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A page for war algorithms conducted between the years 1500 and 1509 for the Principia Moderni IV Map Game.

Lanka Revolt [1500]

  • Pre-War Stage
    • Bahmani Sultanate: +121.4
      • Population: +88.4 ([34 mil-11.9 mil for naval attrition] * 0.02)/5000=88.4
      • Government: +3 [Feudal/Itqa' hybrid]
      • Economy: +20 [Tier V]
      • Tech: +10 [Tier III]
    • Lankan Rebels: +20
      • Population: +4 (1 mil * 0.02)/5000=4
      • Government: +3 [Feudal/Itqa' hybrid]
      • Economy: +3 [Tier I]
      • Tech: +10 [Tier III]
  • Battle Stage
    • Battle of Mannar Gulf
      • Bahmani Sultanate (Attacker): +5
        • Navy Size: +4.5 [150 ships]
        • Location: +3.5 [City]
        • Great General: N/A
        • Attrition: N/A
        • Blunder: -3
      • Rebel Scum (Defender): +1.25
        • Navy Size: +.75 [25 ships]
        • Location: +3.5 [City]
        • Great General: N/A
        • Attrition: N/A
        • Blunder: -3
      • Casualties: 15 Bahmani ships lost, 4 Rebel ships sunk [Tier 1]

After scattering the Lankan navy, the Bahmani troops battle the Rebels at Kolon-Thota.

  • Battle Stage
    • Battle of Kolon-Thota
      • Bahmani Sultanate (Attacker): +6.5
        • Army Size: +6 [20k men]
        • Location: +4.5 [Government Center]
        • Great General: N/A
        • Attrition: N/A
        • Blunder: -4
      • Rebel Scum (Defender): +5.75
        • Navy Size: +.75 [7,500 men]
        • Location: +6 [Government Center]
        • Great General: N/A
        • Attrition: N/A
        • Blunder: -1
      • Casualties: 2,000 Bahmani, 1,125 Rebel [Tier 1]
  • Result:
    • Final Bahmani Score: 121.4-0=121.4
    • Final Rebel Scum Score: 20-(.75+3.75)=15.5
    • Final Score: Difference of 783% [Tier 3]. The rebels are crushed. Most simply surrender, but a few diehards flee to the mountains.

Discusson

This is the first algo under the new algo rules, so I would like a mod to check over it.

Cape Charles Expedition

  • Pre-war stage
    • Burgundy: 55.46
      • Population: (4,615,000 [7,100,00 - 35%] * 0.02)/5000 = 18.46
      • Government: 7
      • Economy: 20 (tier 5)
      • Tech: 10 (tier 3)
    • Iziu: 15.012
      • Population: (3,000 * 0.02)/5000 = 0.012
      • Government: 7
      • Economy: 3 (tier 1)
      • Tech: 5 (tier 2)
  • Battle stage
    • Battle of Cape Charles
      • Burgundy: 4.6
        • Army/Navy size: 2.1 (4,000 men, 30 warships)
        • Location: 4.5 (center of government)
        • Attrition:
        • Blunder: -2
      • Iziu: 3
        • Army size: 0 (100)
        • Location: 6
        • Attrition:
        • Blunder: -3
  • Result:
    • Final Burgundian Score: 55.46-0=55.46
    • Final Izui Score: 15.012-(1.6)=13.412
    • Final: 413% Burgundian victory

Discussion

Could a Mod check this over, and idk if I'd need a second battle algo for a state as small as this. I am that guy (talk) 18:01, November 4, 2016 (UTC)

4,000 troops is quite a lot, even when conquering Mexico the Spanish had less troops, I mean moving 4000 troops would require quite a lot of ships and motivation. Plus how are you near center of government it is on another continent. Person67 (talk) 18:38, November 4, 2016 (UTC)

Keep in mind you need 900% to collapse in the new algo. Also I find your ablity to send 4,000 men this far away suspect. #BRINGBACK THESQUIRREL


1490-1499Algorithms1510-1519