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A page for war algorithms conducted between the years 1500 and 1509 for the Principia Moderni IV Map Game.
Lanka Revolt [1500][]
- Pre-War Stage
- Bahmani Sultanate: +121.4
- Population: +88.4 ([34 mil-11.9 mil for naval attrition] * 0.02)/5000=88.4
- Government: +3 [Feudal/Itqa' hybrid]
- Economy: +20 [Tier V]
- Tech: +10 [Tier III]
- Lankan Rebels: +20
- Population: +4 (1 mil * 0.02)/5000=4
- Government: +3 [Feudal/Itqa' hybrid]
- Economy: +3 [Tier I]
- Tech: +10 [Tier III]
- Bahmani Sultanate: +121.4
- Battle Stage
- Battle of Mannar Gulf
- Bahmani Sultanate (Attacker): +5
- Navy Size: +4.5 [150 ships]
- Location: +3.5 [City]
- Great General: N/A
- Attrition: N/A
- Blunder: -3
- Rebel Scum (Defender): +1.25
- Navy Size: +.75 [25 ships]
- Location: +3.5 [City]
- Great General: N/A
- Attrition: N/A
- Blunder: -3
- Casualties: 15 Bahmani ships lost, 4 Rebel ships sunk [Tier 1]
- Bahmani Sultanate (Attacker): +5
- Battle of Mannar Gulf
After scattering the Lankan navy, the Bahmani troops battle the Rebels at Kolon-Thota.
- Battle Stage
- Battle of Kolon-Thota
- Bahmani Sultanate (Attacker): +6.5
- Army Size: +6 [20k men]
- Location: +4.5 [Government Center]
- Great General: N/A
- Attrition: N/A
- Blunder: -4
- Rebel Scum (Defender): +5.75
- Navy Size: +.75 [7,500 men]
- Location: +6 [Government Center]
- Great General: N/A
- Attrition: N/A
- Blunder: -1
- Casualties: 2,000 Bahmani, 1,125 Rebel [Tier 1]
- Bahmani Sultanate (Attacker): +6.5
- Battle of Kolon-Thota
- Result:
- Final Bahmani Score: 121.4-0=121.4
- Final Rebel Scum Score: 20-(.75+3.75)=15.5
- Final Score: Difference of 783% [Tier 3]. The rebels are crushed. Most simply surrender, but a few diehards flee to the mountains.
Discusson[]
This is the first algo under the new algo rules, so I would like a mod to check over it.
Cape Charles Expedition[]
- Pre-war stage
- Burgundy: 55.46
- Population: (4,615,000 [7,100,00 - 35%] * 0.02)/5000 = 18.46
- Government: 7
- Economy: 20 (tier 5)
- Tech: 10 (tier 3)
- Iziu: 15.012
- Population: (3,000 * 0.02)/5000 = 0.012
- Government: 7
- Economy: 3 (tier 1)
- Tech: 5 (tier 2)
- Burgundy: 55.46
- Battle stage
- Battle of Cape Charles
- Burgundy: 4.6
- Army/Navy size: 2.1 (4,000 men, 30 warships)
- Location: 4.5 (center of government)
- Attrition:
- Blunder: -2
- Iziu: 3
- Army size: 0 (100)
- Location: 6
- Attrition:
- Blunder: -3
- Burgundy: 4.6
- Battle of Cape Charles
- Result:
- Final Burgundian Score: 55.46-0=55.46
- Final Izui Score: 15.012-(1.6)=13.412
- Final: 413% Burgundian victory
Discussion[]
Could a Mod check this over, and idk if I'd need a second battle algo for a state as small as this. I am that guy (talk) 18:01, November 4, 2016 (UTC)
4,000 troops is quite a lot, even when conquering Mexico the Spanish had less troops, I mean moving 4000 troops would require quite a lot of ships and motivation. Plus how are you near center of government it is on another continent. Person67 (talk) 18:38, November 4, 2016 (UTC)
Keep in mind you need 900% to collapse in the new algo. Also I find your ablity to send 4,000 men this far away suspect. #BRINGBACK THESQUIRREL