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A page for war algorithms conducted between the years 1450 and 1459 for the Principia Moderni IV Map Game.

Andaman War (1450 - 1452)[]

Initial Phase[]

  • 1450
    • Pre-War Stage
      • Majapahit Empire (Attacker)
        • Result: +31.93 (PLACEHOLDER)
          • Population: +21.93 = 10.96 million (Total Empire); 9.87 million (Core Empire). An extra NOTE: I had my previous algorithm calculations wrong and forgot to take into account annual growth. The equation is total population = starting population * e^(Number of years since initial population * annual growth rate). With a starting population of 10.12 million circa 1410, by this time I should have 10.96 million assuming a 0.02% growth rate (0.002 in the calculators).
          • War Exhaustion: 0
          • Casus Beli: +3 (War for the Crown)
          • Government: Theocracy +7
      • Pegu (Defender 1)
        • Result: 14
          • Population: 5 (2.5 million, as a guess)
          • War Exhaustion: 0
          • Casus Beli: +6 (2 + 4) (Defending the Crown + Existence as a government Threatened)
          • Government: +5 (Absolute Monarchy)
Andaman Sea Front[]
  • 1450
    • Battle Stage
      • First Battle of the Andaman Sea
        • Majapahit Empire (Attacker)
          • Result: +1.6 (PLACEHOLDER)
            • Navy Size: 429 ships (Total), 120 (Deployed) = +3.6
            • Location: 0
            • Great General: 0
            • Blunder: -2
            • Attrition: 0
        • Pegu Kingdom (Defender 1)
          • Result: -0.85
            • Navy Size: 3.15 (105 ships)
            • Location: 0
            • Great General: 0
            • Blunder: -4
Pegu Front[]
  • 1450
    • Battle Stage
      • First Battle of Martabar
        • Majapahit Empire (Attacker)
          • Result: +19.5 (PLACEHOLDER)
            • Army Size: 210,200 troops (Total), 80,000 (Deployed) = 24. Extra NOTE: also blame this on what I mentioned earlier.
            • Location: 3.5
            • Great General: 0
            • Blunder: -4
            • Attrition: -4
        • Pegu Kingdom (Defender 1)
          • Result: 6.62
            • Army Size: 5.62 (18,700 troops)
            • Location: 4 (city)
            • Great General: 0
            • Blunder: -3
  • Final Stage
    • Majapahit Empire
      • Cities Occupied: 
      • Result: 30.92 (casualties: 25,000 troops, 10 ships)
    • Pegu:
      • Cities Occupied: 
      • Result: -1.13 (casualties: 18,000 troops, 51 ships)
  • Overall Result:
    • clear Majapihut victory

Discussion[]

NOTE: This part of the algorithm is incomplete as it only takes into account Pegu's initial occupation. Nathan or another moderator can handle the Bahmanid Retaliation later. Through Stars We Rise. (Welcome to the Universe). 16:06, September 5, 2016 (UTC)

Bahmanid intervention in Andaman War (1450) (PROVISIONAL, AWAITING MOD RESPONSES)[]

  • 1450
    • Pre-War Stage
      • Bahmanid Sultanate and Friends (Attacking) (Italics indicate post-1452 i.e. Bengali and Kmhmer involvement)
        • Result: +197 +263 +205
          • Population: +192 [Bahmanid Pop ~32 mil, Delhi Pop ~40 mil, Gurkani Pop ~26 mil, Mogadishu Pop 3 million Bengal Pop ~33 mil]
          • War Exhaustion: -1
          • Casus Belli: +3 [Historic Enemy]**
          • Government: +3 [Itqa']
      • Majapahit
        • Result: +41.92 +11 for Khmer, so 41.92
          • Population: +31.92 [15.96 mil]
          • War Exhaustion: 0 (NOTE: this counts as part of the war)
          • Casus Belli: +3 [Non-existential against Historic Enemy]**
          • Government: +7 [Theocracy]
Andaman Sea Front[]
  • 1450
    • Battle Stage
      • Second Battle of the Andaman Sea (PROVISIONAL, AWAITING PLAYER RESPONSE*)(AWAITING MOD RESPONSES)
        • Bahmanid Sultanate and Friends (Attacker)
          • Result: -2
            • Navy Size: +3 [Bahmanid fleet=100 ships, Gurkani Fleet=30 ships, Mogadishans=100ships*0.3 of concentration]
            • Location: +1 [Near Coast]
            • Great General: N/A
            • Blunder: -3
            • Attrition: -3
        • Majapahit Empire (Defender)
          • Result: +3.6
            • Army/Navy Size: +3.6 [Majapahiti fleet=110 ships+.3 for concentration]
            • Location: +1 [Coast]
            • Great General: N/A
            • Blunder: -2
  • Final Stage:
    • Bahmanid Sultanate and Friends
      • Cities Occupied:
      • Result: -2
    • Majapahit Empire
      • Cities Occupied:
      • Result: 3.6
    • Overall Result:
The Overland Front [1452] (Not official. See below)[]
  • 1450
    • Battle Stage
      • Second Battle of Martabar
        • Bahmanid Sultanate and Friends (Attacker)
          • Result: +69.9
            • Army Size: +73.3 [Bahmanid Army=180,000 men+10% concentration, Dehlavi Army=40,000 men, Bengali Army=40,000 men, Mogadishans=8,000 men] - Attrition
            • Location: +3.5 [Near Coast]
            • Great General: N/A
            • Blunder: -3
            • Attrition: -4
        • Majapahit Empire (Defender)
          • Result: +68
            • Army/Navy Size: +69 [Majapahiti Army=150,000 men Khmer Army=80,000 men+10% concentration]
            • Location: +4
            • Great General: N/A
            • Blunder: -5
  • Final Stage:
    • Bahmanid Sultanate and Friends
      • Cities Occupied: All of Pegu
      • Result: 197-5.6 = 191.44
    • Majapahit Empire
      • Cities Occupied:
      • Result: 41.92 - 1.8 = 40.12
    • Overall Result: Decisive Bahmanid victory (Over 200% score difference-unconditional surrender)
      • Note: Although the Bahmanids have no naval superiority and just barely won the battle, the Majapihut are unable to dislodge them from Pegu -Nate

Discussion[]

*Mogadishu is a close Bahmanid ally, but Fallacyman hasn't responded either way to my asking for help, so it will be incomplete until he does. **I based this off the fact that the Bahmanids (wrongly) consider this a prelude to an invasion of India. The Guardian of Forever (talk) 18:06, September 5, 2016 (UTC)

