March 21, 2017 (UTC)

Aryavarta-Deccan War[]

  • Pre War Stage
    • Aryavarta (Attacking)- 86
      • Population- 50
      • Government- 6
      • Economy- 15
      • Technology- 15
    • Deccan (Defending)- 82
      • Population- 50
      • Government- 7
      • Economy- 15
      • Technology- 10
  • War Stage
    • Siege of Hyderabad 1628
      • Result: The city falls due to no forces guarding the city.

Burgundian attack in Coromandel[]

  • Pre war stage
    • Burgundy
      • Result: 57.7
        • Population: 1.7
        • Government: 6
        • Economy: 25
        • Technology: 25
    • Deccan Sultanate
      • Result: +81
        • Population:50 (Capped)
        • Government: 6 (Absolute feudal monarchy)
        • Technology: +10
        • Economy: +15
  • Battle stage
    • Siege of Nagpattinam
      • Burgundy
        • Result:
          • Army/Navy size: 9 (25k troops), 3 (100 ships)
          • Location: -4
          • Blunder: -2
      • Deccan .15
        • Result:
          • Army size: .15 (500 troops)
          • Location: 4
          • Blunder: -4
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