Updates done (not final version). And Guardian? You forgot to add in coastline attrition for the attacker (and for some reason, the defender's attrition is not considered so........) :(. Through Stars We Rise. (Welcome to the Universe). 19:37, September 5, 2016 (UTC)

A few mods (Sky, MP, and myself) are extremely doubtful that the Muslim states would be invovled with this war (at least the Gurkani). Not that you can't attack later on, of course Oh, I didn't mean to push that button! † Oh, well leave a message I guess 21:53, September 5, 2016 (UTC)

Updates done. Will clarify Great Admiral in-turn. Through Stars We Rise. (Welcome to the Universe). 21:56, September 5, 2016 (UTC)

@ Nate: If Viva (with a far less advanced nation) was allowed to send ships (and men) to Mozambique, through far more treacherous waters, through the waters of a slew of states that he had no contact with before (and surely would not all appreciate an armada passing through their waters), and through waters that maybe a handful of Bini ships had passed through before, all in the space of a year (and fast enough to get there before the Mogadishans), then I think Rimp should be allowed to send ships a shorter distance through an area with the most consistent winds on the planet, which hundreds of thousands of Muslim sailors have navigated before, nearly entirely through Bahmanid waters, and all of this several months after the Majapahitis had arrived at Pegu. As for the Bahmanid reason for interfering, please see my main post for 1450. The Guardian of Forever (talk) 00:42, September 6, 2016 (UTC)

@ Ace: The Muslim fleet is sailing directly for Pegu. (Islamic navigation techniques were good enough to allow this.) Defenders have attrition? The Guardian of Forever (talk) 00:42, September 6, 2016 (UTC)

Guardian. Tell that to the moderators. Through Stars We Rise. (Welcome to the Universe). 01:07, September 6, 2016 (UTC)

@ Ace: Great Admiral? I can't find a thing on this Cahya Purnama. Which mod(s) approved? Naval communication was absolutely awful during this period (flags, which could easily be obscured by gunpowder smoke and slow, easily killable dispatch boats) so if your first commander gets killed, your fleet would most likely disintegrate rather than rally around one obscure captain. Also, you forgot to change the Bahmanid fleet size score for the Mogadishans and how on earth did I get a negative final score (my pre-war score being nearly 200)? The Guardian of Forever (talk) 00:53, September 6, 2016 (UTC)

@ Ace: And for the naval co-ordination reasons I explained above, massively changing tactics mid-battle would also probably lead to your fleet being unable to properly execute the maneuver and getting cut to pieces. Even Nelson had to physically meet w/his captains before battle in order to plan with any effectiveness. The Guardian of Forever (talk) 01:02, September 6, 2016 (UTC)

Both good points, but need I remind you that many of Earth's OTL famous figures were butterflied away? And for the negative score? Well, battle algorithm, so....... Through Stars We Rise. (Welcome to the Universe). 01:07, September 6, 2016 (UTC)

@ Ace: 1. Fine. I'll see what they have to say. 2. You responded to exactly 0 of my points about naval coordination and switching commanders mid-battle. The Guardian of Forever (talk) 01:10, September 6, 2016 (UTC)

@ Ace: I talked w/Rex on this for a while and he basically said, 'I don't know enough about this era.' But I have conclusive proof the Muslims could do it: nearly a hundred years before, Ibn Batutta was able to sail DIRECTLY from Sri Lanka to Bengal (which is a longer distance.) The Guardian of Forever (talk) 01:25, September 6, 2016 (UTC)

I already told you that you had a good point. And besides, I am basically terrible at this point in history so........Through Stars We Rise. (Welcome to the Universe). 01:52, September 6, 2016 (UTC)

So...does that mean you agree or not? The Guardian of Forever (talk) 01:53, September 6, 2016 (UTC)

I've asked Scraw and Rex to look at this whole great admiral business. Until they respond, I'm marking the whole second part of this algo as provisional. The Guardian of Forever (talk) 02:41, September 6, 2016 (UTC)

Unless someone can refute all of my points, I will not accept this 'great admiral out of nowhere' thing or this attrition stuff. I am revising this algo. The Guardian of Forever (talk) 21:08, September 6, 2016 (UTC)

Guardian??!?!?!!? That is outright cheating! Through Stars We Rise. (Welcome to the Universe). 23:44, September 6, 2016 (UTC)

1. If you disagree with me, that's fine, but either disprove my points or find some other way out. 2. I didn't destroy what you wrote, I just put strikethroughs through it, so that it can be easily restored. 3. I really, really hate to sink to the following level, but you've left me no choice: you pulling a great admiral out of your hat mid-battle so you can win isn't? If everybody did that, than this whole map game would disintegrate to the kindergarten level. Lose gracefully. I even gave you a set of extremely generous terms. The Guardian of Forever (talk) 23:49, September 6, 2016 (UTC)

When I overextended myself by invading Delhi, and lost one of my richest provinces, I moved on. Do the same. The Guardian of Forever (talk) 23:51, September 6, 2016 (UTC)

Blah, blah, blah. Nice attempt to justify cheating, cheater. Through Stars We Rise. (Welcome to the Universe). 23:59, September 6, 2016 (UTC)

Ad hominem again and again. I'm waiting for a logical argument. The Guardian of Forever (talk) 00:03, September 7, 2016 (UTC)

This is how much I care: zero. >:( And fun fact: before you change the algorithm outright, I want you to request a moderator intervention. Or else, I will take matters into my own hands! Through Stars We Rise. (Welcome to the Universe). 00:10, September 7, 2016 (UTC)

And as a first time map gamer, maybe I did accidentally violate some rule or other. If I did, than I am sorry. Very well, I'll ask the first mod who shows up on chat. Let's solve this in a civil manner. The Guardian of Forever (talk) 00:12, September 7, 2016 (UTC)

Forget it. I will just fix it myself as a "provisional" algorithm. Through Stars We Rise. (Welcome to the Universe). 00:15, September 7, 2016 (UTC)

I said that in quotations for a reason. And consider yourself lucky I removed my Great Admiral. Through Stars We Rise. (Welcome to the Universe). 00:17, September 7, 2016 (UTC)

The algorithm as it currently stands looks correct. I approve it.

            Great Seal of the United States (obverse)    SCRAWLAND INVICTUS || REX IMPERATOR   00:59, September 7, 2016 (UTC)

Which one? *is lost* Through Stars We Rise. (Welcome to the Universe). 21:46, September 7, 2016 (UTC)

I based Khmer's population off its invasion of Champa, and I gave a high-ball estimate for their army. Ace, feel free to change if you want, you know more about your ally. The Guardian of Forever (talk) 01:34, September 8, 2016 (UTC)

I'm making the exectuive decision of retconning this latest front until Scraw or someone else explains to me how five (yes five) major muslim nations in the Indian Ocean defending a Buddhist nation it has no connection to is plausible -Oh, I didn't mean to push that button! † Oh, well leave a message I guess 02:03, September 8, 2016 (UTC)

@ Nate: As leader of this Muslim coalition, I'm in the best position to explain our involvement. We are not defending Pegu. None of us cares what happens to its government. (In the Bahmanid peace proposal, Pegu loses its independence.) The reason for the three Indian States getting involved is that (as explained in my main post for 1450) the Muslim nations (wrongly) believe a conspiracy theory that this was a prelude to a Majapahiti invasion of India (or at least Bengal.) To quote me from there: "The Majapahiti invasion of Pegu causes near-panic among the Muslim population, most seeing it as a prelude to an invasion of India, and/or an attempt to restore the Vijayanagar Empire. (The Bahmanid perception of Majapahit's military abilities is heavily exaggerated, thanks to them being the only foe to 'best' the 'great Firuz.')" (The whole restoring Vijayanagar thing is because the Majapahitis provided support to the Vijayanagar revolt of 1414-16, and considering that that revolt nearly toppled the Bahmanids, the Muslims are extremely scared of a repeat-the 'besting Firuz' is because Firuz Shah's attempt at retaliation was supporting the Bruneian War of Independence in 1421, which the Majapahitis won, the only time Firuz (seen by the Bahmanids as the greatest ruler/general in their history) failed to subdue a foe.) When Rex approved Dehlavi support, he explicitly stated it was because of these fears. (Ismail was careful to spread a parallel rumor among the Hindu population, that Majapahit wanted to replace their beliefs w/Gunterism. This is also in my 1450 post). Also, it's not like Bengal has no connection to Pegu - their neighbor just got conquered by what they see as an aggressive Hindu state, which has made a pattern of crushing every Muslim state around it. Our main interest is expelling (and giving a bloody nose to) the Majhapitis from what we see as 'mare nostrum'. As for the Gurkanis and Mogadishans, they are Bahmanid allies. Please see my above post as for the plausibility of their involvement. (And for that matter, so is Delhi.) The Guardian of Forever (talk) 02:19, September 8, 2016 (UTC)

@ Nate: and also, Ismail Shah knows he will be compared unfavorably to his grandfather, like his father was, if he fails to garner some military glory. And what better than trouncing the sole foe his great warrior grandpa failed against? The Guardian of Forever (talk) 02:21, September 8, 2016 (UTC)

I agree that makes sense. However, the rules against more than two or three allies was made specifically to prevent these kind of large scale coalitions this early in the game. Such coordination of nations is not reasonable prior to the 17th century. As for the 'conspiracy', I'd like to override Rex's decision (as the official SE Asian Mod) to say that, while your nation may adhere to this myth, it's not necessarily something that far off nations like Delhi, Grukani or Swahili would believe as well (conspiracy theories are not quite an accurate term at this time, so it's more like a legend or myth) . So again, I'd like to wait for Scraw or another mod to answer why we should allow a coalition in this one case Oh, I didn't mean to push that button! † Oh, well leave a message I guess 12:01, September 8, 2016 (UTC)

I agree that we should wait for Scraw. I'd just like to note that Delhi's not far from me. I border it. Regards, The Guardian of Forever (talk) 15:58, September 8, 2016 (UTC

Tbh, All I did was send 30 ships to aid an ally of mine. Quite frankly, if it's going to create an issue, then just go ahead and retcon my involvement.             Roman Crown   The night is dark and full of terrors. 

Same with Mogadishu. Their contribution really didn't change the course of the war much. (No offense, Fallacy) Regards, The Guardian of Forever (talk) 20:39, September 8, 2016 (UTC)

I don't think Gurkani or Mogadishu should be in here. I only allowed limited Delhi and Bengal support.

            Great Seal of the United States (obverse)    SCRAWLAND INVICTUS || REX IMPERATOR   23:53, September 8, 2016 (UTC)

So after I remove them and scale back Dehlavi and Bengali support, we can consider this algo done? The Guardian of Forever (talk) 00:04, September 9, 2016 (UTC)

I changed it according to Scraw's specifications. If nobody has any more objections, I will post the final terms on the relevant page. The Guardian of Forever (talk) 01:14, September 9, 2016 (UTC)

Austro-Wurttemberg War [1450][]

  • 1450
    • Pre-War Stage
      • Austro-Bavaria
        • Result: 11
          • Population: 7 (3.5M)
          • War Exhaustion: 0
          • Casus Belli: +1 (Diplomatic Insult, I guess taking random land?)
          • Government: +3
      • Side II Name (Attacking or Defending)
        • Result: 11
          • Population: 1 (500 000)
          • War Exhaustion:0
          • Casus Belli: +7 (Defending lands existential)
          • Government: +3
    • Battle Stage
      • Assault on Esslingen
        • Austria (attack)
          • Result: 3.5
            • Army/Navy Size: 4.5 (15 000)
            • Location: +4 (sieging major city)
            • Great General: 0
            • Blunder: -5
            • Attrition: 0
        • Wurttemberg (Defend)
          • Result: 3.2
            • Army/Navy Size: 1.2  (4000)
            • Location: +4 (sieging major city)
            • Great General: 0
            • Blunder: -2
            • Attrition: 0
  • Final Stage:
    • Austro-Bavaria 11-0 = 11
      • Cities Occupied: 0
      • Result: 11
    • Wurttemberg:
      • Cities Occupied: Esslingen (By Austria)
      • Result: 11-10-0.3 = 0.7
    • Overall Result: 1500% in favour of Austria, absolute victory

Irish conquest of Northern Ireland[]

  • Year
    • Pre-War Stage
      • Ireland, England (+Scotland)
        • Result: +16
          • Population: +9
          • War Exhaustion: 0
          • Casus Belli: +4
          • Government: +3
      • Tyrone, Ulster, Breifne, Sligo, Mayo
        • Result: +10,6
          • Population: +0,6
          • War Exhaustion: 0
          • Casus Belli: +7
          • Government: +3
    • Battle Stage
      • Siege of Capital
        • Ireland, England (+Scotland)
          • Result: +1,5
            • Army/Navy Size: +1,5
            • Location: +4
            • Great General:0
            • Blunder: -4
            • Attrition:
        • Tyrone, Ulster, Breifne, Sligo, Mayo
          • Result: +0,675
            • Army/Navy Size: +0,675
            • Location: +4
            • Great General:
            • Blunder: -4
            • Attrition:
  • Final Stage:
    • Ireland , England (+Scotland)
      • Cities Occupied:
      • Result: +16 + 6 = 22
    • Tyrone, Ulster, Breifne, Sligo, Mayo
      • Cities Occupied:
      • Result: +10,6 - 0,825 - 15 = 0,225
    • Overall Result: 9777% in favor of Ireland and England (+Scotland), Tyrone, Ulster, Breifne, Sligo, Mayo completely rekt

Discussion[]

Mods check this.             Reichsadler der Deutsches Reich (1933–1945) Ungern Von Sternberg A Man's GREATEST Joy is Crushing his Enemies Lacedaemon

Second War of the Lions (1450-145x)[]

  • 1450
    • Pre-War Stage
      • Burgundy & Co. (Defending)
        • Result: 53
          • Population: 50 (Burgundy: 5.5 million, Brandenburg: 2 million, France: 15.5 million, Brunswick-Lüneburg: 750k, Thuringia: 1.1 million)
          • War Exhaustion: 0
          • Casus Belli: 4
          • Government: 3
      • Bohemian Crown (Attacking)
        • Result: 8
          • Population: 14 (7 million)
          • War Exhaustion: -12
          • Casus Belli: 3
          • Government: 3
    • Battle Stage
      • Battle of The Hague
        • Burgundy
          • Result: 25.6
            • Army/Navy Size: 21.6 (Burgundy: 35k, Brandenburg: 2k, France: 15k, Total: 52k troops + 200 ships)
            • Location: 4
            • Great General: 0
            • Blunder: TBD
            • Attrition: 0
        • Bohemia
          • Result: 13
            • Army/Navy Size: 9
            • Location: 4
            • Great General: 0
            • Blunder: TBD
            • Attrition: 0
      • Battle of Cottbus
        • Brandenburg and Burgundy
          • Result: 14.5
            • Army Size: 15 (Brandenburg: 20k, Burgundy: 30k)
            • Location: 3.5
            • Blunder: -4
            • Attrition:
        • Bohemia
          • Result: 9
            • Army Size: 9 (30k)
            • Location: 4
            • Blunder: -4
            • Attrition:
  • Final Stage:
    • Red Lion Alliance
      • Cities Occupied: Cottbus
      • Result: Complete Destruction of the Bohemian Army
    • Bohemia
      • Cities Occupied:
      • Result:
    • Overall Result:

Discussion[]

I didn't include the Dutch rebels because they have already been defeated by the time the bohemian army arrives. Both Mp and Nate agree this is a plausible scenario. After the victory over the rebels, I offered Blocky the chance to turn home, he refused. I am that guy (talk) 22:15, September 6, 2016 (UTC)

Rex said that you need to put them in the algo, and I didn't engage you or anything, all I said was that I move to the Hague, there shouldn't be a war for this. Also, Rex said that this would not develop into a war. Blocky858 (talk) 05:50, September 7, 2016 (UTC)

you tried to back a clamaint to burgundian lands. this is a direct violation of the treaty of prag that is more then grounds for war. Im not letting you dismantle my main ally , and I don't think that IATG would sit down and let half his lands be stripped from him. You shouldn't have marched on Burgundy in the first place. With Blood and Iron (talk) 22:46, September 7, 2016 (UTC)

the treaty of prague was never completed or signed, and you violated it first. the way i saw it, was that if France took the throne of burgundy, he would remove it from the HRE, and that backing the younger son to take the netherlands and have it still be apart of the hre was the better option Blocky858 (talk) 07:03, September 8, 2016 (UTC)

I still consider this treaty binding as the clauses were accepted by all parties so as far as this goes it is open to interpretation, but honestly blocky this is what happens when you don't follow through with treaties and you get to entangled in issues of the princes, but hey now things will change. With Blood and Iron (talk) 10:35, September 8, 2016 (UTC)

Blocky, France wasn't a claimant, it was only two Burgundian brothers. Also, ships are included in the Battle of The Hague since the city is right there on the coast. Since the Dutch rebels were defeated before you arrived, The Hague is no longer a center of government. Your troop count at Cottbus is 30k because you've stated yourself that your maximum army size is 60k, and since no mention of mercenaries were mentioned when you sent the initial 30k to the Netherlands. I am that guy (talk) 12:25, September 8, 2016 (UTC)

ships are not included unless there is a naval element to both sides says rex. the hague is fortified/cog because i had gotten there and the hague is also  the regional administrative center, hence cog. Blocky858 (talk) 04:35, September 9, 2016 (UTC)

Ships are included if the engagement is at a city on the coast, which The Hague is. The Hague has also been retaken by this time, because the rebels have been defeated before you arrived (this isn't even a siege anyway). The nearest center of government that could qualify is Brussels, which houses the States General of the Netherlands. I am that guy (talk) 04:41, September 9, 2016 (UTC)

Pakhtun War (1451 -14xx)[]

  • 1451
    • Pre-War Stage
      • Gurkani Sultanate [Attacking]
        • Result: +60
          • Population: +53 [Gurkani Population ~ 26,500,000]
          • War Exhaustion: -0
          • Casus Belli: +4 [Reconquering Historic Holdings]
          • Government: +3 [Monarchy]
      • Pashtun Sultanate [Defending]
        • Result: +24
          • Population: 14 (Afghan Population ~ 7,000,000)
          • War Exhaustion: -0
          • Casus Belli: +7 [Existentional and Defending Historic Holdings]
          • Government: +3 [Iqta]
    • Battle Stage
      • Battle of Kandahar [1451]
        • Gurkani Sultanate [Attacking]
          • Result: +48.3
            • Army/Navy Size: +53.8 [Gurkani Army ~ 179,400][Attrition Accounted For]
            • Location: +3.5 [Near a city]
            • Great General: +0
            • Blunder: -4
            • Attrition: -5 [Desert]
        • Pashtun Sultanate [Defending]
          • Result: +22.5
            • Army/Navy Size: +21 [Pashtun Army ~ 70,000]
            • Location: +3.5 [Near a city]
            • Great General: +0
            • Blunder: -2
            • Attrition: -0
  • Final Stage:
    • Gurkani Sultanate
      • Casualties: 15,600 suffered due to attrition. 22,898 losses in the battle. 156,501 remaining 
      • Cities Occupied: Kandahar captured
      • Result: 60
    • Pashtun Sultanate
      • Casualties: 25,200 losses in the battle. 44,800 remaining 
      • Cities Occupied: Kandahar is lost
      • Result: -10
    • Overall Result: Total Gurkani victory

Discussion[]

Third Ahom-Koch War (1451)[]

  • 1451
    • Pre-War Stage
      • Ahom Kingdom [Attacking]
        • Result: +6.26
          • Population: +0.26 [Ahom Population ~ 26,500,000]
          • War Exhaustion: -0
          • Casus Belli: +1 [Conquering Unrelated Land]
          • Government: +5 [Absolute Monarchy]
      • Koch [Defending]
        • Result: +8.14
          • Population: +0.14 (Afghan Population ~ 7,000,000)
          • War Exhaustion: -0
          • Casus Belli: +5 [Defending Historic Land]
          • Government: +3 [Feudal Monarchy]
    • Battle Stage
      • Battle of Sadiya [1451]
        • Ahom Kingdom [Attacking]
          • Result: +5.368
            • Army/Navy Size: +4.368 [Ahom Army=4,000 men and 100 elephants (Concentration and attrition accounted for. Score +4%)]
            • Location: +2 [Near a populated border]
            • Great General: +0
            • Blunder: -1
        • Koch [Defending]
          • Result: +0.6
            • Army/Navy Size: +0.6 [Koch ~ 2000 men]
            • Location: +2 [Near a populated border]
            • Great General: +0
            • Blunder: -2
  • Final Stage:
    • Ahom Kingdom
      • Casualties: 762 men, 19 elephants. 3238 men and 81 elephants remaining.
      • Result: +11.628
    • Koch
      • Casualties: 1155 men. 845 men remaining
      • Result: +8.74
    • Overall Result: Ahom Victory by 133.0434783%.

Discussion[]

As before, elephants count as 100 men. LordMarlborough (talk) 22:27, September 6, 2016 (UTC)

Invasion of Bohemia[]

  • Year 1451
    • Pre-War Stage
      • Side I Name Thuringen (Attacking)
        • Result: 6
          • Population: 2
          • War Exhaustion: 0
          • Casus Belli: 1
          • Government: 3
      • Side II Name Bohemia (Defending)
        • Result: 10
          • Population: 14
          • War Exhaustion: -11
          • Casus Belli: 4
          • Government: 5
    • Battle Stage
      • (Battle or Siege Name)
        • Side I Name Thuringen (Attacking)
          • Result: 10.4
            • Army/Navy Size: 2.4 (8,200)
            • Location: Sieging a center of government/very well-fortified city: +8
            • Great General:
            • Blunder: 0
            • Attrition: 0
        • Side II Name Bohemia (Defending)
          • Result: 16
            • Army/Navy Size: 9 (30,000)
            • Location: Besieging a center of government/very well-fortified city: +12
            • Great General:
            • Blunder: -5
            • Attrition: 0
  • Final Stage:
    • Side I Name Thuringen
      • Cities Occupied:
      • Result: 4.4 (casualties: TBD)
    • Side I Name Bohemia
      • Cities Occupied:
      • Result: 26 (casualties: TBD)
    • Overall Result: Thuringia gets wrecked.

Discussion[]

I feel as if the blunder is wrong. Scar doesn't exactly have the best history of things firstly, and a -0 to his side and -5 to mine seems a bit odd, although it is still possible. If a mod could post here saying they did that I will be happy. Thanks. Blocky858 (talk) 07:28, September 8, 2016 (UTC)

I think blocky is nerffing the war on his faver, because he is salty for losing the other wars. He changed the scores and he can't have a 12 for his army if most of it is being used to fight nk's nation. Plus our government is the same since we are both in the HRE. - Scarlet Outlaw

May the universe howl in despair that the Holy Roman Empire was defeated by Scar -Nate

since it is not stated where he has invaded, and apparently since the red lion people are insisting that thuringia is attacking with their forces, i am assuming that this was an individual attack on my remaining forces by thuringia, which is a win in my favor. Blocky858 (talk) 04:33, September 9, 2016 (UTC)

Bohemia shouldn't be able to use all of its troops in this war since your fighing in another war at the same time. The casus belli is all wrong and the government is wrong. Both sides should have the same number for government since we are both a monarchy. - Scarlet Outlaw

Italo-Austrian War [LOCKED FOR IMPARTIAL MODS ONLY][]

  • 1452
    • Pre-War Stage
      • Italy (Attacking)
        • Result: +19
          • Population: +13
          • War Exhaustion: 0
          • Casus Belli: +1
          • Government: +5
      • Austria (Defending)
        • Result: +16
          • Population: +8
          • War Exhaustion: 0
          • Casus Belli: +5
          • Government: +3
  • Battle Stage
    • Battle of Trieste
      • Italy (Attacking)
        • Result: +28.6
          • Army/Navy Size: +31 (90,000 men and 136 ships) [you can't send everyone]
          • Location:+3.5
          • Great General: N/A
          • Blunder: -3
          • Attrition: -3
      • Austria (Defending)
        • Result: +17
          • Army/Navy Size: +14 (30,000 men and 168 ships)
            • Location: +4
            • Great General: N/A
            • Blunder: -1

Red Lion Alliance Intervention[]

  • 1453
    • Pre-war Stage
      • Red Lion Alliance
        • Result:39
          • Population: 38 (Austria: 4 million, Burgundy: 5.5 million, Brandenburg: 2 million, Poland: 7 million + Moldavia 500k)
          • War Exhaustion:-6
          • Casus Belli: 4
          • Government: 3
      • Italy
        • Result:14
          • Population: 13
          • War exhaustion: -6
          • Casus Belli: 2
          • Government: 5
  • Battle Stage
    • Battle of Laibach
      • Italy (defending)
        • Result: 31.4
          • Army size: 32.4 (108k)
          • Location: 4
          • Great General: 0
          • Blunder: -5
          • Attrition:
      • Red Lion Alliance (attacking)
        • Result: 32
          • Army size: 31.5 (Austria: 20k, Burgundy: 30k, Brandenburg: 20k, Poland: 35k) [reduced poland's involvment]
          • Location: 3.5
          • Great General: 0
          • Blunder: -3
          • Attrition:

Result: Red Lion Alliance suffers 20% casualties, Italys army is completely routed.


  • Final Stage:
    • Italy
      • Cities Occupied: Trieste
      • Result: 14-0.6-10 = 3.6
    • Red Lion Faction
      • Cities Occupied: None
      • Result: 39-8.4 = 30.6

Overall Result: Over 200% victory for Italy; Treaty of Trieste Overall Result: Victory for the Red Lion Faction; Trieste is retaken

Discussion[]

For the sake of making life easier on Lx and my fellow mods, I made a few very generous assumptions (such as giving him his full army to defend Trieste, or whatever he renamed it, even though he sent 20,000 men [of his 30,000 max limit] to fight against Bohemia). Reximus | Talk to Me! 04:30, September 8, 2016 (UTC)

Italy post-Austrian War

Treaty of Trieste borders

The terms of the Treaty of Trieste (1453) (too lazy to make a page) are as follows:


  1. Austria cedes South Tyrol, Trent, Carniola, and Istria (including Trieste) to Italy (see map);
  2. Austria refrains from expansion (either diplomatic or militaristic) in the Swiss and Celje lands for a period of no less than 100 years;
  3. Austria ceases its war with Bohemia; and
  4. Austria agrees to a 50 year non-aggression pact with Italy, during which period Italy shall grant Austria land access to Trieste.
  5. Austria agrees to sell its navy to other European nations, including Italy.

King Niccolò Maria Visconti of Italy and Naples: Reximus | Talk to Me! 04:30, September 8, 2016 (UTC)

Duke Albert of Austria: (MODS IF LX DOESN'T REPLY)


  1. I'm pretty sure you can't send your entire army to the front.
  2. You're claiming Istria, but your map shows Carinola being ceded to you, of which you made no mention. Istria would merely be the rest of the Istrian peninsula. (See: Imperial Free City of Trieste)

I am that guy (talk) 14:32, September 8, 2016 (UTC)

Why does Austria has -2 war Exhaustion? Austria has only make a war since 1450, that means in 1452 there is no war Exhaustion. Thats suspucious.             Reichsadler der Deutsches Reich (1933–1945) Ungern Von Sternberg A Man's GREATEST Joy is Crushing his Enemies Lacedaemon 15:53, September 8, 2016 (UTC)

First, Bear, please make a template for your signature. I figured the war exhaustion was from the Wurttemberger War and the Second War of the Lions, but you are correct in that they shouldn't have any. That is now corrected (albeit with a negligible impact on the final algo score). I'm pretty sure I can send my whole army, as other nations have been sending practically their whole forces halfway across Europe, and I am just invading from my Istrian peninsula (easy access). Finally, I appreciate your correction on Carniola, I was unaware of the distinction (but now am more aware, and have updated the treaty in reflection of that). Reximus | Talk to Me! 17:13, September 8, 2016 (UTC)

I'd like to explain why I didn't add any attrition. Namely, while it's true that much of Austria is taken up by the alps, there's a path that avoids the worst of it. This path involves moving from Bohemia, south to Vienna, then to Graz, then to Klagenfurt (as according to this map). This path also makes a trajectory that, if continued, leads straight to Laibach, the Carinolan capital. Also, I didn't include Naples 45k (number from Rex) because Naples' 1453 (the turn the battle occured in) made only mention of mobilization and no northward movement. I am that guy (talk) 13:31, September 9, 2016 (UTC)

Wrong numbers, Poland-Lithuania has 7 mil pop and its vassal Moldavia has another 500k population. Rex idk how to fix my sig, i don't even know whats wrong with it i have a template but it isn't working properly             Reichsadler der Deutsches Reich (1933–1945) Ungern Von Sternberg A Man's GREATEST Joy is Crushing his Enemies Lacedaemon 15:15, September 9, 2016 (UTC)

Your sig is fixed now, being in a template. On a separate, more serious note, this would be a separate war. That is because the Italo-Austrian War closed in 1452, with the seizure of Trieste and Italy gaining a warscore of over 200%. Per precedent, that means the war is over and the winner can exact any plausible terms from the loser. Also per precedent, when the loser refuses to sign a treaty, a mod must do so in the player's stead. Therefore, we have the signed and effective Treaty of Trieste, which ended the Italo-Austrian War. Therefore, the Burgundian-led invasion of Italy is a separate war. I have moved it to its correct location below. Reximus | Talk to Me! 16:38, September 9, 2016 (UTC)

Transplanted from above (see discussion under Italo-Austrian War for reason why). A few key changes have been made to this algo, from the version IATG proposed.

Firstly, there are no posts by Poland or Brandenburg indicating their involvement in the war. Therefore, we cannot assume that they wish to be involved in this war as they have not declared it, and so are removed from the 1434 version of this algorithm.

Therfore, as Burgundy is the only nation to have officially declared war in their 1434 post, this shall be considered a war between Burgundy and Italy, and Burgundy can call in its allies. Brandenburg is not a co-belligerent, so Poland is ruled out as a potential member of this conflict (plus common sense dictates that Poland cannot support an army of over 60,000 men for over three years in an invasion of a nation that has done nothing to harm them).

This may be controversial, but Burgundy has literally zero reason to be going to war, considering Austria made peace with Italy at Trieste, so I gave them a CB of 0, as none of the causi belli apply (unless IATG's planning on annexing parts of Slovenia).

Now that Italian soil is being invaded, it would use its full force and might (of 130,000 men) to defeat the invaders. This is valid, because per the rules and precedent, armies are re-established at full capacity following the end of a war (and as the Bohemian War has yet to end, I'd note that Burgundy is not at full capacity).

Next comes the claim that, by travelling from Bohemia to Vienna to Graz to Klagenfurt, they avoid all mountain attrition. Now, while Graz and Klagenfurt are both about 1,500' in elevation (easily considered mountainous - the US used to consider anything above 1,000' a mountain), IATG forgot entirely about the Alps which separate Austria from Slovenia. This map, specifically the section labelled 35, shows the Carinthian-Slovenian Alps, which lies directly between Klagenfurt and Lubiana. Now we are talking about mountains that are over 8,000' and snowcapped. In fact, in the Kamnik-Savinja range (a subrange of the Carinthian-Slovenian Alps), there are 22 peaks over 2,000'. Clearly, this is a mountainous area and deserves attrition.

I may have forgotten to justify some other part of this algo herein, but please do not edit it without first getting the approval of all involved parties. Thank you, Reximus | Talk to Me! 17:14, September 9, 2016 (UTC)

Also, just felt like doing some research on the distance that would have to be travelled per IATG's route (Prague>Vienna>Graz>Klagenfurt>Ljubljana). The total distance, if the army marches as the bird flies is 348 miles (driving, the distance is 467, so we are being generous here). Then, if the army were to march 25 miles per day - breakneck pace considering the altitude and mountains - it would take just under 14 days to arrive, only to make battle against the well-rested Italian forces. Just saying, from the plausiblity standpoint, the result contained herein is spot-on. Reximus | Talk to Me! 17:25, September 9, 2016 (UTC)

If you had stated that your treaty was signed in '52, and not '53, I'd agree with you and concede the point. But what instead happened, is that I, on behalf of the Red Lion Alliance (Bear and Nk gave me permission to speak for them), declared support for Austria before you even put the treaty page up. Again, I'd understand if you'd stated that the treaty was signed in '52, then I won't have a leg to stand on. But did Edge even know when he signed for Austria that allies of his were inside Austria moving to reinforce Lx? Again, it'd be different if the treaty was to be signed in 1452. As well, you have no right to tell a player controlled country he can't fight for his own territory. Lx told me he was in this fight, so I'll keep him.

Also, the bohemian war ended in 1452, a turn before our intervention. Currently, Bohemia is occupied pending the final terms of the second treaty of Prague. And since, by all rights since we announced our joining the Austrian war before it officially ended the war is still going on, you're still out 22k troops (by Nate's calculation) from your battle with Austria.

Then, on the matter of attrition, you're correct I forgot about the Slovenian mountains. What you are forgetting is there are undoubtedly known routes through the mountains. This isn't the time on Hannibal, this area has been well established and well traveled for almost 1400 years. Even if I don't go through Klagenfurt, I can always keep traveling south from Graz to Maribor, then south west to Laibach then (as shown by this map). Either way, there's plenty of room to avoid the worst of the mountainous terrain.

I am that guy (talk) 18:50, September 9, 2016 (UTC)

Just an update, Mp has said that since we announced our intervention before your treaty was posted, it is considered the same war. I am that guy (talk) 19:04, September 9, 2016 (UTC)

You have no right to remove my version, just as I didn't remove your version. I am that guy (talk) 19:44, September 9, 2016 (UTC)

IATG, you "have no right to remove" my comentary, which is exactly what you did with your undo. Please refrain from indiscriminate undoing in the future, as you may remove information that is important.

The content of my message was that Scraw stated they should be separate wars, considering that Austria made peace and now there is a different war leader. However, I will still take the time to correct your war algo, IATG. Notably, we don't do different pre-war stages (unless, as I've pointed out, they are different wars).

Well, a few of the key edits are that Italy/Naples will be using its full army as opposed to only about 2/3rds of its army. Also, you yourself admitted that you marched a certain route, and then realizing it would give you a penalty changed your route. That is clearly not allowed, so you have the attrition penalty. Reximus | Talk to Me! 20:06, September 9, 2016 (UTC)

MP and myself have ruled that the war is close enough in time and space that the Red Lions can intervene. I reduced Poland's involvement for plausibility, but I'm still not sure how Italy is sendind its entire forces to a single battle. Oh, I didn't mean to push that button! † Oh, well leave a message I guess 19:51, September 9, 2016 (UTC)

For one, Rex, you can't edit a locked algo unless you're a non-involved mod. You can't edit, I can't edit.

Rex, we routinely create new pre-war stages when new developments occur in wars (such as new countries joining).

Then, in your 1453 turn (the turn the battle took place in) for Naples, the only mention of your army was mobilization. As I said earlier, I would've included it when I first added the new algo if you had said in the post that they were marching north. But, from your post, "Queen Mary Anjou orders the army to mobilize and prepare for a potential invasion of the Italian peninsula". The only other mention is that it is being "amassed", not moving out.

I am that guy (talk) 20:30, September 9, 2016 (UTC)

Fourth Ahom-Koch War[]

  • 1452
    • Pre-War Stage
      • Ahom Kingdom (Attacking)
        • Result: +3.32
          • Population: +0.32
          • War Exhaustion: -3
          • Casus Belli: +1
          • Government: +5
      • Koch(Defending)
        • Result: +7.08
          • Population: +0.08
          • War Exhaustion: -3
          • Casus Belli: +7
          • Government: +3
    • Battle Stage
      • Battle of Mahang
        • Ahom Kingdom (Attacking)
          • Result: +6.46
            • Army/Navy Size: +5.46 (5,000 men and 125 elephants, score boosted by 4% due to concentration and attrition)
            • Location: +2
            • Great General: N/A
            • Blunder: -1
            • Attrition: None
        • Koch (Defending)
          • Result: -0.7
            • Army/Navy Size: +0.3 (1000 men)
            • Location: +2
            • Blunder: -3
  • Final Stage: +9.78
    • Ahom Kingdom
      • Result: +9.78
    • Koch
      • Result: +6.38
    • Overall Result: Ahom Kingdom wins by 153%, and annexes Koch.

Ming China-Mongol War of Vengance[]

War of New Glory (1454-1455)


  • 1454
    • Pre-War Stage
      • Ming China
        • Result: 285
          • Population: 276
          • War Exhaustion: 0
          • Casus Belli: 3
          • Government: 6
      • Mongolia
        • Result: 18
          • Population: 6
          • War Exhaustion: 0
          • Casus Belli: 7
          • Government: 5
    • Battle Stage
      • Battle of Mongols Crossing
        • Ming China
          • Result: 70
            • Army/Navy Size: 65
            • Location: 8
            • Great General:
            • Blunder: -3
            • Attrition:
        • Mongolia
          • Result: 35
            • Army/Navy Size: 25
            • Location: 12
            • Great General:
            • Blunder: -2
            • Attrition:
  • Final Stage:
    • Ming China
      • Cities Occupied: 0
      • Result: 355
    • Mongolia
      • Cities Occupied: -15
      • Result: 18 - (35 - 15) = -2
    • Overall Result: 

Discussion 

Mongolia is crushed by the Ming and annexed into the Empire.


Discussion

China has 80 million people (65+ million in 1400, 100 million by 1500), not 130+ million [Previous unsigned comment added by Candies]

I got the number approved by Rex -Nova

While, yes, Nova did get the numbers from an approximation I ran, if you have a source for your assertion, Candies, I'd be happy to see to it that China's population is accurate for this period in OTL. Reximus | Talk to Me! 22:27, September 9, 2016 (UTC)

here China had a population of 103 million in 1500. As for the figure for 1400, I got it from the Wikipedia page for the Ming. Either way, it doesn't make a difference, the Ming would still win.  † ⌒⌒⌒\(;ᄋ;\)三(ノ>ᄉ<)ノ ~ ("니가먼저키스해!")

Jurchen Expedition (1455; approved)[]

Pre-war stage


  • Korea (attacking)
    • Result +25
      • Population +16
      • War exhaustion +0
      • Casus belli +3
      • Government +6
  • Jurchens (defending)
    • Result +12
      • Population +2
      • War exhaustion +0
      • Casus belli +7
      • Government +3

Battle stage


  • Korea
    • Result +11.5
      • Army +12
      • Location +4.5
      • Attrition +0
      • Blunder -5
  • Jurchens
    • Result +10.5
      • Army +9
      • Location +4.5
      • Blunder -3

Final stage


  • Korea
    • +25
  • Jurchens
    • +11

227% in favour of Korea

it's all good SkyGreen24 09:46, September 10, 2016 (UTC)

Nivh expedition (1456; needs approval)[]

Pre-war stage
  • Korea
    • Result +25
      • Population +18
      • War exhaustion -1
      • Casus belli +1
      • Government +6
  • Nivkhs
    • Result +10.02
      • Population +0.02
      • War exhaustion +0
      • Casus belli +7
      • Government +3
Battle stage
  • Korea
    • Result +0.9
      • Army +0.9 (2,000 troops, 10 ships)
      • Location +3
      • Attrition +0
      • Blunder -3
  • Nivkhs
    • Result +0.75
      • Army +0.75 (2,500 troops)
      • Location +2
      • Blunder -2
Final stage
  • Korea
    • +25
  • Nivkhs
    • +9.87 (10.02 - 0.15)

246.5% in favour of Koreans, Northern Sakhalin is annexed into Korea.

Approved File:SPQR Emblem Transparent.pngConsul Ioshua  #Beware! TSPTF Badge 13:41, September 11, 2016 (UTC)

No. Korea cannot win without winning a battle. SkyGreen24 22:08, September 11, 2016 (UTC)

253.3% in favour of Koreans, north Sakhalin annexed into Korea

Romanian Independence War [1456][]

  • 1456
    • Pre-War Stage
      • Romanian Nationalists (Attacking)
        • Result: 27.51
          • Population: +15.51 (Romania: 5,000; Poland: 7 million + Moldavia: 500k; Greece: 250,000)
          • War Exhaustion: +0
          • Casus Belli: +7
          • Government: +5
      • Ottoman Empire (Defending)
        • Result: 25
          • Population: +14 (Ottomans: 7 million)
          • War Exhaustion: +0
          • Casus Belli: +4
          • Government: +7
    • Battle Stage
      • (Battle of Bucharest)
        • Side I Name (Attacking)
          • Result: 68.9 + blunder
            • Army/Navy Size: +20.4 (68,000)
            • Location: +3.5
            • Great General: +45
            • Blunder:
            • Attrition: +0
        • Side II Name (Defending)
          • Result: 19.75 + blunder
            • Army/Navy Size: +15.75 (52,500)
            • Location: +4
            • Great General: +0
            • Blunder:
  • Final Stage:
    • Romanian Nationalists
      • Cities Occupied:
      • Result: 96.41 + blunder
    • Ottoman Empire
      • Cities Occupied:
      • Result: 44.75 + blunder
    • Overall Result: The Romanian Nationalists win with 215%, crushing the Ottoman Army.
Discussion[]

Whoever did this algo messed up on the Final Stage. You don't just add the battle stage scores to the pre-war stage scores, instead you follow the (admittedly complicated) rules laid out on the algo page, and subtract the difference of the two battle scores from the loser's initial warscore. In this case, it wouldn't make any difference to the end result, but for future reference, that is what is to be done. Reximus | Talk to Me! 18:45, September 13, 2016 (UTC)

Xinlan Liu's Rebellion (China vs Revolt)[]


  • 1457
    • Pre-War Stage
      • Xinlan Liu's Revolt
        • Result: 38
          • Population: 32
          • War Exhaustion: 0
          • Casus Belli: 3 (War for a crown)
          • Government: 3 (Warlord, I guess)
      • Ming China
        • Result: 102
          • Population: 96
          • War Exhaustion: -6
          • Casus Belli: 4+2 (Crown plus existential)
          • Government: 6
    • Battle Stage
      • Battle of Beijing
        • Xinlan Liu's Revolt
          • Result: 15
            • Army/Navy Size: 9
            • Location: 8
            • Great General:
            • Blunder: -2
            • Attrition:
        • Ming China
          • Result: 22
            • Army/Navy Size: 9 (30k from China) + 3 (10k from Japan) + 3 (10k from Tibet)  = 15
            • Location: +12
            • Great General:
            • Blunder: -5
            • Attrition:
  • Final Stage:
    • Ming China
      • Cities Occupied: 0
      • Result: 105 (casualties: 5,200)
    • Xinlan Liu
      • Cities Occupied:
      • Result: 25 (casualties: 24,000)
    • Overall Result: Rebellion heroically crushed

Discussion 


Discussion

No way Japan is getting involved in the war Oh, I didn't mean to push that button! † Oh, well leave a message I guess 01:18, September 13, 2016 (UTC)

...why? Crim de la Kremlin - "This is my signature. That means I just posted." 01:32, September 13, 2016 (UTC)

Added troops from Korea because Candy said she would support the Emperor. if she doesn't end up saying that in her post I will remove it Oh, I didn't mean to push that button! † Oh, well leave a message I guess 01:24, September 13, 2016 (UTC)

Morocco Revolt of 1458[]

  • 1457
    • Pre War Stage
      • Morocco Rebels
        • Result:8.4
          • Population:1.4
          • CB: War for a Crown: +3
          • War Exhust:0
          • Government: Since it is a revolt led by Nobles I am assuming it is an Oligarchy: +4
      • Castile:
        • Result:15.2
          • Population:8.2 (not counting Morocco's population)
          • CB:+2
          • War Exhust:0
          • Government:+5
    • Rebel March on Fez
      • Morocco
        • Result:10
          • Troops:10,000=3
          • Location:+8
          • Great Leader:0
          • Attrition:0
          • Blunder:1
      • Castile:
        • Result: 15.6
          • Troops:22,000=6.6
          • Location:+12
          • Great Leader:0
          • Attrition:0
          • Blunder:3
  • Final Stage:
    • Morocco:
      • 8.4-5.6=2.8
    • Castile:
      • 15.2
    • Castile Crushes the Rebellion.
    • Since Oct is not pressing his claim to the throne, this front is undone

Discussion[]

Minor correction in population -Nate

tibet nepal war Bibleboyd316 (talk) 17:04, September 13, 2016 (UTC)


1440-1449Algorithms1460-1469

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